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Joe Epstein blog post on Facebook

March 1, 2010 By Keri Honea Leave a Comment

Joe Epstein, the very same one who I am trying to track down to no avail, has posted a really nice blog on BradyGames’ Facebook page. For those who are not on Facebook or don’t care to friend BradyGames, here is the post:

Video gaming is now looking at three decades of traction-gaining in the popular culture. With the medium maturing past its long adolescence, the established, well-worn paths of each gaming genre have hewn so deep that the differences between fully-featured, HD-generation titles is blurred and often academic. The straight-up action titles of yesterday now have sweeping stories and elements of RPG micro-management, while RPGs once built around turn-based, menu-driven combat now feature shooting as robust as Gears of War or combat as evolved as God of War. (One can only assume less prestigious titles will reach their zenith once they append of War to their titles.) Some games, like the Grand Theft Auto series, do so many different things simultaneously that they are genres unto themselves, while massively-multiplayer games like World of Warcraft offer unsurpassed persistence and a social aspect inconceivable in eras past.

So, into this generation of genre reboots, remixes, and mash-ups comes Nier, a Cavia-developed adventure being published by Square-Enix in the United States and Japan at the end of April. The pedigree of Nier and recent gaming trends may lead you to make some accurate assumptions, sight unseen, about the game’s content: a sweeping story that spans generations with a large cast of characters; exciting voice-acted cutscenes; an ever-deepening combat system involving various attacks, types of magic, and upgradeable weapons; myriad quests tangent to the main story; and finally, some form of crafting.

All of these would-be assumptions are correct. After a brief prologue set in 2049, Nier begins in earnest over 1300 years in the far future, long after some unimaginable calamity plunged civilization into a dark age so deep that nearly all vestige of our current world is erased. Nier, the title character and protagonist, is the gruff-but-humble father of Yonah, a young girl suffering from a mysterious disease known as the Black Scrawl. Nier’s attempts to restore his daughter to good health lead to a grand adventure that sheds direct light on the world’s undoing. So, story? Check. Cutscenes? Check. Real-time combat that blends elements of RPGs and action titles? You bet. Sidequests, fishing, cultivating a farm? Check, check, and check.

Nier also surprises in combat variety. My favorite games are fighters, so a fun, fluid combat engine is vital to me if an adventure or RPG opts to go with real-time combat. Here, Nier delivers. Nier the man is initially schooled only in one-handed swords, but quickly allies himself with Grimoire Weiss. This ancient tome casts powerful magic alongside Nier to supplement his swordplay. Nier eventually diversifies his arsenal by learning to wield beefier two-handed weapons. There are nearly three dozen different weapons, and each can be upgraded several times by collecting rare materials. There are eight magic spells, each with different effects. Any sword strike or spell can be “charged,” enhancing the effects. Meanwhile, incoming attacks from enemies can be evaded or blocked–evasive rolls around the enemy’s offense may leave Nier ready to strike at their flank or backside, while blocking an incoming strike at the last possible moment enables a devastating and unique counterattack.

But what you didn’t expect, or at least I sure didn’t, is that just as frequently as Nier plays like a modern adventure game, it delves into homage territory for all the great adventure titles that preceded it these last three decades. This is a serious but self-aware love letter to action and adventure games in general, which wears its influences proudly. Nier quotes far and wide. Obvious aesthetic influence is felt from Ico and Shadow of the Colossus, from the titanic size of some bosses to the ghostly nature of the main enemies, called Shades. Dungeon pacing and puzzles are reminiscent of Zelda and Okami. Fishing and farming are present, as in a Harvest Moon title or various MMOs. There are segments that play like rail shooters; or top-down brawlers; or 2-D sidescrolling action games; or 2-D platformers; or isometric dungeon crawls in the spirit of Diablo and Gauntlet; there’s even a manor that intentionally hearkens back to the original Alone in the Dark and Resident Evil, and “bullet hell” action sequences that wink at shooters like Ikaruga. What, that’s not enough? Ok, how about a sequence that plays out like an Infocom-style ‘80s text adventure? Do you want to go north, or east?

Don’t believe me? I barely believed Doug Walsh as he, a little bit further in the game than I, relayed each genre callback with smiling incredulity. He and I are currently elbow-deep in Nier’s unique potpourri, working on the BradyGAMES official guide. This is a title aimed squarely at all the kids who grew up on the NES, Sega Master System, and their immediate successors, all the kids who are now adults pushing 30 or beyond who still play games, who vividly remember all the different gameplay types and genres that are seemingly too simple to pass muster as full titles nowadays. Nier manages to be a modern, genre-blending game that just happens to have all the old genres represented with a wink, too. Check it out for a game that manages to somehow simultaneously be comforting and familiar, but unlike anything you’ve played before.

I am doing my best not to investigate Nier as my backlog is QUITE full.

Thanks to this blog post and indirectly to Doug Walsh, I think I stalked found Joe Epstein in Facebook and I sent him a direct message asking for an interview. I really hope it was him, or some other Joe Epstein is going to think I’m crazy.

Filed Under: This Has Nothing to Do with Strategy Guides!

Heavy Rain and Good News (for me!)

February 25, 2010 By Keri Honea Leave a Comment

If you knew me in real life, you’d know that I have this problem when it comes to saying “no” to people when they ask me for favors or help, even if I’m stretched really, really thin. What does this have to do with gaming or strategy guides? Bear with me.

