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Strategy Guide Cover of the Week: Kingdom Hearts Throwbacks

October 16, 2013 By Keri Honea 304 Comments

Kingdom Hearts 1.5 HD ReMix released last month, but the new strategy guide for the game didn’t release until this week. I think it’s best we don’t ask why. I’m sure many thought they wouldn’t need the new strategy guide, especially if you’re like me and you already have guides for the games within. However, a bit has changed about each game, especially Chain of Memories (insert a “well, duh” here), making a new strategy guide a bit of a necessity. I have a lot of nostalgia for the original guides, as the strategy guide for Kingdom Hearts was the first strategy guide I bought after I re-entered the world of gaming with a PS2.

To celebrate the release of the new Kingdom Hearts 1.5 HD ReMix strategy guide, let’s look at the original strategy guides for Kingdom Hearts and Kingdom Hearts: Chain of Memories, the two playable games in the collection. Note how well used the original KH guide is below. I even ripped the sucker, which did sprout a couple of tears at the time and a Darth Vader-styled “NOOOOOOOO!”

Kingdom Hearts strategy guide
Kingdom Hearts
Kingdom Hearts: Chain of Memories strategy guide
Chain of Memories

Filed Under: Strategy Guide Cover of the Week, Strategy Guide Features

Fall 2013 Games I’m Looking Forward to the Most

July 31, 2013 By Keri Honea Leave a Comment

Saints-Row-4-Super-Dangerous-Wub-Wub-Collector-s-Edition-Announced

I know I’ve been enjoying my time catching up on the backlog, but I’m so ready for the summer of sparse releases to be over. As August nears, so does the insane batch of fall releases of games, and even though there is a possibility I won’t have as much time to get through everything I want to, I’m excited about the Fall release schedule nonetheless.

A pantload is coming down, but I’m not excited about everything. Here’s my personal top 5 for Fall 2013.

1. Saints Row IV – PS3, Xbox 360 – August 20th

I have been unbelievably excited for this game ever since PAX East. It actually prompted me to finally pick up Saints Row the Third (but too bad I won’t be finishing it). I’ve already preordered the Super Dangerous Wub Wub Edition, and the fact that a strategy guide for the game has already been announced just makes me even more excited.

I’ve sadly felt let down by so many of this year’s game releases for one reason or another, and I’m looking forward to a game that will make me laugh more than anything.

2. South Park: Stick of Truth – PC, PS3, Xbox 360 – November 19th

After seeing a trailer and some preview footage last year at San Diego Comic Con, I’ve said this will be Game of the Year 2013. With every trailer, screenshot, and feature announcement since then, I stand by my prediction.

This is another game I think will make me laugh all the way through, and I bet it will even make me blush a time or two. I cannot wait.

No strategy guide announcement yet, but I am hopeful there will be one very, very soon.

3. Kingdom Hearts 1.5 Remix – PS3 – September 10th

Yes, this is 100% a half-assed attempt at an HD collection for Kingdom Hearts, and while I want to be disgusted with Square Enix for this, especially with the next-gen interrupting this collection, I’ve preordered it anyway. I realize I’m part of the problem, I really do.

Maybe I should just move on.

4. Killzone: SkyFall – PS4 – Fall/Holiday

I have never played a Killzone game before, despite how often Killzone 2 has been recommended to me after I discovered a love for shooters. I’m not really a fan of playing shooters on the DualShock controller, but footage of Killzone: SkyFall has really captured my attention since Sony’s first PS4 reveal conference.

In fact, I’ve changed my PS4 preorder to the Killzone bundle.

5. The Wonderful 101 – Wii U – September 15th

I absolutely love Platinum Games. I adored both Bayonetta and Vanquish, despite the latter being mostly despised throughout the gaming community (but I’m used to that). When I first heard that PG was releasing a more whimsical, colorful, and well, silly game for the Wii U, I was skeptical, but what I saw at PAX East really made me come around to the game.

It’s true I don’t have a Wii U right now, but The Wonderful 101 has helped fulfill my three-game requirement before buying a new console, so yes, I will be picking up both the console and the game around release.

The fact that a strategy guide will be released for the game only compounds the situation.

