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inFamous 2 Mini-Review

August 4, 2011 By Keri Honea Leave a Comment

In case you hadn’t noticed from my Monday gaming diaries, I loved inFamous 2. I’ve rarely ever played a game through completion TWICE, so playing it twice back-to-back is rather unprecedented–I didn’t even play renegade Mass Effect right after I finished my paragon playthrough of ME2. Granted, by the time I got near the end of my evil playthrough of inFamous 2, I was more than tired of the gameplay and of the swamp monsters, especially.

However, I had to see how being evil changed things immediately. I wanted to know far more badly than I did Mass Effect. (It also helped that I knew I could burn through the story quickly, but that’s a different matter.) That says volumes about a game as someone who is never looking for replay value in a game.

As for the gameplay, when I said I was tired of it by the end, I really meant that I was tired of playing these missions again. Zapping people with lightning really never gets old, but there were some boss fights and mini-boss fights that I really didn’t want to relive. However, I think we can all say that about games. I personally loved the gameplay, aside from how “sticky” Cole would seem to get. In other words, Cole would gravitate toward things to climb up or grab all the time. While you’re trying to make a weird jump or float to a grindwire, this is awesome. But when you’re just running down the street, you don’t want to suddenly grab onto a pipe to climb, particularly when you’re getting shot at from all directions. This is, though, my only complaint so hey, if that’s all I found wrong with it, then there’s really not much a problem.

Many complained that the game provided just more of the same from the game, with no real improvements on powers or newness to Cole’s abilities. I think this is another case of “damned if you do, damned if you don’t.” I personally like that it kept the same premise and power ideas from the first game, especially since it let me float around from the get go. If the game deviated too much or tacked on even more, I think there would have been plenty of complaints that it wasn’t like the first game. After everyone bemoaned Cole’s new look, did anyone really think SuckerPunch was going to change up Cole’s powers?

So yes, inFamous 2 is basically more of inFamous, but that is exactly what this gamer wanted. If you’re a fan of the first, you’re definitely going to like the second. Just, uh, be prepared for the unusual endings.

Filed Under: Mini-Reviews, This Has Nothing to Do with Strategy Guides!

Monday Gaming Diary – Dungeons and Gears

August 1, 2011 By Keri Honea Leave a Comment

Dungeon Siege IIINow that I have played a considerable amount of Dungeon Siege III, I have to say that it is unbelievably awesome. It’s the first time in a long time that I’ve played an action-JRPG that wasn’t a button masher. Instead, it’s a bit of a cross between the typical action-JRPG and Dragon Age: Origins. Maybe a little like White Knight Chronicles. However you want to look at it, you won’t get very far by simply pressing the A button.

The story isn’t earth shattering, but it’s intriguing enough to keep me interested. I know there’s a plot twist coming, and I have an idea of what this twist might be, and I really, really hope I’m wrong. If I am right, then ugh, DS3 will fall by the typical JRPG wayside when it comes to story. That would make me a sad panda indeed.

As much as I wanted to play DS3 through the weekend, the reminder that Gears 3 is releasing in about a month forced my head to turn back to Gears of War. I only have one act left, so I should be able to finish it this weekend before I go on my beach vacation. Sad to say, I’m a little disappointed in the game.

The gameplay is fun, so don’t get me wrong there. I wish my hubby and I could cooperate and play this game together, as I see the beauty in how much more fun this game could be to play with another soul.

However, I’m a story-driven gamer, and the fact that I have no idea what is going on in this story other than I need to kill all these nasty things that are killing all of us is not doing it for me. Maybe I’m not catching all the hints toward the back story because I’m so busy trying to stay alive. Or maybe the game really does a poor job of narration. If it wasn’t for the guide, I would never have known exactly why Marcus was in prison, why we’re planting the resonator in the factory, or why I need to hijack this train.

None of this would really bother me so much if I hadn’t bought this game strictly for the purpose of learning the background story for Gears 2, a game I like far more. I was hoping to learn where the Locust came from–outside of under the ground–and more about the state of the world since the Locust arrived. So far, none of what I’ve learned from Gears seems that important other than how Marcus and Dom met Cole and Baird.

I know I probably shouldn’t have been expecting much, especially since this seems to be such a stereotypical meathead game, but I still had hope. I’ve been told that the story develops better in the second game, so I’m definitely ready to get back to that. And hopefully the husband and I can play the sequel together again. We seemed to do well with it the last time we played.

Filed Under: Gaming Diary, This Has Nothing to Do with Strategy Guides!

Monday Gaming Diary: the Good and Evil of inFamous 2

July 25, 2011 By Keri Honea Leave a Comment

This past weekend was my birthday weekend, and I kickstarted things on Friday by stopping work at noon and playing inFamous 2. My goal was to finish the game before I had to do a jewelry party (another job) Friday night, but instead of finishing it then, I completed all of the side missions and found every single blast shard. I really, really wanted that gold trophy as I know I’m not going to get the other gold or the platinum. But after I got home, I started up inFamous 2 and beat it. I was very, very surprised with the good ending.

I won’t spoil it here, but it made me very sad. My husband snatched my strategy guide away from me and read ahead to the evil ending. He then said, and I quote, “You HAVE to do this.”

