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What? I’m playing a videogame without a strategy guide??

February 3, 2010 By Keri Honea Leave a Comment

Sands of DestructionYes it is true that I can and do actually play games without a strategy guide. Right now I’m playing Sands of Destruction on the DS, a game I’ve been looking forward to since LAST January, and I’m also reviewing it for Kombo. It’s nice to be able to review a game you actually wanted to play.

I have to say that I’m not entirely pleased with the game so far. I was really interested in it because I liked the idea of the story being about destroying the world instead of saving it. However, while one partymember is rather hell bent in destroying the world, the protagonist with the power to do so is all about changing it and making it better. Somehow I think that’s what “destroying the world” really means. Lame. I could pick up any other JRPG and save the world.

On top of that, the graphics are a huge disappointment. The occasional cut scene when you enter a new area is really nice, but these are short and few. The rest of the time, you are presented with graphics that look like they are from a GBA game, Kingdom Hearts: Chain of Memories in particular. Couple this with the fact that you don’t use the touchpad at all, you have to wonder why it is on the DS in the first place, other than the fact that Nintendo no longer supports the GBA.

To quote another review of the same game from a friend of mine, the game is okay, but I don’t think I’d recommend it to a friend, especially if the friend likes challenging RPGs. Last night I died for the first time, and I’m halfway through the game. For that fact alone, I can see why a guide was never deemed necessary for production. But I still like it so far, despite how easy it is, but I also like odd games. I’m also still hoping that I get to destroy the world.

Filed Under: This Has Nothing to Do with Strategy Guides!

My Love/Hate Relationship with Spirit Tracks

January 26, 2010 By Keri Honea Leave a Comment

If you’ve been following me on Twitter for the last couple of weeks, you’ve heard me bash and then praise and then bash Spirit Tracks. I apologize to my followers for my whining.

I really do have a love/hate relationship with the game. Within the first ten minutes or so, it became readily apparent that this game is a Phantom Hourglass remake. I was instantly put out by it. And no, I’m not talking about the gameplay mechanics. I fully expected those to be the same with a few new weapons and a few old ones, just like any other Zelda game. However, I did not expect the game to have the exact same format as the previous game. Not only that, but thanks to the strategy guide, I also learned that the final boss fight has the exact same format: 3-parts, one including a possessed ally. It was a huge let down.

But as I played, I got over it a little. Certain aspects to playing with Zelda inhabiting a Phantom suit of armor are charming and quite cute. Even the new elements with the train are a little fun and cute.

Fast forward to last night. I’m more than halfway through the game, and I’m sick of playing the more challenging Phantom Hourglass remake. I’m sick of the restrictions of the train. I feel so beat down with all the little side quests, and well, with the repetitiveness of the game.

If I hadn’t played Phantom Hourglass, I know I would feel differently. I know I would love it to pieces and I would play it for hours at a time like I did Phantom Hourglass. But as much as I liked Phantom Hourglass, I have had no inclination to play that game ever again, and the same goes for a game with a different appearance. I’m very disappointed in both Nintendo and the Zelda team for shoving this game out the door. I know it’s gotten high review ratings, despite the fact that all reviews acknowledge that it’s just like Phantom Hourglass, so team Zelda could just create another Phantom Hourglass or Spirit Tracks remake next year and fans will eat it up just the same. But I suppose this isn’t a new complaint, since I heard several of the same complaints about Twilight Princess being a remake of Ocarina of Time.

In a strange twist of fate, I’ve been asked to review another DS game and a XBLA game, so Spirit Tracks will be getting some shelf time while I work on those. This is probably what the two of us need in order to get back on the love side of the relationship. I already hate the most recent Kingdom Hearts game, and I don’t want to hate a Zelda game too.

Stephen, don’t think I have a love/hate relationship with the guide. My feelings toward the guide are completely separate from the game.

Filed Under: This Has Nothing to Do with Strategy Guides!

Blog Dump: Uncharted 2 completion and Darksiders Strategy Guide

January 25, 2010 By Keri Honea Leave a Comment

I had two goals this weekend, gaming-wise, and both, I’m happy to say were complete successes. Well, almost.

