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Strategy Guides of the Year 2012

December 21, 2012 By Keri Honea Leave a Comment

Every gaming website under the sun has been posting their Game of the Year picks for 2012, so why not have Strategy Guides of the Year? There were several notable strategy guides this year that I was incredibly honored to have cross my desk and my controllers. It was actually hard to pick a top 5 of all of the guides I had, especially since more than five received a 5/5 rating this year. But after much obsessing and analysis this week, I’m proud to dub the following strategy guides as the best Strategy Guides of 2012.

5. Paper Mario: Sticker Star Strategy Guide

Paper Mario: Sticker Star strategy guideIf it was not for this strategy guide, I would not have gotten far in the game at all, much less finished the game with a completed Sticker Museum. It held my hand in every way I needed it to, which was sadly quite a lot, due to my inexperience with Super Mario games.

Most importantly, the layout of the strategy guide was presented in an incredibly efficient manner, so it was extremely easy to find out which levels you needed to revisit, what you needed to bring with you to every visit and revisit, and the most efficient path you need to take to complete the level and pick up all collectibles.

Thank you, for making my first foray into a Mario game since Super Mario Bros. 3 a surprisingly pleasant experience.

4. Spec Ops: The Line Strategy Guide

Spec Ops: The Line strategy guideSpec Ops: The Line wasn’t a particularly difficult game in that it didn’t require too much strategy to get through firefights, not unlike most other military shooters. The most I used it for firefight help was for tips on which gun to use in certain situations, such as the shotgun tip when that heavy seems to disappear and reappear closer to Walker in the mall. However, Spec Ops was not as much about being a shooter as it was telling a story and making the player feel like the worst person on the planet. The strategy guide was more important for outlining all of the choices Walker had to make, and it was thanks to the guide that I was able to make the non-obvious, non-stated third choices available.

What I appreciated the most, was that while the strategy guide laid out the choices you could make, it really did not spoil how the choices affected the story. For example, when it came down to choosing to save that CIA agent or saving the hostages, the guide never once said that no matter what you choose, the CIA agent dies. If it had, I would have made a far different choice. On the same token, the strategy guide pointed out that there were four different endings, explained how to get them, but then never detailed what the endings contained. When I unlocked all four endings, I was able to be horrified without expectation each time.

Also, if it wasn’t for the strategy guide, I wouldn’t have found all of the collectibles, which really added to overall plot.

3. The Witcher 2 Strategy Guide

The Witcher 2 Strategy GuideThe Witcher 2, by far, is the hardest video game I have ever played, even with the added-on tutorial for the Enhanced Edition. After taking over two hours just to get through the first scene in the game (not the first battle…don’t be mean), I had to knock the difficulty down to Easy, and even then, it was no picnic. The strategy guide made sure I came fully prepared to every situation with potions, traps, and spells, thus ensuring I only died once or twice in each battle instead of fifteen times. I have never had to bring so many specific items into every battle in any other game I played. Usually it’s bring a health potion, a bomb, maybe a specific weapon. In The Witcher 2, you need brown oil for your sword (now are you fighting a monster or a human? that affects which sword you coat), a potion for rejuvenating health at a faster rate, fire traps, a grapeseed bomb, and make sure you have learned a specific rune. Um, what?

In addition, The Witcher 2 is riddled with side quests that aren’t always obvious to unlock, meaning that not every side quest is triggered by talking to every NPC in town. I was already having trouble staying alive in battle, so you better believe I wanted to do as many side quests as possible to level up Geralt.

Thinking of playing The Witcher 2 and you have no prior experience in this series? Do not go alone. Take this.

