• Home
  • About Us
  • Podcast
  • Strategy Guide Wit
  • Contact

Strategy Guide Reviews

A Strategy Guide for your Strategy Guides

  • Reviews
    • Strategy Guide Reviews
    • Video Game Reviews
    • Mini-Reviews
  • Features
    • Interviews
  • News
  • Unboxing Strategy Guides
  • Columns
    • Gaming Diary
    • Corner of Randomness
  • Videos

LEGO Star Wars III: The Clone Wars mini-review

May 26, 2011 By Keri Honea Leave a Comment

LEGO Star Wars IIII originally bought LEGO Star Wars III for the 3DS, as it was one of the titles that spurred me into finally taking that steep plunge–one I don’t regret, I might add. I picked up the strategy guide as well, and while I was trying to review it, I was thoroughly confused because nothing the guide had was what I was doing. The guide started on Geonosis, near the end of Attack of the Clones, but my game started on an episode from The Clone Wars. I kept flipping through the guide to try to understand what the issue was, and that is when I found that there was a completely separate version for the DS. The guide for said version was near the back of the guide.

So of course, as the thorough strategy guide reviewer that I am, I purchased the Xbox 360 version of the game so I could review the guide in its entirety. What I was not expecting, however, was how different these two games really were.

Both games take place during the same Clone Wars episodes from Cartoon Network, but they each focus on different parts of the stories. They occasionally do overlap, but the gameplay mechanics are so different and the cut scenes are so different that you may not really notice at all unless you played them simultaneously like I did.

The biggest difference between the games other than the stories and the length–there is considerably more to do in the console version, and that includes extra content outside the longer main storyline–are the gameplay features each version focuses on. The console version focused more on real-time strategy sequences, where you had to plan how to take over droid bases, destroy everything in them, and build your own fortresses and weapons so you could overtake other bases. With these RTS elements, the game had an overall serious feel to it and hardly any of the humor we’ve come to expect from LEGO games. All the humor was saved up for the cut scenes, which was a little disappointing to me.

Now the DS version was almost the complete opposite. Within the first five minutes, I was already cracking up at the droids’ and Clone troopers’ antics. In addition, so many things you had to were just so off the wall and crazy–like playing a shoot-the-ducks carnival game with a tank–you couldn’t help but smile and snicker. Instead of RTS sequences, the DS version sported more mini-games that utilized the touchscreen, and they were all brilliantly executed. My absolute favorite mini-game that I keep yammering on to everyone who will listen involves the R2-D2 mini-game. Whenever you use an R2 unit to hack into something, a mini-game opens up that requires you to match set blocks by using your stylus to rotate a circle of blocks to line up the required match. As a result, you spin the hack port in much the same way as a R2 unit does. The faster you do it, the more studs you win. But that wasn’t why this mini-game was my favorite; it was the music. The mini-game’s music consists of the famous Imperial March theme that we’re all familiar with, but it has a Mission Impossible spin on it.

I’m very glad that I played both games, but when it comes to recommendations, I’m going to have to throw my support at the DS version 100%. There isn’t as much to do in this game, but it is more of your typical, wacky gameplay that one would expect from LEGO games.

Filed Under: Mini-Reviews, This Has Nothing to Do with Strategy Guides!

Aficionado Anecdotes – Learning to PC Game

May 23, 2011 By Keri Honea Leave a Comment

PC GamingSo I’ve learned over the last couple of weeks that there is a bit of a steep learning curve when it comes to PC gaming. Portal was a nice, slow introduction to it, especially since the last PC game I seriously played was either Warcraft III or Age of Mythology. So I [wrongly] assumed that picking up any other PC game would be just as easy to learn and just as intuitive. Oh how much Dragon Age: Origins has taught me this is not the case.

For starters, there really isn’t a great tutorial for the controls. The game goes over distributing orders, leveling up, setting tactics, and the like, but it never–unless I missed it completely–goes over camera controls. Until yesterday, I believed that there was no way to rotate the camera, which forced me to constantly play in the overhead view. I like this view for combat and issuing orders, but I don’t like it for exploring and general running around. Not to mention the fact that I couldn’t figure out how to turn around so I could open doors that were behind me. I was having some serious buyer/seller remorse over it.

