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Dead Island Strategy Guide Review

November 1, 2011 By Mike Kennon 4 Comments

Dead Island Strategy Guide ReviewIt’s the perfect time of year to go on vacation, so pack your bags and be sure to pack plenty of sun screen, swimming trunks…and hatchets. Because we are going to Dead Island! This place is HUGE so you will want a tourist guide to see all the sights on your stop here.

When you first get past the opening experience the game opens up and allows you to tackle objectives at your own pace so it is not as linear of an experience as most games. This is where the Dead Island strategy guide comes in, with a somewhat open world type game there are always collectibles and little “off the beaten path” easter eggs.

Going through the main quest and side quest walk throughs the guide will let you know when you are near an ID Card or one of the many facts and tapes in the game, of which collecting a certain amount of them of course leads to a precious Trophy/Achievement. Usually to get a better look at where a collectible is on an open world game, you have to look it up on YouTube to see it in game and get a better idea of where it is, but the guide shows you a map and a picture of it in the game making it easy to snatch it up!

There are four characters each with their own skill tree and abilities, and the guide tells you all about them and the play style they take on. I have never seen a way to reset the stats on the points you spend so reading all about the skills in the guide helps to make a decision on what to dump points into.

The maps for each act help give you bearing on where to go as it is easy to get lost and wander off when trying to go after collectibles. Before using the guide I found myself being distracted running around trying to search every single room for a card or fact. With the guide I was able to get every collectible in the first play through so on subsequent play throughs all I had to do was enjoy the game.

Now on to the downside of the guide. I never really had to use the guide for quests as the game tells you plainly where to go and even throws you a GPS guided dot system. This is not the guide writers fault, but it does make the guide less useful for knowing how to complete a quest and more useful for collectibles/maps.

In Dead Island you get to craft your own weapons, kind of like Dead Rising 2. There are quite a few combinations you can throw together to make devastating zombie killers and this guide does tell you what the ingredients are, but it does not tell you where you can get these items. The stores that sell items are often randomized but there are places you can go that always have for example duct tape or batteries and wires and so on when loading that zone. They could have thrown in that “Two rolls of Duct Tape are always found in the Lighthouse Tower repair room beside the repair table and a spool of wire directly across from the table.”

One other negative I have for this guide is that there are no extras. Usually with every guide I have reviewed so far there are concept art galleries, developer commentaries and just neat little facts about the game. This guide has none, but I will say the artwork and illustration of the guide are very well set up, I would have just liked to see some extras though.

Overall I would say the guide is not mandatory reading, but it does help for collectibles. In my opinion I would have rather used this guide for the collectibles than looking them up on the Internet. Reading about the character classes was useful too, but if you do not care about stuff like that or hoarding collectibles for a Trophy/Achievement and just play the main quest line, then you will not necessarily need this guide. I give it 3/5 zombie hands.

Guide Authors: Tim Bogenn, Michael Owen, and Kenny Sims
Publisher: Brady Games
Editions Available: Paperback
Acquired via Publisher

Filed Under: Strategy Guide Reviews

GamerGuides.com Gears of War 3 Strategy Guide Review

October 27, 2011 By Keri Honea Leave a Comment

GamerGuides.com Gears of War 3 Strategy Guide Review

The super nice people at GamerGuides.com asked me to check out their now-complete online strategy guide for Gears of War 3. If you’ve been reading my strategy guide reviews for this game at all, then you should know where I looked first: Act II, Chapter 3. That’s right; the first thing I wanted to know was if they offered any sort of guidance on the optional stealth portion of this Chapter, something that IGN’s strategy guide mentioned but never really wrote out. I was super pleased to see that not only did they mention the stealth portion, they also laid out a strategy for it. They also included a screenshot for where the COG tag is, the one you can only snag if you enter the stronghold stealthily. However, the video they included for this chapter was not for the stealth option, which greatly disappointed me. Yes, a video of entering not-so-quietly is more entertaining, but not as informative for those who need assistance in preventing those guards from sounding the alarm. But hey, at least a written strategy for this was laid out. Can’t ask for much more than that.

For those hunting down all of Epic Games’ hidden Easter Eggs throughout Gears, then be sure to stop by this site’s guide for Easter Eggs, because they have some that I haven’t seen elsewhere. A dancing wretch? A lambent chicken? I am all over trying to unlock these. Even if you don’t care to unlock them, watch the videos. They’re great for a chuckle.

The information in the campaign walkthroughs are solid, and if you’re interested in multiplayer, there are some great tips for surviving Horde Mode and saving your cash on the “tower defenses” for when you’ll need it. There is also a breakdown for how much each Locust costs in Beast Mode along with tips for when to deploy them. But what impressed me the most about this guide was its layout.