Runners Up

I’m also pumped for these other games releasing this fall:

  • The Legend of Zelda: Wind Waker HD (Wii U, Holiday)
  • The Legend of Zelda: A Link Between Worlds (3DS, November 30th)
  • LEGO: Marvel Super Heroes (PS3, Xbox 360, Wii U, 3DS, Vita, PS4, Xbox One, November 30th)

It’s not an oversight that Assassin’s Creed 4 and Watch Dogs are not on either list. I am 100% DONE with Assassin’s Creed games after my complete disappointment with AC3, and while I plan on getting Watch Dogs, I’m still pretty skeptical about how it will pan out overall.

Filed Under: Strategy Guide Features

Article Praising SGR on SpawnFirst.com

May 14, 2013 By Keri Honea Leave a Comment

sflogo_transparentA few weeks ago, I received an email from a reader asking if he could write a little article about SGR and what we do on his new gaming site, SpawnFirst.com. Of course I was flattered, but that didn’t prepare me for how flattering the actual article was. It published on Sunday night, and I can honestly say it is one of the nicest things I have ever read about what I do over here at SGR.

SGR was originally part of Blogger, born out of an idea I had randomly one day while thinking how I could contribute something different to the video game industry. I was already somewhat established at a video game site at the time, working as a copy editor and content manger for Kombo.com (may it rest in peace), but I felt like I could do something unique. I love strategy guides. Does anyone review strategy guides? To my surprise, I learned no one did. I proposed the idea to my EIC at the time, got shot down almost instantly, so I decided to write about strategy guides on my own. So what if no one reads the site? I love strategy guides and I love to write, so here’s my little corner of the Internet where I can fangirl out about these books.

I never once thought that within a year, I would get review copies of strategy guides. I never thought I would have more than five regular readers–all of whom I swore would just be my gaming friends who were just patting me on the head. I never thought I would be able to actually talk to strategy guide writers and learn about the magic of what they do.

So no, I never once thought a reader would want to write about my little site. I cannot thank Karam Elahi, SpawnFirst, my writing team, my readers, and all the support I’ve gotten from everyone everywhere enough. I still have fun writing and maintaining this site, and I’m so pleased someone out there has appreciated my effort.

After you read Karam’s lauding article, be sure to check out SpawnFirst and what they have to offer. It’s a newer site, but they’re definitely on the right track toward greatness!

Filed Under: Strategy Guide Features

I have no idea what to expect with the Gears of War: Judgment Strategy Guide

March 18, 2013 By Keri Honea Leave a Comment

Gears of War: Judgment strategy guideUsually with strategy guides, I know what I expect a strategy guide to contain based on the genre of the game alone. In the case of shooters like Gears of War: Judgment, I’d say that I would expect its corresponding strategy guide to have detailed maps for collectibles and that the written strategy would contain heads-up points for ambushes that include which enemies are participating in the attack. For example, something like:

Take cover as soon as you round the corner, as Grenadiers will approach from the south doorway. On higher difficulties, expect at least one or two Theron Guards to join in.

However, with Gears of War: Judgment, I can’t expect anything like that at all thanks to the game’s “smart spawn” system, which will literally spawn random enemies at random points on the map. People Can Fly implemented this system so that on Normal and higher difficulties, players can’t simply memorize the level and traverse through it from simply learning it. Instead, every time a player dies, the map will reset, and the player will get ambushed at a different spot and possibly by a different group of enemies. In other words, you can’t formulate a solid strategy every time you enter an area. Players will have to rely on their skills to get through each room, which for people like me, who have little patience, kind of sucks.

I can only imagine how difficult this was for the strategy guide writer(s). And as such, I have no idea what to expect out of the written strategy.

Oh I expect maps with collectibles, and there better be a section that helps you unlock all of the stars so you can unlock the hidden second campaign. Of course, I expect a section that offers tips on earning all of the Achievements as well. But as for the written walkthrough for the main campaign, that has me really curious how it could be phrased.

Will it go over all possible scenarios for each map? For each difficulty level, too? Will the maps be littered with all potential ambush points?

My mind is absolutely boggled, and it has been ever since I met with Epic Games and People Can Fly last E3 (yes, I admit that now when I hear about new games, I start thinking of the possible strategy guide).

I may not get my copy of the strategy guide until after I return from PAX East on Sunday, so my mind will have to stay boggled for awhile longer, dang it. I can’t wait to see it, both the guide and the game!

Filed Under: Strategy Guide Features

Are Online Wikis a Threat to Print Strategy Guides?