If you follow PS3 gaming news or gaming news in general, then you probably know that Heavy Rain came out this week, which has been highly anticipated by myself and about half of the gaming world since its announcement at E3 last year. I preordered the game, but I wasn’t planning on playing it until after Final Fantasy XIII. But my good friend Eric asked me to partake in a live blogging project with him regarding the game. Basically we play the game every night, discuss it over IM the next day, and then we’re going to make some sort of feature article out of it on Kombo. He totally would have understood if I said I didn’t have the time, but I was so intrigued by the project that I jumped on it.

I’m half glad and half upset that I did, because 1) Heavy Rain is incredible and 2) the game totally haunts me. I think about it all the time when I’m not playing. I’ve had to quit playing earlier than planned twice because I emotionally couldn’t handle it anymore. No game has ever had that kind of a grip on me.

I should finish it this weekend, and then hopefully I’ll be getting a review copy of Final Fantasy XIII next week. That’s right, you heard me correctly. I’ve been asked to review the mecha of all RPG releases for this year. I am so stoked that I am trusted enough to review such a massive game. Before anyone asks, yes, I have already preordered my strategy guide as well. Expect March to be quite the Final Fantasy fangirl month. I’m just warning you all now.

After that, my plan is to finally finish Darksiders and start work on Bayonetta. I don’t know of other desired game releases coming out in late Spring and early summer, so I’m hoping to use that time to catch up, but I’ve said that before and bam! I bought Bayonetta. Sucker=me.

Filed Under: This Has Nothing to Do with Strategy Guides!

Dragon Age and Guest Strategy Guide Reviews

February 22, 2010 By Keri Honea Leave a Comment

I wrote a blog post from my iPhone yesterday, dammit, and I just discovered it never published! Oooh you get a big fat F, BlogPress! What’s worse is that I can’t even remember what I wrote!

So I’ll just start anew, grumble grumble.

Well I received some bad news today about my future with Dragon Age: Origins. It turns out that neither my laptop nor my desktop are suitable for running today’s PC games. I shouldn’t be that surprised since I haven’t played a PC game since Age of Mythology released, but it was still a little disheartening nonetheless. I really want to experience DA on the PC, but not badly enough to fork over the extra cash for a new video card. If you’re wondering what happened to my PS3 version of the game, well, I kind of traded it in for Darksiders. Soooo, yes that means I will be buying the game. Again. I’ve never done that before. But this time I’ll be buying it for the Xbox to help boost my pathetic gamerscore. I know these things shouldn’t matter, but sadly, they do to me a little.

In actual STRATEGY GUIDE news, I will have my review of the White Knight Chronicles guide up this week. Also, in case anyone is interested in submitting a guest strategy guide review, you are more than welcome to send one to me for any of the games this year that I haven’t played and most likely will never play, such as BioShock 2 or God of War III. Send me an e-mail if you’re potentially interested, but I won’t be holding my breath. Hee.

Filed Under: Strategy Guide Reviews, This Has Nothing to Do with Strategy Guides!

Yes, I am reviewing 2 Final Fantasy III guides at once

February 16, 2010 By Keri Honea Leave a Comment

The review list in the column to the right isn’t a mistake. I am indeed reviewing two strategy guides for Final Fantasy III, one written by BradyGames and the other by Future Press. My husband bought me the BradyGames guide when he bought me the game last year, and my new friends at Future Press sent me a review copy of their guide. While I play FFIII, I have both guides open and surrounding me. I’m sure I look hilarious.

What’s fascinating to me is the sharp differences between the two guides in terms of both prep and tactics. The BradyGames guide takes a very aggressive approach to item usage, and equipment to buy but then tells the player to do whatever he wants for party formation and job selection. The Future Press guide, on the other hand, takes a conservative approach to using items and buying equipment. For example, it advises players to purchase armor over stronger weapons and encourages saving certain items for later in the game instead of using them early on. The Future Press guide is also more encouraging for treasure hunters and provides more in depth advice for party formation and job selection.

I can’t say one is better than the other yet, but each definitely speaks to a different type of player. It’s a fascinating study, and one I wish I could afford to do more often when I review guides. On the downside, it’s going to be hard to not compare them to one another when I do the final write-up.

Filed Under: This Has Nothing to Do with Strategy Guides!

No more Sands of Destruction

February 13, 2010 By Keri Honea Leave a Comment

As much as I really wanted to finish it, especially since I was near the end, I had to quit Sands of Destruction. The game is unbelievably boring and I’m not a huge fan of its format: dungeon mazes with weird puzzles and back-to-back boss fights. Literal back-to-back boss fights. Most of the bosses were not that difficult, but what they lacked in difficulty they made up for in annoyance. Annoying as in, oh I’ll just keep healing myself, ha ha! This way, the fight will last up to thirty minutes to an hour! Ha ha! Playing on a Nintendo DS for hours at a time when you don’t use the stylus is really painful for my hands. Hence why I could only play Kingdom Hearts 358/2 Days for about an hour to an hour and a half at a time.

Wish I could say that the story was engrossing enough for me to continue, but it wasn’t. There will be no world destroying. Only world changing. Bleh.

So what’s next for me on the handheld agenda? Well I have Final Fantasy III that has been staring at me for nearly a year. Now that I have a review copy of the guide, I need to get cracking on that.

So far I’m still enjoying WKC for the most part. I hate how much prep the game requires for every little thing. I thought that the sphere grid in FFX was a beating as well as the skill system for Lost Odyssey, but this one really takes the cake. I have spent 30 minutes in just prep and Georama time alone! When you only have an hour to 90 minutes to play at a time, that really bites. It doesn’t help that I wonder how useful the Georama really is…

Filed Under: This Has Nothing to Do with Strategy Guides!

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