2. Final Fantasy XIII-2 Strategy Guide

FFXIII-2 strategy guideAs I said when I reviewed the Final Fantasy XIII-2 strategy guide, I was extremely hesitant about the contents of this guide. I was less than pleased with the Final Fantasy XIII strategy guide, and that really carried over to the guide’s sequel, whether that was fair or not. The strategy guide ended up, as you can guess, blowing my mind with how absolutely stellar it was. The strategy guide sat by my side, literally, during the 60+ hours I played the game. The strategies for boss fights were flawless, I had no problems completing all of the side quests and alternate endings, and I found all the collectibles (I cared about finding) with ease.

If I had wanted to complete the bestiary journal, I know I could have, but I was too darn lazy to hunt all of those creatures down. I had already devoted enough time to collecting most of the shards; seeing the super-secret ending just wasn’t enough to keep me going. But at least I know that the strategy guide would have led me to each beast and taught me how to defeat it the first or second try. Sometimes, that’s all that matters.

1. Mass Effect 3 Strategy Guide

Mass Effect 3 strategy guideI swear, selecting the Mass Effect 3 strategy guide as the top strategy guide of 2012 isn’t some sly move to push my love and affection for Mass Effect. If you don’t believe me, go read my review of the Mass Effect 2 strategy guide, which was terrible. In fact, it was so bad, when I learned Prima Games was doing Mass Effect 3 strategy guide–which of course they were, since they work exclusively with EA–my heart sank as low as it did when I learned Piggyback was publishing the strategy guide for Final Fantasy XIII-2. Like that strategy guide, the strategy guide for Mass Effect 3 greatly exceeded all expectations. Not only did the strategy guide provide excellent strategies for surviving some intense battles–thank you, in particular, for the one-on-one battles with Reapers–but it highlighted how your decisions in previous games affected what decisions you could make in this game. It really showed how sometimes I didn’t make the best decision I could have, even in my Paragon route.

I also greatly appreciated the fact that they printed the ending pages upside down to prevent accidental spoilers. The only way you were going to see all the different endings and paths you take to get there was if you really, really wanted to. Even then, it didn’t fully “spoil” the endings, which is always important in my book.

Filed Under: Strategy Guide Features

PlayStation All-Stars: Battle Royale Strategy Guide Review

December 20, 2012 By Chris Nitz 3 Comments

PlayStation All-Stars Battle Royale strategy guide reviewI sure have reviewed a mess of fighting games this year, and I am ending it with a brand new entry into the genre. PlayStation All-Stars: Battle Royale is an ambitious game in that it combines some of my favorite PlayStation icons, throws them into an arena where only one may survive, and then lets me fight it out ala Smash Bros style. Boy was I glad to have Prima‘s PlayStation All-Stars: Battle Royale strategy guide by my side for this jaunt into unfamiliar territory.

Like all good fighting game strategy guides, Prima started with a look at the game mechanics. Now what threw me for a loop is the fact that this is the first guide to include an actual Vita button scheme breakdown. I would also normally recommend that veterans skim this portion of the guide while novices invest some time reading every detail. However, with this being a totally new game, I found it to be extremely useful. It made walking into the arena that much more bearable as I was not futzing around trying to learn how this fighter worked, how the UI presented info, or how combo strings worked. So spend some time here, as there is a good amount of info that will aid any brawler.

Level breakdowns…OMG!

After readers wrap their head around how a ring-out works or how the nudge mechanics alter your movement, it is time to pick that favorite character or three and read up on their techniques, strengths, and weaknesses. The authors do a nice job of going into great detail for each playable character in this game. What I enjoyed is that it is not all charts and move listings, but rather some text allowing readers to figure out how to incorporate a particular move or combo into their fighting toolbox. Seriously, spending some time studying this portion while utilizing the training room made life so much easier.

Now we get to what is probably my favorite section of this guide: the levels chapter. This caught me by surprise, as I have not had a chance to see something like this in other fighting game guides. Things like how a stage changes over the course of battle, trouble spots, Easter eggs, and strategies all get their moment in the sun here. It not only helps players learn the battlegrounds, but it also shows how much effort went into making fun and unique arenas.