GamerGuides Gears of War 3 strategy guideEverything is so easily accessible. Users can scroll at the top to find what section they’re looking for, from Campaign all the way through the Collectibles section (not shown here). When in each section, there’s another handy scroll bar so you can easily switch between what part you want. As shown above, from any page in the campaign walkthrough, I can click to any other Act. And then there’s a nifty drop-down menu with each Act so you can easily switch between Chapters. Honestly, this is the best design and layout mechanism I’ve ever seen for an online guide. I’ve never had something that lets me quickly find what I need without doing a lot of back-button clicking.

Fantastic for an online guide, GamerGuides. Gears of War 3 fans should be more than pleased with this free guide.

 

Filed Under: Strategy Guide Reviews

Deus Ex: Human Revolution Strategy Guide Review

October 18, 2011 By Keri Honea Leave a Comment

Deus Ex: Human Revolution Strategy Guide ReviewDeus Ex: Human Revolution is a hybrid of RPG, third-person stealth, and first-person shooter elements. As such, it’s rather complex in terms of approach due to its free nature in allowing players to choose how they want to play. You want to get through the game without killing anyone (other than bosses)? You can do that. You want to kill everyone you see? You can do that too. The choices you make throughout the game, in terms of approach and the sidequests you choose, greatly affect the game’s overall outcome, thereby allowing players to have several different experiences. If you played Heavy Rain, then you know exactly what I’m talking about.

Since the game is so diverse and in a sense, adaptable, the strategy guide for Deus Ex: Human Revolution had to be as well. As a result, FuturePress produced one fat tome that definitely presents all of the ins and outs in Adam Jensen’s world, and there are different strategies laid out for the three main ways you can approach each chapter: stealth, stealth combat (focused on non-lethal combat), and combat. The guide was fantastic in so many, many ways, but unfortunately, FuturePress’s typical design layout with the numbered maps made following along a little cumbersome, especially when the strategy referred to maps on previous pages.

If you’re familiar with FuturePress’s guides, then you know what I’m talking about, but for those who aren’t, let me explain. FuturePress is always great with supplying numerous maps in their guides. They typically present a large, overview map in the beginning of a chapter and then create smaller, individualized maps for each section you’re tackling. With each smaller map, they mark what locations they discuss in the written walkthrough with letters. This way, when they say, “Go to Position A,” you can look at the map and see exactly where they are talking about. There is actually a bit of a learning curve when it comes to efficiently using these maps with the walkthroughs, and it’s very easy to get confused as to where to go or figuring out where you are. Once you become used to it, it becomes second nature.

The problem with this style of maps in a guide like Deus Ex: Human Revolution, though, is that since there are literally three different walkthroughs for every section, logistics doesn’t allow each map to stay with each entire walkthrough.

Deus Ex: Human Revolution Strategy Guide Deus Ex: Human Revolution Strategy Guide

As a result, sometimes you have to flip back and forth to see the specific locales that the walkthrough references. It doesn’t take away fromt he accuracy of the walkthroughs or the maps at all, but it does remove efficiency in quickly finding what you need to get back to the game, adds a bit of annoyance, and hinders the effectiveness of the guide’s layout.

I also found some trouble with the divisions of the walkthroughs. The routes and plans the walkthroughs provide greatly differ among one another. So if you try to follow the stealth path but get stuck about halfway through, it’s extremely rare to be able to simply flip over to the combat walkthrough and pick up right where you are. You can either try to finish the stealth route, load an earlier save and start over, or completely wing it. You can probably guess which option I picked rather often.

Everything else with the Deus Ex: Human Revolution strategy guide was flawless. I have not missed a single Praxis kit–unless I didn’t have the specific aug to go fetch it–and when I needed to pick up some extra nuke software, I easily found exactly which shop I needed. Not to mention, I know I wouldn’t have gotten half of the traveler experience without the guide’s help. Unless it’s a sidequest, I rarely stray from the main path in this game because I’m so focused on what to do next and I really try to do things stealthily. Without the guide safely telling me where I could go and how to do it without getting seen, I know I wouldn’t have been able to augment Jensen as much as I have.

To be completely honest, since stealth games are NOT my forte, I would have rage quit Deus Ex a long time ago if it weren’t for this guide. I really can’t recommend this strategy guide enough, but that recommendation comes with the caveat of be prepared for the walkthrough layout to be initially confusing and, at times, inefficient.

SGR Grade: 4.5/5

Publisher: FuturePress
Editions Available: Collector’s Edition and Paperback
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Gears of War 3 IGN Strategy Guide Review

October 13, 2011 By Keri Honea 1 Comment

Gears of War 3 IGN Strategy Guide Review

I had a feeling that IGN would have this wiki complete by the time I got around to it, and it was complete and then some. Not only are there walkthroughs with screenshots, there are already videos of pretty much anything you would need.

As far as the walkthroughs go, the only complaint I have is their advice for the stealth portion in Act 2, Chapter 3. They simply just say to snipe the guards, but they give no recommendations on how to do this. The sniper rifle is too slow for the final gate, and the Lancer won’t reach as far as it needs to. I watched the video to see what it suggested, but the video has Marcus blowing the horn himself, which is a great idea for Arcade mode, but it’s not exactly smart for being stealthy. The video then continues to show how continue and survive with the alarm sounded. It’s very disappointing that no sound advice was given for this portion to be stealthy.

