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Dissidia Duodecim Mini-Review

April 13, 2011 By Keri Honea Leave a Comment

Dissidia Duodecim box artFinal Fantasy Dissidia Duodecim is one of the few games that I did not want to review, and it’s quite possibly the first Square Enix game I did not want to review. I did not enjoy the first game, and I assumed that this game would be more of the original. But when you’re assigned a game to review, you’re assigned to it. Within minutes of turning it on, I realized that my assumptions were a little right.

FFDD continues its tradition of incorporating the Bravery and HP attack system, which to be honest, you will either love or hate. There is nothing with the way it works; I just hate it. This was their method of making the fighting game more unique than your typical button mashing combos, and they definitely accomplished that goal, but it’s not for everyone.

There were some nice new changes brought into the prequel. For example, the ability to call in other characters for assist attacks is so incredibly useful, especially when the AI is just pummeling you into a corner. Actually having an overworld to run around in breaks up the monotony of having game board after game board after game board. I personally would have preferred that they ditch the whole game board idea altogether, but at least that’s not all I’m looking at in between menus and cut scenes.

The new character additions offer more unique stylings of fighting from your typical sword-toting brawlers throughout the game, especially with Lightning, Yuna, and Laguna. Yuna attacks exactly how she did in FFX: summoning aeons. Laguna’s heavy gun arsenal is immensely satisfying for players who prefer long range attacks and never really getting up close, and Lightning’s ability to actually Paradigm Shift is more than just a nod at the unusual battle system in FFXIII; it provides numerous options for players to customize how she attacks to their style.

Overall, FFDD is not a bad game. It does what it does very well, but it has carved out a very specific niche for its fans. Basically, you must be both a fan of Final Fantasy games and of the fighting game genre. I do not fit into this audience, so it was most definitely not for me. If you liked the first Dissidia game, you will more than likely love this one as well.

SGR Rating: 4/5

Filed Under: Mini-Reviews, This Has Nothing to Do with Strategy Guides!

Weekend Progress Report: Mass Effect 2

April 11, 2011 By Keri Honea Leave a Comment

Mass Effect 2The story still hasn’t won me over (it feels like a giant grab-bag to me) but the gameplay has me sucked in like you wouldn’t believe.

My son stayed with his grandparents over the weekend, and I had planned to use the weekend to finish up both Final Fantasy Dissidia Duodecim and The 3rd Birthday. Instead, I found myself turning on my Xbox and cruising all over the galaxy with my incredibly awesome Commander Shepard. I was so hooked on hunting down N7 missions that I didn’t quit last night until 2 a.m. (I am paying for that today, ugh.) According to the strategy guide, I have 4 N7 missions left and 1 loyalty mission left before I go on the suicide mission. If I could take today off and play Mass Effect 2 all day to finish the game, I so would.

Of course, I guess I won’t really be finished with the game for awhile, since I’ve already decided to invest into the DLC.

As much as I loved the first Mass Effect, I have to say that it didn’t get its hooks into me this badly. I’m constantly thinking about this game. I think about what I need to do to get this or that research project, I think about things other characters have said about me, I think about all of the references to things I did in the first game, and I think about how pissed I am that Kaiden was such a jerk. I also chuckle to myself if I think of the spam email my Shepard receives in her inbox. Today, I’m livid that everyone on my ship was killed by a Collector attack. I’m very happy that Joker survived, but I miss my assistant. EDI tells me I have emails now, but it’s not the same. I miss my Scottish engineer. And I can’t help but wonder why I bought my chef good food to make if he was just going to get carted off and/or killed anyway.

As much as it is going to pain me though, I’m going to have to let ME2 sit idle for the rest of the week so I can finish the other games I’m reviewing for GamesAreEvil.com as well as their accompanying guides. Not to mention, Portal 2 releases next week. If I can get all three of these games done by the time that game is available for Steam download, it will be a huge victory.

And as a side note…if you ever play as a female Shepard, try to romance Garrus. The dialogue alone is worth it.