The almost comes from Uncharted 2. I only had three chapters left to play in UC2 and with my kid-free day I had on Saturday, there was no excuse to not finish the game. Sure, something could have frustrated me to the point of not completing it, but fortunately, there were no helicopters in the end. There was a crazed lunatic hyped up on *spoilerspoilerspoiler*, but he was cake compared to the helicopters. But yes, I did finish the game, and I’m so happy that I did. I must thank my two shoulder-angels, MattG and Eric for talking me into not giving up. The frustration was really worth it in the end, and I got to see one of the best games in existence (yes, this one may top Lost Odyssey) through to the end. Not only that, but I started and finished my first shooter. I’m so proud of me.

So where is the almost? Well, for some reason, I never got a completion trophy from the PSN when I finished the game. I did complete the game on Normal, for those wondering if I kept the difficulty level down low.

I hadn’t had the game on Easy since the helicopter scene, but I guess completing the game with 75% Normal isn’t enough for a trophy. I suppose that the only way I will get a trophy now is to either complete each chapter on Normal (which I’m not sure that will even do the trick) or play through the game again on Normal without changing the difficulty. My early switches are the only things I can think of as to why I did not receive a trophy. I’m not sure why I want the trophy as proof I finished the game so badly. Back in the day, we had no real way of proving anything. Yet, here I sit, wanting my proof. Now do I want it so badly I’ll hurl myself in front of that infernal helicopter again? Ha! No. The above picture will have to suffice.

After I finished UC2, I wiped away a tear (yes, I did get a little choked up at the ending and the overall story), ate some lunch, and then hopped into my car to pick up Darksiders and its corresponding strategy guide at GameStop. I didn’t look at the guide until I got home, but I was stunned and very, very pleased to see Doug Walsh‘s name on the cover. Not only did I love his work with the Crisis Core strategy guide, but he’s also agreed to grant me an interview. If this guide is half as great as the Crisis Core guide (without the obsession with Costly Punch, of course), it will receive a rave review.

I only played a few hours of Darksiders, because believe it or not, I was feeling a little gamed out at that point. G4TV gave the game a 2 out of 5, mostly for shallow hack-and-slash gameplay, but I like shallow hack-and-slash gameplay. So far, I haven’t found it to be that shallow, but maybe when War gets some of his powers back, it will be stale. For the moment though, I’m having fun with it. I have to say though that UC2 kind of spoiled me a bit with its great graphics. I got spoiled with the cut scene and game sequence graphics looking seamless and identical. Darksiders is definitely not seamless and definitely has two sets of graphics running. A little sad, but I have to remember that not all games can visually be as great as UC2. Well, they should be, but I supposed they can’t be.

Stay tuned for my long overdue blog post about Spirit Tracks and the Uncharted 2 strategy guide review!

Filed Under: This Has Nothing to Do with Strategy Guides!

Witty Writing in Guides

January 19, 2010 By Keri Honea Leave a Comment

Uncharted 2 is widely known for its intense action, creative platforming, and its witticisms from Nathan Drake. When writing the guide, the BradyGames team tapped into Drake’s wit and deposited little pieces of hilarity gold throughout the guide. More than once have I laughed out loud to something these writers wrote, such as “Whoever says that you can have too many grenades is just wrong.”

I’ve started marking these quips with post-it notes, and I plan on going back through the book and rereading it for any other laughs I missed. Once I mark them all, I’m going to immortalize them on this website and then reread other guides for points of wit.

I’m not sure how I missed some of these before, but I want to make sure I don’t miss them in the future and the writers will get the homage that is due. Whoever said writing a guide has to be dry and straight forward?

Filed Under: This Has Nothing to Do with Strategy Guides!

Prima Games Podcast

January 18, 2010 By Keri Honea Leave a Comment

Thanks to Prima Games’ twitter feed, I learned of their podcast and decided to give it a try. It’s hosted by Prima Games employee Mario, and yes, that is his real name, and he discusses a bit of the strange and hot news surrounding the gaming industry and a little of what Prima Games is up to. My only complaint about the podcast is that it is short—around 11 minutes—but then again, I’m not sure what more there would be to talk about. I’m not sure I could talk about strategy guides for longer than 15 minutes without talking about everything I already blog about in reviews.

However, I did learn from this podcast that Prima Games supplies a few iPhone Apps with little miniature versions of a few of their guides. I am definitely going to have to monitor this for the future, particularly if any of these guides coincide with guides I’m reviewing, whether Prima Games published those guides or not.

Whether you care about strategy guides or not (although, why would you be here if you didn’t care), Prima Games’ podcast is worth checking out for a short burst of gaming oddities in the news.

Filed Under: This Has Nothing to Do with Strategy Guides!

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