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Ryse: Son of Rome Mini-Review

December 6, 2013 By Keri Honea Leave a Comment

ryseRyse: Son of Rome has been lambasted in reviews, and of course I end up absolutely loving the game. It’s not a Game of the Year contender by any means, but the game isn’t terrible like so many want to say either.

That said, when I reviewed Ryse for Game Revolution, I did my best to be as fair to the game and what gamers generally like as possible. I gave the game a 3/5, and that’s because even though I found it fun, I understand that many will not find it as great as I did.

This makes sense, I swear.

Ryse is pretty darn accurate when it comes to depicting Roman tactics in battle. As a Roman history fanatic, I found this really exciting. However, being accurate with war tactics doesn’t mean that the game will be exciting to play. If Call of Duty or Battlefield were as realistic and accurate, I can guarantee you that they wouldn’t do so well. There’s a reason why so many real military soldiers (like my husband) love those games–it’s because they aren’t realistic.

Since Ryse is so accurate, the same military tactics are played out over and over, such as the traditional Roman tortoise technique. I completely admit that many gamers will find this to be tedious and boring.

I admit the same with the hand-to-hand combat, even though I found it to be quite the guilty pleasure. I can honestly see me replaying this game again to nab a few more Achievements, I had that much fun.

Here’s a small snippet of what I said in my actual review. I really did try to be honest with what gamers would like and balance it out with my love of Roman history.

Interestingly enough, the game shows that the writers and developers really did their research with Roman history and even British history. At one point, Marius has to entangle with the Horned King, which is straight out of Welsh history and mythology. The Horned warriors even executed the captured soldiers using wicker baskets, also inherent in Welsh mythology and history.

Little touches like that made me smile a bit, but then other things showed that they either didn’t completely do their research or they just didn’t care. For example, this is about Rome and Roman soldiers, yet the characters used Greek names for the gods. The writers even took the Greek myth of the sword of Damocles and wrangled it to fit what they needed for their story of vengeance.

But then the writers actually scripted for one of the Roman soldiers to yell, “The Britons are coming! The Britons are coming!” as the Romans were trying to evacuate, which made me literally laugh out loud. I swear to you that if at any point when Marius was sailing to Britannia someone ordered “Ramming speed!”, I would have given this game a perfect score on the spot.

Well, I would have wanted to, but the gameplay would have prevented me from doing so, as this is where Ryse does take quite a hit. The style does not deviate much from four types of combat, which though accurate for what Roman soldiers did in battle, doesn’t mean that it is interesting to play. After about three to four hours of game time, you’ve pretty much experienced all the combat styles the game has to offer. At least the main campaign is short.

Ryse: Son of Rome is most likely a rental for many people, but please do not knock it until you try it.

And by the way, all reviewers who trashed the game for the microtransactions obviously didn’t try out a lick of multiplayer. Yes, it is possible to purchase gold to use to level up Marius Titus and buy equipment for your gladiator, but that’s not the only way to get gold. You can get gold by playing multiplayer. The ability to purchase just speeds things up a little bit.

Filed Under: Mini-Reviews

Killzone: Shadow Fall Mini-Review

November 27, 2013 By Keri Honea Leave a Comment

Killzone Shadow Fall

The OWL was quite handy.

I’ve been struggling with what I think of Killzone: Shadow Fall since I finished playing it. On the one hand, the story does spark some interesting thoughts and discussion, and the game was a lot of fun initially. However, the last two or three missions were so padded and filled with “tasks” instead of fun gameplay that it’s really marred what I think of the game.

Here’s some of what I posted on ActionTrip:

Each mission relies on the all-too-familiar linear formula we’ve seen too many first-person shooters before. On the other hand, the maps often seem rather open. At first this felt like it would give the player more options to how to approach a given situation, and sometimes this is true. However, as you progress, the openness feels almost more of a hindrance than anything else, particularly since many maps do not have an intuitive feel as to where Lucas needs to go. Thank God the player can highlight a directional marker for the objective by pressing up on the d-pad, but those missions where Lucas has to find something to move on, good luck to ye. I’m fairly certain I have worn out my up d-pad button already with how many times I’ve pressed it to figure out where in the world I needed to go.