Filed Under: This Has Nothing to Do with Strategy Guides!

Nintendo 3DS GET

April 7, 2011 By Keri Honea 3 Comments

I know I canceled my preorder. And in all honesty, I didn’t see me getting one of these for awhile, possibly not until Kingdom Hearts 3DS released. But after a trip to Best Buy over the weekend to pick up Office 2011, I saw two 3DS games I wanted to play. It kind of ate at me all week, but then today, I caved at lunch. I was so dedicated to the purchase and this site, I even picked up one of Prima Games‘ newest guides.

Will this give me headaches? I certainly hope not, but I guess 30 minutes will tell.

The better question is to ask how big of an eyeroll I’m going to get from the hubby.

Filed Under: This Has Nothing to Do with Strategy Guides!

Gaming Challenge #1 Complete: Portal

April 4, 2011 By Keri Honea Leave a Comment

LEGO PortalLast year, my good friend MattG of PresstheButtons.com and I challenged each other to a game that would take us out of our comfort zones. This started with me berating him for not playing Heavy Rain and promising him I would send him my copy. He then felt that I needed to be challenged as well, so he ordered me to play Portal. The challenges have since then grown to three, but we’ll get to those at a later date.

I originally purchased Portal on XBLA, and I made it all the way to Chamber 15 before grinding to a frustrated halt due to difficulties mastering the double fling. I said I would get back to it, and I meant it, I just wasn’t sure when or if I could bring myself to go through something that frustrating again. When I joined GamesAreEvil.com and subsequently, their EvilCast podcast, the guys there told me to play on the PC and pretty much promised me that I would have a far easier time with it. It happened to be on sale on Steam one day, and I purchased it (yet again!) and then let it sit.

Some fire must have been lit under my butt or something because I randomly decided to start playing Portal again two Fridays ago. Not only was double flinging far easier to do with a mouse and keyboard, but the whole damn game was far easier and far more enjoyable. I finished it just a few days later, and the first thing I did (besides laugh at the end theme) was text Matt and tell him we were finally tied 1-1.

I am very, very glad I played Portal. It offers a very unique puzzle experience that I probably won’t find again until Portal 2. That said, it is very doubtful I will play it ever again. The purpose of these challenges was to take us out of our usual gaming forums, and well, Matt couldn’t have nailed that on the head any better. I was way out of my element. Once the turrets were introduced, I began to stress. I haven’t played a first-person shooter game since Doom II, so I was already coupled with that barrier, but then throw in very unusual puzzles, some platforming where I can’t see my feet at all, and things shooting at me without the ability to properly shoot back and you had one very high strung gamer clicking the mouse. In the second to last Chamber where you had to yo-yo yourself up a series of platforms, you had one very high strung gamer with a bit of motion sickness.

And the last level…WOW. Every time I thought I made it through the hard part, I was tossed into an even harder part. Thank God GLaDos’ dialogue was so damn entertaining. Oh, and thank God for lots and lots of check-points. I died more often in the final level than I did throughout the rest of the game. That shouldn’t be that surprising considering that the last level is the longest of all the levels, but it really raised my blood pressure.

So yes, great game, and it’s definitely one I will remember the rest of my life (I can’t forget it now, because I hear the sound of the moving platforms in my sleep) and will highly recommend to others, but I am so glad that challenge is over. Now it’s on to two others that will take me considerable more time.

Oh and by the way, THE CAKE IS NOT A LIE!!

Filed Under: This Has Nothing to Do with Strategy Guides!

And the winner of the Killzone 3 Strategy Guide Giveaway is…

April 1, 2011 By Keri Honea 2 Comments



Congratulations, Kurt! Fill out the Contact Form at the top with your address and I’ll drop your new Killzone 3 strategy guide in the mail. Huge thanks to Future Press for sending the extra guide!

(Kurt, don’t forget to register your guide with Future Press so you can access all the extra movies…)

Filed Under: This Has Nothing to Do with Strategy Guides!

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