So, after the credits finished rolling and I was awarded the appropriate trophy, I started a new game and imported over my evil save from the first game. My plan is to burn through this game. I’m doing evil side missions and side missions I know will only take me a few minutes and that’s it. As a result, I’m over halfway through the game already. Despite what my colleague Blake Grundman thinks, I’m having a hard time playing as evil. It’s weird for me to not care for other people’s safety. On the flip side, it’s very easy to get through missions in a hurry, especially boss fights, and certain trophies are also incredibly easy to obtain.

I’m going to make inFamous 2 my gaming over lunch session this week so I can hopefully wrap up the evil ending by the end of the week.

However, now that that is out of the way, it’s time to focus on my next big strategy guide review: Dungeon Siege III. It’s going to be weird to play an RPG after playing a high-action shooter game, but I’m looking forward to it all the same.

Filed Under: Gaming Diary, This Has Nothing to Do with Strategy Guides!

Professor Layton and the Unwound Future Mini-Review

July 14, 2011 By Keri Honea Leave a Comment

Professor Layton and the Unwound FutureI specifically packed Professor Layton and the Unwound Future in my Japan luggage because I knew this would be the perfect time to play it. This game was meant for those train rides! And sure enough, I was right; those train rides were perfect for solving a puzzle or two.

However, like its predecessors, the story behind the puzzles is what kept me up until 1 am playing, despite the fact that I had walked my feet off all around Japan that day.

All of the Professor Layton games have stories that completely jump the shark, but they fit in a way for why this professor of archaeology and his groupie constantly run into people with puzzles to solve. The stories would NEVER fly by anyone without the puzzle solving mechanics, and I think that’s part of the charm and fun of the games. The story of the Unwound Future jumped a bigger shark than the others–I’d love to explain why but I won’t for spoilers’ sake–but I found that I liked it best. It centered around some of Layton’s past and explained the histories behind a few running characters, which really appeals to fans of the series.

As such, it’s difficult to recommend this game unless you have played the first one, Professor Layton and the Curious Village, as so many characters are given zero background information. For example, without playing the first game, you will really have no clue about Don Paolo or Clara or even Layton’s history with Inspector Chelmey. It also goes without saying that if you didn’t like either of the first games, you won’t like this one either. It’s more of the same, more mini-games, and more brainteasers.

I cannot wait for the fourth game to release in the states.

Filed Under: Mini-Reviews, This Has Nothing to Do with Strategy Guides!

Monday Gaming Diary: inFamous 2, Ocarina of Time, and Gears of War

July 11, 2011 By Keri Honea Leave a Comment

Gears Co-OpDear Diary,

I started three new games this past week. I finally got to sit down and play some inFamous 2, and while I had a goal of beating the game by the end of the week, I didn’t count on getting so distracted with everything else. I’ve probably put in over 8 hours to the game so far, and I’ve barely advanced the story at all. Instead, I keep hunting down side missions and while I’m running around looking for them, I get even more distracted by hunting down blast shards and dead drops. At first, I was really irritated with having to hunt down messenger pigeons for the dead drops, but it’s actually proven to be far more fun than I originally thought. My funniest dead drop story so far was when a pigeon landed on a taxi and I had to go chase the taxi down. I laughed so hard I almost lost it.

So yeah, I need to get back on focusing finishing the game this week, but I know I’ll get distracted again. It’s just too much fun to zap things with lightning.

I also started Legend of Zelda: Ocarina of Time 3D to play during brief downtimes. That…wasn’t such a good plan. The game is too deep to really pick it up and play it in 30-60 minute bursts. I have to admit, though, that I have to switch back and forth between 3D and 2D. When a ton of movement happens on the screen and Link gets a little knocked around, it really, really hurts my eyes. Turning off the gyroscope function has helped immensely, and I obviously need more practice on holding the handheld still. I blame the fact that I’ve played a few regular DS games recently and fell out of the habit.

And last but not least, I started Gears of War over the weekend. My hubby and I started Gears 2, but I kept feeling that I needed to play the first one. With the third game releasing in a couple of months, I bit the bullet and hunted down the first game in bargain bins. The husband and I attempted to play it together on Saturday, but it didn’t go well. I was either yelling at him or reviving him. He’s been out of practice for a long time, but since we were playing on Casual mode, I got really, really irritated. After it took us way too long to finish Act 1, I told him he was fired. I’d love to play shooters with him since that’s all he likes to play, but man he needs to rehone his skills.

Now I understand why my friend Blake was yelling at me when we played Gears 2 together. I had just started to get into the shooter genre, and I was not prepared for the fast action of the game, so yeah, Blake had a very similar experience with me. Maybe he and I can play together now since I’ve gotten a little better.

But as for how I feel about Gears, I don’t know. I was hoping for more of a story about what is going on, and this so far hasn’t produced. I’m only two Acts in, so maybe things will unfold later, but for now I’m just shooting things that shoot at me. That’s a little fun, but the fact that the first game plays out a little like a Survival/Horror game (of which I was warned of) doesn’t help my affection for it at all. I HATE being in suspense or being scared. In the areas with the Kryll flying overhead and the Wretchers jumping out behind corners, I was constantly on edge. At least the dialogue cracks me up.

So goals for this week: move forward on inFamous 2, play more Ocarina, and try to finish the first Gears over the weekend. The Fall rush is rapidly approaching and I need to get prepared!

Filed Under: Gaming Diary, This Has Nothing to Do with Strategy Guides!

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