So yesterday, after dying a lot because I couldn’t rotate the camera enough to really figure out who all was attacking me and where they were coming from, I pulled up the options screen. There had to be a way, dammit! And yeah, there was. There are some really simple keyboard controls that handle all of that. And hey, I can use the keyboard to move my character! I don’t have to use the mouse to click on set positions all the time! The game’s controls are actually fun now!

And while I back in the options area, clicking around on everything to see what other vital information I might have missed, I noticed that my resolution was set at 800×600. No wonder the graphics looked worse than the 360! Once I reset them to my Mac’s lovely 1440, the difference was unreal. No more pixels, my character looks as awesome as she did–actually, more awesome–on the 360, and unlike the 360, there are no framerate issues. The game crashed on me once, but I’m hoping that was a hiccup and not a result of Bootcamp taking a dump with the upped resolution.

So hey, DAO is fun again, I feel like a complete idiot, and I’m looking forward to getting into some more PC games. Just don’t tell my EIC over at GamesAreEvil.com!

Filed Under: This Has Nothing to Do with Strategy Guides!

Prepare the Pitchforks: I Didn’t Really Like Portal

May 20, 2011 By Keri Honea Leave a Comment

simpsons-mob-torchesI finished Portal 2 earlier this week, and as such, I’ve been pushing people to get into Portal 2 like it’s my final mission in life, even to my friends who have never played the first Portal. After ordering a co-worker to purchase P2 from Twitter today, I realized with surprise that I’ve never really encouraged anyone to play a game with this kind of vigor before. What doubly surprised me was the fact that it was for P2, especially since I didn’t really like Portal to begin with. Then I mentioned this on Twitter. Enter the angry replies.

So here is why I really didn’t like Portal.

Portal stressed the hell out of me for the same reasons why platformers stress the hell out of me. I have zero patience for pretty much everything in life. If I can’t do something perfectly the first time, I usually get frustrated and quit. It drove my mother insane when I was a child. This is why I don’t enjoy platformers; failing at performing certain jumps over and over is not fun for me. It frustrates me. It stresses me. It makes me flip over coffee tables in rage. This is part of the reason why I got into strategy guides in the first place: they helped me skip the frustration.

Portal had a similar effect on me. I was fine with most of the puzzles, but the puzzles that had timers or the ones that were 100% suspended over goo that melts your flesh and required the use of moving platforms nearly did me in. As disgusting as it sounds, I sweated through my shirts more often than I should have. It also didn’t help that the constant quiet other than the hum of moving platforms (that I swore I heard in my sleep) and bullet fire really messed with my mind. The first Portal did set out to mess with you, and it was a great success–pun intended–with me.

And on a final note, the controls drove me batty as well. One thing I greatly appreciated in P2 was that my aim when I would jump down stayed consistent while falling instead of constantly sliding upward. Double-flinging was cake–another pun intended–with this control fix.

Now this does not mean at all that I don’t appreciate the first Portal game. It was and is the most unique and creative puzzle game I have ever had the privilege to play. I am very pleased that I played it and completed it, but I know I won’t play it again. Chapter closed, and Portal 2 warmly embraced.

Filed Under: This Has Nothing to Do with Strategy Guides!

Weekend Roundup

May 17, 2011 By Keri Honea Leave a Comment

Portal 2 hugI realize that it’s Tuesday, so it seems silly to discuss what I worked on last week or over the weekend, but I somehow got swamped with work yesterday and writing a blog post just didn’t happen. Obviously. So, here is my rundown of what I’ve been playing over the last week. Drumroll, please.

I am very, very close to completing Portal 2. I made some serious progress on Friday, but after I finished Chapter 7, I really had to take a few days off from it. It was so intense, and the story had gone in such an odd and dark manner that I couldn’t deal with it any further. One of my friends is raring to go to play the co-op, but I really want to finish the single-player campaign first. So far I’ve logged in 9 hours, and I know that if I didn’t have the guide that would easily double. For the most part, I’ve been able to figure out the puzzles on my own, but there are more than a handful of instances that I was completely lost and needed help of “where the eff do I put a portal?” Like the first game, Portal 2 is one that I’m glad I’m playing, but I doubt I will ever play it again. Although, I have to admit that if I had to play one of them again, it would definitely be the second one.