So why did I give this a 5/5? Well, I have to admit that the details of all of the unlockables and the Easter Eggs are what swayed me. Most of these, such as the Cluckshot and the Sawed Off Chicken Arcade game, were not in the BradyGames strategy guide. This most likely comes from the benefit of having a wiki that people can update constantly, as I know that these Easter Eggs were not present in the wiki when the game released. But hey, that’s part of the advantage of having documentation online–easy to edit and update.

All in all, IGN’s online guide for Gears of War 3 is on par with their guide for Portal 2. It’s great for what it does, in terms of video help and extras. I can’t wait to try to get some of these Easter Eggs, like the one for Dom crying. I made fun of him a lot in Gears 3, which I know is horribly mean, but I couldn’t help it.

Filed Under: Strategy Guide Reviews

StarCraft II Guide Review

October 11, 2011 By Chris Nitz Leave a Comment

StarCraft II Strategy Guide ReviewStarCraft II, or SC2 for short, is an immensely popular game. Blizzard took the standard for the real-time strategy genre, and made it better. With a solid single player campaign and a hefty multiplayer component, there is a lot to learn, discover and enjoy here. Thankfully, BradyGames had put together a guide that will direct new players through the nuances of the hefty campaign, while giving sound strategies for the online battles.

The guide is broken into three sections: single player, multiplayer, and extra goodies. Starting with the single-player portion, gamers will be greeted with the basics of resource gathering, combat tips, base management, and other fundamentals necessary to take on this game. It is a good refresher for seasoned RTS fans, and a must read for novices dipping their toes in the strategy waters for the first time. From there, the bulk of the campaign is broken down by mission with objectives, any prerequisites, achievements, detailed maps, and tips on how to tackle the objectives start each overview. This is then complemented by a couple pages of instruction on how to best handle each situation, including how to obtain special bonuses or secondary objectives.

I found the campaign portion to be a good basic start and easy to follow. Veterans will find this to be lacking in depth, but novices will have a good beginning point on which to get through the game. The guide provides enough detail to help conquer the easier difficulties, but skill and deep understanding of the game mechanics will become vital for besting the harder settings. The guide can only do so much, before it becomes about skill and quick reflexes.

Once the campaign is completed, it is time to move into the online aspect of the game, and this is where most players will spend a bulk of their time. This section is a lot more about reading battle tactics and becoming familiar with all the units than it is about giving details on how to slaughter the opponent. Yes, there will be plenty of tables, combat mechanics, movement speeds, and base management directions to study while sipping on morning coffee. I found the most useful portion here to be the Pro Tips that were scattered about the pages. Widely known StarCraft masters give advice on various aspects of the game, and even offer up some of their own thought processes when they play online. This was a nice touch that adds some personality to the guide.

The last portion of the multiplayer section is detailed information on all the units, tech trees, and maps. This part should be taken with a bit of caution when developing your own plans, as the costs/health/damage output may differ thanks to game balances and tweaks from Blizzard. I did find the basic information to be well worth the read, but I would also compare numbers in the book with what I could find online. It may seem like a small change to drop the cost of a unit or modify damage output slightly, but some games are won and lost by minute details. Just be warned that this is best used with complementing online resources.

Excel for gamers

The last few pages are filled with some Q&A as well as achievement listings. The Q&A section gives a solid understanding of aspects of the guide some people may find lacking, like not having highly detailed build orders or not covering every last map available for play. It is a fun look behind the scenes and decisions that went into making the guide, as well as answering why this or that is missing.

Seeing how I got the Limited Edition, I was also privy to the multiplayer tactical recon stand, which has all 50 of the original multiplayer maps. This shows the entire map, where resources are located, and any special features to be aware of. It is a nice addition and has aided me in a few online matches. The limited edition also comes in a hardcover book with Jim Raynor on the cover. The artwork inside simulates that of the SC2 command panel at the bottom of the game screen. Pictures are pulled straight from the in-game cutscenes, and thus everything works well in keeping the sci-fi feeling of the game going. In fact, while writing this review and looking through the guide, I want to go back and play again.

All-in-all, BradyGames has produced another quality guide. The information provided is enough to get novices through the campaign and started on the multiplayer, but open enough for players to develop their own play style. I found it to be adequate for the single-player section, but it also benefited from online forums for the multiplayer component. RTS games are a colossal beast to tackle, and BradyGames have made a guide that has not left my desk since the day it arrived on my door step.

SGR Rating: 4/5

Author: Rick Barba
Publisher: BradyGames
Editions Available: Signature Series and Limited Edition
Acquired via Publisher

Tactical Recon Stand
Mmm, maps
You know you love achievements

Tips from professionals
Excel for gamers
Manage those resources

Limited Edition Cover
StarCraft II Strategy Guide Review

Filed Under: Strategy Guide Reviews

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