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The State of Strategy Guide Reviews

December 30, 2016 By Keri Honea 1 Comment

Well folks, it’s been a crazy year for Strategy Guide Reviews. There’s been more than enough strategy guides out there, but unfortunately, we couldn’t get our shit together to review everything we promised. The guilt is strong with this one. The folks at Prima and Prima-formerly-known-as-Bradygames have been incredibly supportive of this little site, and I really did them wrong this year.

I could go into a whole sob story about why I let them down, but please, no one likes sob stories. And sob stories don’t get books reviewed, AMIRITE?

So where are we these days? Are we going away? Are we coming back stronger than ever? The answer is somewhere in between.

Chris is taking a hiatus from the site for awhile longer. He’s always welcome back, and believe me, he wants to come back. I look forward to his full return so we can get back to podcasting again.

As for me, I’m not going anywhere. My passion for strategy guides has recently been reinvigorated, and I’m ready to get back to my reviewing fervor. SGR may return to a one-woman-show for awhile, but you know, it was fun when I started that way. Who’s to say it won’t be fun again? It’s another adventure! And I love adventures, especially with strategy guides in hand.

For everyone who has stuck around this year, thank you from the bottom of my heart. See you all in 2017!

Filed Under: This Has Nothing to Do with Strategy Guides!

Unboxing the World of Final Fantasy Collector’s Edition (Video)

October 26, 2016 By Keri Honea Leave a Comment

World of Final Fantasy collectors edition

It seems like it’s been forever since I’ve done my last collector’s edition unboxing video for a game. I’ve preordered a lot this Fall (translation: too many) so there should be plenty of videos in the near future. Today I have the World of Final Fantasy collector’s edition, and it’s far more amazing than I thought it would be. I knew it would come in the form of a book (the world is called Grymoire, after all; it’s a pun, like everything else in the game), but I wasn’t prepared for the size of the book or its presentation. It’s an amazing collector’s edition, and it has all the bells and whistles a collector’s edition for a video game should have. Better yet, it wasn’t nearly as expensive and most CEs list for these days. I’m sure you’ve noticed I didn’t pick up a Gears of War 4 CE, right? Even I have my price limits, believe it or not.

Here is the full unboxing of the World of Final Fantasy collector’s edition. Enjoy! I know I plan to.

Filed Under: This Has Nothing to Do with Strategy Guides!, Video, Video Game Collector's Editions

Unboxing the Deus Ex: Mankind Divided Collector’s Edition

August 24, 2016 By Keri Honea Leave a Comment

Deus Ex: Mankind Divided released yesterday, and it indeed had a Collector’s Edition. Of course I preordered it immediately, as my CE throne can always be bigger and more grand. Once again, I don’t remember what all came with it, but I was pleased with everything within. The full unboxing video is below!

The Deus Ex: Mankind Divided Collector’s Edition contains all of the digital goodies advertised with the failed and awful “Augment Your Preorder” program that Square Enix attempted to implement when preorders for the game first opened. It also contains a code for a digital download for a composer’s sample of the game’s soundtrack. Most likely, me being me, I’ll fall in love with the composer’s sample and then buy the full soundtrack.

What really stands out with this CE, other than the two pieces of mystery I still haven’t researched, are the steelbook case and statue. The artwork on the steelbook case is some of the best I’ve ever seen. And while the stand to the Adam Jensen statue feels rather cheap, the statue itself is nicely painted and rather well made. I think my money was well spent.

Now I just have to play the game and see if that makes it worth it. I have a feeling I will love it.

Filed Under: Collectors Editions, Extended Lore, This Has Nothing to Do with Strategy Guides!, Video Game Collector's Editions

Monday Gaming Diary: Mass Effect Makes Me Happy

December 21, 2015 By Keri Honea Leave a Comment

Chris and I have talked about this before with our Gaming as Medication vidcast, but Mass Effect is just one of those games that makes me happy. It’s my own personal group therapy–just me, Shepard, and the Normandy crew. I started a new Shepard on the original game recently thanks to a serious Mass Effect discussion with my boss. I remembered that the first game is one of the games that is backwards compatible with the Xbox One, and I couldn’t pop that disc in fast enough.

masseffecttitle

This Shepard I’m focusing more on actual role-playing than I have before. My Paragon Shepard did everything a paragon is supposed to do. For every conversation, the top dialogue choice was always selected, she always chose the charm options, and she never did anything untoward another being. I tried to make Renegade Shepard the full asshole he was supposed to be, but I chickened out with a few decisions in the second game. This time, Goth Shepard is Goth. She has black hair, black lipstick, even black-ish blush. I chose the hairstyle to hang in her face. I imagine she constantly blows the bangs out of her eyes. I also imagine her saying, “Cool story, bro,” to everyone, because she doesn’t care about what anyone has to say. The investigate option? She ignores it. She doesn’t give a fuck. She doesn’t care why she’s being sent to do this or that. Whatever man, just tell me what I’m shooting at. All of her dialogue choices stay in the middle too, further enhancing her no care attitude.