I haven’t touched LEGO Pirates of the Caribbean this week as I’ve decided to wait until the guide arrives and focus on Portal 2. Hopefully I will finish Portal 2 today, receive the guide today, and then all will be right in my world.

As for stack of shame news…I have a confession. I know that Darksiders won in my poll, but I’ve turned to Dragon Age: Origins instead. It all started with wanting to see if DAO would indeed work on Bootcamp from my Mac. That turned into playing the origin story to completion. That turned into boxing up my console versions of DAO and DAOA for trade-in to Amazon. Then that turned into bumping Darksiders down a notch. So yes, I’m back on DAO, which I’m loving ten times as much now that I’m playing it on the PC. It’s so nice to actually be able to control my party, of all things. As much as I’ve resisted it, it looks like I am becoming a PC gamer, or at least a Steam gamer. My EvilCast cohorts will be so proud.

Filed Under: This Has Nothing to Do with Strategy Guides!

The 3rd Birthday Mini-Review

May 11, 2011 By Keri Honea Leave a Comment

3rd Birthday box artBelieve it or not, I actually wrote my official game review of The 3rd Birthday awhile ago, so at least I’m not slacking on all levels. Just don’t ask me how Portal 2 is coming, okay?

But back to The 3rd Birthday, this game captivated my attention at last year’s E3. Granted, all I saw were cut scenes (as is Square Enix’s forte), but they greatly impressed me how crisp and beautiful they were for a PSP game. I knew nothing about the Parasite Eve series, but I really wanted to try this game.

Unfortunately, also in Square Enix style, the game itself did not live up to the gorgeous cut scenes. From my review over at GamesAreEvil.com:

Aya Brea is back, still not wearing anything that could be considered armor, and shooting away. That, along with a few returning characters, are the only similarities the game has to its predecessors. This is not necessarily a bad thing, as it incorporates a really unique and fun combat system, and it’s always nice to try something new in a series of games. Unfortunately though, an incredibly weak story and unlikeable characters ruin any momentum this game might have generated….

In addition to the unique gameplay, The 3rd Birthday has something else that one would expect from Square Enix: beautiful cut scenes. Square Enix rarely disappoints on that front, and this game is no exception. I mentioned earlier that that blood geysers are outrageous, but in cut scenes, they are downright beautiful. Everything is so breathtaking and crisp, that it’s hard to believe that this game is on the PSP and not on a major console.

If everything else was as well done as the scenery, the gameplay, and the cut scenes, then we might have had a Game of the Year contender. The plot, though, is its biggest adversary.

I depend on great stories to carry me through, and sadly enough, The 3rd Birthday did it until the very, very end. Once the big secret was revealed, I was left with nothing but disappointment. I’m very glad I played it, but I can’t recommend it to many of my friends. If you like lots of collectibles, high replayability, tons of unlockables, and dressing girls in very little clothing, then this game will be straight up your alley.

 

Filed Under: Mini-Reviews, This Has Nothing to Do with Strategy Guides!

  • « Previous Page
  • 1
  • …
  • 10
  • 11
  • 12
  • 13
  • 14
  • …
  • 29
  • Next Page »

Follow us!

Subscribe!

Upcoming Strategy Guides

 Nothing here. Come back later. 😢

Latest Strategy Guide Reviews

The Walkthrough by Doug Walsh Review

Red Dead Redemption 2 Strategy Guide Review

Mega Man 11 Strategy Guide Review

God of War Strategy Guide Review

Far Cry 5 Strategy Guide Review

Friends of SGR

  • BradyGames
  • Dan Birlew – Guide Writer
  • Doug Walsh – Guide Writer
  • Future Press
  • Game Enthus
  • GameWires.com
  • Piggyback
  • Press the Buttons
  • Prima Games
  • Racing Games

Top Posts & Pages

  • Prima Games and BradyGames Officially Merge
  • Final Fantasy III Strategy Guide review by FuturePress

Copyright © 2025 · Web crafted by Warkhammer

 

Loading Comments...