At least the AI is quite scripted and a little dumb to help make up for this. You can always count on the Helghast to consistently pop up their heads after you shoot at them and even run straight toward you when you’re shooting. In addition, whenever Lucas has an unplanned demise, the player can definitely count on the enemies appearing exactly where they were the last time, making it very, very easy to memorize a sequence.

I really enjoyed how Killzone used the touchpad on the PS4 controller. By swiping in certain directions, you could give orders to your little flying drone (OWL). It presented a super steep learning curve at the beginning, but once you got the hang of it, became quite fun. It also made me think of several uses for the touchpad in future PS4 games to the point I’m honestly considering buying another copy of Diablo III to see how it uses it. (I probably won’t, but it’s got me thinking.)

Do I recommend Killzone? I’m not sure. This was my first Killzone game, and it really made me want to check out Killzone 2, which I bought for my husband way back in the day. The game is beautiful, that’s for sure, I can’t imagine too many people buying this immediately unless you’re a fan of the series. Not everyone is as weird as me.

If you want to see more of what I had to say about Killzone, please read my entire review!

Filed Under: Mini-Reviews

LEGO Marvel Super Heroes Mini-Review

November 15, 2013 By Keri Honea 1 Comment

Lego Marvel Super Heroes

I have to admit, that when Traveller’s Tales started adding voices to their LEGO games, I was less than thrilled. My first experience was with LEGO Batman 2, and even though the dialogue was comical and I love the voice cast to pieces, I just couldn’t embrace it. There was just something charming and funny about a game that told an entire story through gestures. The amount of parody the writers were able to produce was amazing. Then they brought in movie quotes for LEGO The Lord of the Rings, which was extremely disappointing. I had hopes that they wouldn’t do the same with LEGO Marvel Super Heroes, but of course they did. And you know what? The dialogue MADE this game. In fact, it’s the only reason why I can recommend it at all.

I reviewed LEGO Marvel Super Heroes for ActionTrip.com. Here’s a snippet of what I had to say on this subject.

LEGO games are known for their strong parody on the series they emulate. Since they’ve taken on some of the most popular comics in DC and Marvel, their sources of what they can poke fun of is almost limitless. And yes, they expose that at every corner. Hulk is always asked to clean up his messes after a mission, Wolverine suddenly remembers that he has to go buy more hair gel, and Spider-man tries to come up with a reason why he’s always leaving his girlfriend alone at a coffee shop. It’s always a coffee shop.

And that’s pretty much why you would play this game. It’s not for the gameplay, even though it is quite fun.

My Extra Life teammates played a little bit of the game during their marathon campaign, and both participants have vowed to purchase the game after their brief stint. It was all about how much the game made them laugh. I even tweeted that I laughed out loud more at LEGO Marvel Super Heroes than I did Saints Row IV.

By no means is this a game of the year contender, but it’s fun. And it’s funny. Sometimes that’s all you really need or want when you play a game.

I can’t recommend it enough, even to those who haven’t played LEGO games in the past. All you need is a love of the Marvel universe, a sense of humor, and preparation for silliness.

However, I will warn you that the co-op is the worst I have ever witnessed in any split-screen game.

Depending on where your partner is in the level, the camera and split-screen will adjust to try to accommodate you both in terms of where each player is in the level. Sometimes this causes neither of you to be able to see where you need to go or lock onto what you need to in order to trigger the next event. The characters will even switch which half of the split they are on, so you can never rely on “your part” of the screen. In some instances, the camera and split-screen make the co-op downright unplayable. I had to make my son drop out of the game once, because neither camera would focus on either one of us, even when we were standing in the same spot. I have a feeling I’m going to have to tell him we can’t play this game together anymore due to these camera issues and the fact that it has caused a bit of motion sickness at times.

In fact, I’ve already told him that I’ll play LEGO Batman 2 with him whenever he wants as long as we don’t play Marvel Super Heroes together again. I’m very fortunate he’s left his Iron Man phase and is in a full-blown Batman phase.

Filed Under: Mini-Reviews

Diablo III Mini-Review

October 25, 2013 By Keri Honea 2 Comments

Diablo III consolesThe last Blizzard game I played was Warcraft III, and yes, that was quite a long time ago. I haven’t really gotten back into playing PC games ever since, so I’ve missed the Diablo craze. I picked up Diablo III when it released for the consoles purely to review the strategy guide and no other reason. I was not prepared for how much fun the game would be.