From there it is onto the extra pieces that bring this game together, starting with the various items for use. This includes a small detailed section on what an item does, its game of origin, and some stats on why one may want to use an LR-3 Railgun over a Leech Beam.

Following items is a small portion dedicated to getting people through the arcade mode. I found this rather thorough in how to handle each fight, while not being overly preachy. I did rely on the characters portion a bit as well to help me finish this mode with ease.

Completionists will undoubtedly spend a bit of time in the combat trials area. The writers break down what needs to be accomplished in order to succeed in obtaining every rank and bonus. The description is also a key to handling the various trials, but these are no joke so be prepared to get frustrated as no amount of reading can prepare one for the skills necessary.

The last pages contain all the rewards, goals, and trophies. Anyone looking at how to obtain a Fat Princess icon or Sly Cooper wallpaper will find these areas invaluable. I do admit, looking through this again, I want to go back and try to score a few trophies and eye candy items. Completion junkies, this is your bread and butter.

So much eye candy to collect!

I guess the downside to this strategy guide lies in the character breakdown section, and honestly this is just a minor nitpick. Each character ends with a nice chunk on advanced strategies. I found these more as a starting point on how this fighter differs from others and some basic techniques I need to nail down before jumping online. As any fighting veteran knows, duking it out online requires a completely new skill-set versus playing AI opponents. In addition, as Sony introduces game balances, these strategies may shift and change throughout the life of this game. Again, this is not the fault of Prima but rather the nature of the beast.

While I have my issues with how PlayStation All-Stars: Battle Royale plays and behaves, this is one of the best fighting strategy guides I have reviewed. The stage section and goodies portions make it worthwhile alone. I must also say, I played the Vita version of the game and this guide required almost no translation to provide its full benefits. This is the missing manual for the game.

SGR Rating 4/5

Author: Josh Richardson, David Brothers, Sam Bishop
Publisher: Prima Games
Editions Available: Paperback
Acquired via Publisher

Filed Under: Strategy Guide Features, Strategy Guide Reviews

Strategy Guide Wit – Dragon Quest VI Strategy Guide

December 14, 2012 By Keri Honea Leave a Comment

Dragon Quest VI strategy guideI wasn’t a huge fan of Dragon Quest VI the game, but wow the Dragon Quest VI strategy guide was hilarious to read. Most of the hilarity was in the headers, but there were plenty of gems in the content.

  • “Your companions start to get nervous, and suddenly Murdaw appears. It is his place, so that’s not too surprising. Sadly, he’s been eating his properly balanced breakfasts, and you won’t have a chance to beat him here.” – pg. 71
  • “The crown maker is hanging over the northern edge of the hole. His name is Cliff, so he REALLY should have seen this problem coming.” – pg. 80
  • “He [the well-wisher] wishes us ill!” – pg. 102
  • “This one of the first encounters that is a tad more complex than just ‘I have damage, and I want to give it to YOU!'” – pg. 115
  • “Fully heal your party, equip your weapons with the highest attack values, and talk to Murdaw. It’s no surprise when he attacks.” – pg. 127
  • “We’re sorry, Hero, but the King is in another castle.” – pg. 128
  • “In Murdaw’s Isle, chest tries to open you!” – pg. 131
  • “These poor folks have so little…to steal.” – pg. 155
  • “Brown Now, How…Castle” – pg. 163
  • “Turnscote has a bit of a rough reputation. That’s not surprising considering the amount of murder, thievery, and gambling that goes on around town.” – pg. 208
  • “It’s always Monday morning in Despairia.” – pg. 235

Thank you, Michael Lummis and Michael Owen, for showing that strategy guide content doesn’t have to be so cut and dry. It can have dry humor too!

Filed Under: Strategy Guide Features, Strategy Guide Wit

Assassin’s Creed III Collector’s Edition Strategy Guide – Why Should I Buy?