January 30, 2013 By Keri Honea Leave a Comment

In the last year or so, friends have been sending me numerous notifications of this site and that site now offering online wikis or strategy guides for video games. The notification is usually accompanied with a question about the state of print strategy guides, whether these wikis will make my “job” of reviewing guides more difficult, or whether I’ll have this “job” at all in the future. I think the most recent news was from Steam, which now has user-created guides available.

While online guides may be for the most part free, and while they can be easily amended and/or corrected unlike books, I don’t see online strategy guides or even the new trend of online wikis really posing a viable threat to print strategy guides.

Print strategy guides are available the day of game release.

This fact is possibly the biggest advocate for print strategy guides. When a publisher secures the rights to develop a strategy guide, they give their writing team a copy of the game as soon as is humanly possible so they can work their fingers to the bone playing the game in its entirety in a matter of days. Most often with online guides, the contributors have to wait until the game’s release before they can even start to work on them. As such, if a gamer gets stuck or has a question within a day or so of the game’s release, that person cannot go to the Internet for an answer quite yet. Sometimes quick walkthroughs surface within the first couple of weeks of a game’s release, but most often, you will have to wait about a month for a complete guide to publish online.

IGN used to be able to produce online guides the day a game released, as they used to have dedicated strategy guide writers working on them. Now that they’ve moved to the wiki format, they may open up the wiki for contribution as soon as a game is announced, but the wiki itself is rarely complete for two weeks after the game hits store shelves.

I’m not saying this is always the case, as I’m sure anyone can throw out an exception to the rule, but this is what I found when IGN moved to the wiki format. I used to review IGN’s online guides because they were so thorough and so complete the day a game launched, and I hoped to continue that when they became wikis, but my job was impossible. When it became a sea of contributors that could constantly change a single preposition on a whim, I had to stop trying to review them. When they stopped being complete as soon as I got a game in my hands, I no longer saw a point. What makes this any better than what GameFAQs has to offer, other than the possibility of more screenshots?

Print strategy guides are proofread.

With the anyone-can-contribute scheme that IGN wikis, GameFAQs, and even Steam has, proper editing, much less proofreading, is thrown out the window. Some online strategy guides are incredibly hard to follow due to poor spelling, poor grammar, poor sentence structure, etc. etc. etc. I have, on occasion, when using an online guide, rewritten the paragraph so I could understand where this writer was trying to lead me. Sometimes this requires me reading it out loud. If I’m already lost, the last thing I need is a guide getting me more lost.

With the wikis, I believe anyone can edit another’s work, but the point is, these contributors aren’t always professional copy editors. With print guides, a professional copy editor gives the content a once-over to make sure there are no run-on sentences, the punctuation is correct, the terminology is consistent, the paragraphs are well structured, etc.

This fact may not be important to some people, but as someone who does make a living as a copy editor, this is incredibly important to me.

There’s just something about physical media over e-books.

I use both print strategy guides and online guides when gaming, as sometimes, sadly, there isn’t a printed guide for the game that I’m playing. Every time I use an online guide, whether I’m using on from IGN, GameFAQs, or even elsewhere (it depends on which website has the most thorough guide at the time I’m needing one), I find that I have a harder time looking for what I need than I do with print strategy guides. With print guides, I use at least two bookmarks–one for where I am in the walkthrough and one for the collectibles, if not yet another for a side quest section. If I use an online guide, I’m constantly using the search function on my laptop or tablet, which does not make for easy “flipping back and forth” between points.

Also, with print guides, I can check off which collectibles I’ve already picked up so I can avoid confusion in the future. One reason why I love Prima’s LEGO strategy guides so much is because each book has a massive checklist in the back for all collectibles. You have no idea how handy that has become. When I had to use an online guide for the LEGO Harry Potter games, I often printed the collectibles lists so I could mark off which ones I already had. I would have rather paid for a book than used my printer paper and ink.

While we’re undoubtedly in an era where e-books and e-readers are becoming far more appealing than owning physical books, for many people, holding an actual book is more aesthetically pleasing than using an e-book or reading a website. If there comes a day when all print media becomes officially dead and all strategy guides are in a digital format, I may change my thoughts.

But for now, I’m still finding print strategy guides to have an edge over their online counterparts.

Filed Under: Print vs. Online Strategy Guides, Strategy Guide Features

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