As a result she’s getting more Renegade points, which I find hilarious.

Am I skipping through the story and blowing past the side missions? Oh hell no! The best way to experience the Mass Effect therapy is to do it all. While it’s true she doesn’t care about much, she does like getting paid for side missions. That black lipstick ain’t free!

I know that this marks my third or fourth time to play Mass Effect, but I don’t care. The game just makes me so happy. As such, my Mondays are officially Mass Effect Monday. Judge away. Goth Shepard don’t care.

Filed Under: This Has Nothing to Do with Strategy Guides!

Project CARS Soundtrack Review

August 6, 2015 By Keri Honea Leave a Comment

Project CARS OSTI’ve never picked up a soundtrack for a racing game before. They’re usually mix tapes of various hip hop, rock, and techno tracks with the occasional orchestral piece thrown in. I have nothing against popular and mainstream music, but I’ve gotten into video game soundtracks because I really enjoy the orchestral music. (The soundtrack for Max Payne 3 is a complete outlier.) So yes, looking at the soundtrack for Project CARS never even crossed my mind, because that surely is more of the same. However, I received a press release from the label last month, advertising the soundtrack, and they included the following quote from the composer, Stephen Baysted:

Like all authentic racing simulation titles, there is no music during gameplay; car engines always take precedence. My job as composer is to try to enhance the player’s sense of immersion in this world of racing and deepen their emotional and psychological responses to it by ‘preparing’ them for the race. The music in the menu system is therefore dramatic, gripping, epic, gladiatorial and is infused with race day sounds – cars, crowds, tannoys – so that it links directly to the sound world they will be exposed to whilst racing. It tries to get inside the head of the racing driver and represent the range of emotions they feel – fear, excitement, nerves, adrenaline pumping, and danger. Imagine what it is like driving at Le Mans at 330 kph in the dark as you slice your way through traffic! As a result, it’s a varied score and reflects many facets of motorsport.

NOW, good sir, you have my attention. Firstly, there is a composer. Secondly, he wanted to make menu screens exciting? This I gotta hear.

Granted, many games have done a fantastic job with placing great music with their menus. Saints Row IV comes to mind as well as Double Dragon. Oh, the memories of 8-bit chip tune menu music. That was truly the best menu music, something that we’ve kind of fallen away from over the years. Which is fine, but it’s great that composers are finding new ways to jazz up menu screens, so to speak.

Since this is mostly menus, the soundtrack is very, very short at 12 tracks running for 31 minutes. Yet, with tracks like the one below, it’s very easy to keep this OST on loop for a bit.

https://www.strategyguidereviews.com/wp-content/uploads/2015/08/Huayra.wav

Did you ever expect to hear an opera singer in a racing game? I feel revved up and ready to go, and I loathe racing games. I wonder if I would start speeding down the highway if I listened to this soundtrack while on road trips.

Instead of blending together a varied collection of tracks, Baysted put together a blend of orchestral, pop, and a bit of techno in each track. As such, you really can’t pin this OST down as one genre or another—anything other than soundtrack. At the same time, he keeps the blended ingredients similar, so the soundtrack is cohesive like a beautiful soup, rather than thrown together like leftover night.

https://www.strategyguidereviews.com/wp-content/uploads/2015/08/Spa-24-Part-2.wav

The Project CARS soundtrack was indeed a welcome and pleasant surprise, however, it’s length leaves plenty to be desired. I know that the OST contains all of the tracks possible, since the game has no music while racing, but it’s hard to recommend $10 for 30 minutes of music, especially when one half of the soundtrack for Assassin’s Creed Unity has more than twice the songs, more than twice the length, and costs only $1 more. The music is well worth it for the variety and how much it will get you ready to race, but it may be rather steep for those who aren’t hardcore video game soundtrack fans.

Digital review copy received via label.

Filed Under: Extended Lore, This Has Nothing to Do with Strategy Guides!, Video Game Soundtracks

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