October 30, 2012 By Keri Honea Leave a Comment

Chances are, if you’ve bought any of the Assassin’s Creed III Collector’s Edition strategy guides in the past, you’ll be buying this one as well. Piggyback Interactive‘s Collector’s Editions are often worth the extra bucks, even though they often don’t contain much more than the paperback guide outside of the gorgeous hardcovers. This time though, there are a few extras that make the Collector’s Edition well worth the additional $10.

The Collector’s Edition contains an extra 16 pages of “History vs. Story,”which covers the history of the American Revolution and how it was woven into the story of Assassin’s Creed III. This includes commentary from the game’s scriptwriter, Corey May. Even if you aren’t a history buff, it may intrigue you to learn how the game writers used actual history to tell Connor’s story.

Of course, this isn’t the only bonus. Each Collector’s Edition includes a limited edition print of a painting–watercolor, perhaps?–of Connor swooping in to attack a few redcoats (so in the European editions of the guide, does the print depict Connor attacking colonists?).

Print in Assassin's Creed III Collector's Edition strategy guide

Each strategy guide includes a large map poster of the region Connor explores, complete with all collectibles marked, but the map for the Collector’s Edition is larger than the one found in the paperback guide, and it’s printed on vintage-looking paper.

Vintage Map in Assassin's Creed III Collector's Edition strategy guide

Is enough to entice you as a collector? It’s enough for me. But to be serious, I think we all know that the gorgeous hard cover artwork is always enough to make it worth it to me.

Assassin's Creed III Collector's Edition strategy guide cover Assassin's Creed III Collector's Edition strategy guide back cover

Filed Under: Strategy Guide Collector's Editions

Assassin’s Creed III Strategy Guide Initial Impressions

October 30, 2012 By Keri Honea Leave a Comment

Piggyback Interactive has really stepped up their game since I was first introduced to their strategy guides, and upon first glance, their strategy guide for Assassin’s Creed IIIlooks to be on par with their Assassin’s Creed BrotherhoodandFinal Fantasy XIII-2strategy guides.

Assassin's Creed III strategy guide table of contentsThe strategy guide is organized much like itsAssassin’s Creedpredecessors, and that includes one of my favorite traditions of Piggyback Interactive: their table of contents in the sidebar. It is so easy to quickly look up anything with the ToC laid out neatly on the outside of the right page. Since Piggyback usually separates the side quests from the main campaign–and in anAssassin’s Creedgame, this is most wise–the table of contents in this manner makes it incredibly easy to flip back and forth between the main storyline and the side missions without losing your place.

The next thing I searched for were the maps for the collectibles.Assassin’s Creedgames have always had a ridiculous number of collectibles, and I’ve never been able to find half of them without the help of the maps. Oh sure, I could spent countless hours running around the dungeons and overworld hunting each collectible down, but I have zero patience and I’m lazy, remember? Thankfully, the strategy guide includes detailed maps of each region Connor explores, complete with screenshots depicting each location for the wayward collectible. I can already feel the Trophies unlocking.

Assassin's Creed III strategy guide map

Assassin's Creed III strategy guide walkthroughEach mission in the main walkthrough is set up similarly to how it’s been done in the past. Each DNA sequence (or present day sequence) begins with an overview, includes a map of the mission (if necessary), and is broken up into paragraphs of walkthrough text accompanied by screenshots to help the player know where to go, hide, or what to look for. The side quests are set up similarly as well. The screenshots appear to be very clear and just large enough to fully depict what the player should be doing.

I can only hope that the content is as helpful as it appears, and the screenshots are both clear and useful. Obviously, I won’t know until I play, but at the outset, the prognosis is cheery.

All this guide is doing is making me want to play, both just to do so and to see how great this strategy guide really is. The UPS man needs to hurry up and get here, and then I need to find a way to blow off work for the rest of the day.

Filed Under: Initial Impressions, Strategy Guide Features

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