I have no idea how the controls work on PC, but for consoles, it’s a nice little hack-n-slash button masher. Well, button masher isn’t that accurate, because while I did hit the A button quite a bit for the basic attack, I had a method to my madness with my other attack buttons. The game ended up being akin to Gauntlet for me, albeit it had more fun attacks and a slightly better story. Like Gauntlet, you really don’t play this game for the story, but at least there’s some semblance of one that holds everything together a bit better than the attempted stories in Gauntlet.

Diablo III hit my hack-n-slash fix where I really needed it. I loved crawling through each and every dungeon thoroughly. I loved switching up my attacks to fit more of my style, and I laughed when the Templar asked if I was crazy. I kept thinking that my Diablo III friends would laugh at the way I was playing, because I had outfitted my Barbarian with armor, gems, and weapons that would heal my character with every hit and every kill. It became nearly impossible to kill me, so yes, I ran into the middle of lots and lots of enemies. Then I would ground stomp to stun them all, and then I would activate one of my larger attacks that would cause everyone to bleed out. It was so very delightful.

I was a little disappointed that when you finished the game, it basically did a call back to old school and asked if you wanted to play again on a harder difficulty. Really? That’s it? There isn’t some grand 45 minute end scene? Well, okay then. However, I found myself playing the Nightmare difficulty anyway and having even more fun.

I have a lot on my plate to play right now, especially with the new consoles releasing in just a few weeks. However, if I ever need a hack-n-slash fix, and I really do on occasion, I’m definitely playing through Diablo III again, maybe even through the Inferno difficulty. Maybe I’ll try a different character another time.

I hope Blizzard ports future games like this over as well. I had far more fun than I thought I would!

Filed Under: Mini-Reviews

Beyond: Two Souls Mini-Review

October 18, 2013 By Keri Honea Leave a Comment

Beyond: Two SoulsI was a huge fan of Heavy Rain when Quantic Dream released it back in 2010. I’ve loved it so much that I’ve pushed it on a number of friends, and sadly, none of them liked it as much as I did. Nevertheless, when the studio announced they were making another game in their interactive drama genre, Beyond: Two Souls, I was excited. I only got more excited when I saw Willem Dafoe would be lending his talent to the game. Unfortunately, Beyond: Two Souls did not live up to the hype. It was a brilliant idea marred by an extremely flawed story and boring sequences. It’s sadly another example of a great idea with bad execution.

Here is a small sample of my review over on ActionTrip.com:

The story is told in a Pulp Fiction format, constantly jumping back and forth between the present and parts of her [Jodie’s] past. One minute you’re playing what Jodie is doing now and the next you’re playing her when she’s a teenager, and then the next when she’s 7 years old, and repeat. It’s a smart move, because telling the story from the beginning would make it far more boring than it is. However, some chapters don’t feel like they’re part of the story at all. Instead they feel as if they were shoe-horned in to make the game longer. And then, any story element that is interesting gets beaten to death. Early on in the game, Jodie has to close a condenser that the Paranormal division built to open a passage to the “other side” – the spirit world that also contains horrific monsters. Jodie will also have to close condensers in the New Mexico desert, in a hostile Asian country, and once again in Washington, DC. How Jodie has to close each passage changes each time, but it doesn’t change the monotony of doing the same thing over and over. You can argue pretty much every game does that in some form, but since this is a story device used over and over, it grated on my nerves a bit more than it normally would. If this was a movie as it obviously wants to be, I would have rolled my eyes by the second or third time Jodie had to close a passage.

Visually, the game is stunning, and with Ellen Page and Willem Dafoe at the helm, the voice acting was stellar as well. The gameplay mechanics were also greatly improved over those introduced from Heavy Rain. However, you play this type of game for the story; there is nothing difficult or grossly compelling about the gameplay to bring you back again and again as is required with other genres. As such, when the story has continuity problems, repeated plot devices, a fairly predictable revelation, and ending choices that don’t fully make sense, the game is effectively ruined.

While I am glad I experienced Beyond: Two Souls, it’s not exactly one I can recommend to my friends.

Filed Under: Mini-Reviews

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