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Monday Gaming Diary: Shooters Galore (with a little Link)

September 5, 2011 By Keri Honea 2 Comments

Deus Ex: Human Revolution StealthHey look, I’m writing again! Sorry about last week, folks. I had jury duty last Monday and it screwed up my entire gaming and writing week. But I won’t let Labor Day get me off track! (Although the weather drop to the 80s could easily do so. I was actually cold this morning when I let the dogs out.)

I have been playing a bit of a little game called Deus Ex: Human Revolution. Unfortunately, I haven’t been able to play as much as I would like, but I have a few hours under my belt, including the absolute loss of ever getting the Achievement for not killing anyone. I try to be stealthy, I really do. However, I do suck at it. I admit it. I think I also have some bad luck attached to me as well, as without fail, I’ll maneuver through a room with ease just to be spotted at the very last second. Every time it happens, I actually bow my head and sigh. I’m so tempted to give up and just go the 100% lethal route, but I’d like to at least try. I do have to say, though, that when you kill everyone in a room, it does make walking around a bit easier. Just saying.

In case you hadn’t heard, the 3DS Ambassador program launched this past week, and I was very eager to download all the games that held interest for me (all but the golf game). After I showed my fellow EvilCasters that the Justin Bailey code does indeed work for the virtual console version of Metroid, I started to play the original Legend of Zelda. It’s such an oldie, but a goodie. I never finished the game back in the day–but I was a damn fine mapmaker–so I’m gleefully running through it with hopes of finishing as part of my Zelda Experiment.

But old Link wasn’t the only Link I played with. After my hubby ditched our Gears of War 2 date to hang out a bar with friends (go out in public with real people? what was he thinking??), I resumed more of my trek with A Link to the Past. I can’t lie; I die a lot in this game. But it’s so much fun, I really don’t care! What’s really amazing to me is how this is the Zelda game that really started it all in terms of modern game mechanics. It makes me think that the only real differences between LTTP and modern Zelda is the 3D open world. And to be honest, I really, REALLY prefer the 2D greatness of LTTP. I’m beginning to see why this is a favorite for so many of my friends.

The husband did honor our Gears 2 date last night, and we had an absolute BLAST. Since Gears 2 allows split-screen co-op players to use their preferred controller settings, we didn’t have half the issues we did in the first game. I definitely won’t be firing him this time. We finished Act III, and if it wasn’t midnight, we probably would have moved on to the fourth Act. I love how this second game has more of a story, the improved narration (I actually understand what we’re doing now), and all of the mechanics are so much smoother.

The best moment for us was when we had to kill two Boomer Maulers that were marching toward us in the razorhail, and we were both out of Lancer ammo. Without even discussing it, we both switched to flamethrowers and took them down with ease. We laughed, we high-fived, we continued to kill more Locust.

I almost wish I didn’t have to get DXHR finished so soon so we could play more of Gears 2 this week. Just as long as we finish it before the third one comes out, we’ll be golden.

Filed Under: Gaming Diary, This Has Nothing to Do with Strategy Guides!

Monday Gaming Diary: Can’t Stop the Dungeon Siege Train

August 22, 2011 By Keri Honea Leave a Comment

Dungeon Siege III box artI have a ridiculous stack of shame that includes PS2 and GameCube games. I have the Zelda Experiment. Deus Ex won’t be out until tomorrow. So last week would have been the perfect time to polish off a quickie like Gears of War 2 or start my Zelda Experiment, right?

Well, I did start my Zelda Experiment over the weekend, but during the week, I restarted Dungeon Siege III to play as a different character–Anjali. Part of me is doing it because I want to alter my decisions and see how it changes the ending, but another part of me is doing it for the Achievement Hunt. I’m such a sucker for those stupid points that don’t matter.

This time around, I’m playing on the Easy difficulty setting, and wow, is it easy. I’m almost finished, and I haven’t died once. Well, that’s not entirely true. I’ve still died, but my partner managed to stay alive each time to heal me, so I’ve never gotten the “Game Over” screen. Playing as a different character has made a huge difference as well. I played as Lucas the first time around, and while he is a heavy hitter–typical sword-and-shield warrior–he is SLOW and he has very few long-range attacks. For several enemies, especially bosses with status-affecting auras, this makes things really difficult. Lucas may be able to knock out some serious damage with one of his attacks, but the chances of him living for the next shot are super slim. Anjali has a nice split between close-range and long-range attacks, so she stays alive for so much longer. My partner this time is Katarina, and team girl squad really knows how to kick ass and take names. At this rate, I’ll most likely finish my second playthrough before I get the guide for Deus Ex: Human Revolution.

I did start my Zelda Experiment with A Link to the Past over the weekend, but I’m not very far in it to make comments other than the following: “Wow. This game released back in the SNES days and has pretty much identical elements in current Zelda games. This franchise has not really evolved at all.”

I think I have diatribe fodder brewing about Nintendo’s lack of gameplay innovation…

Filed Under: Gaming Diary, This Has Nothing to Do with Strategy Guides!

Dungeon Siege III Mini-Review

August 17, 2011 By Keri Honea 2 Comments

Dungeon Siege III box artBack when I originally dabbled in PC gaming–the Age of Mythology era–I had considered getting into Dungeon Siege when it first released, but I was warned that it wasn’t suited for newbies to PC RPGs, so I stayed away. I never heard anything from the franchise since, until I went to E3 in 2010, when Square Enix announced it was bringing the game back and was publishing it for consoles as well as PC. I wasn’t able to play Dungeon Siege III at that E3 or this past E3, but I was still intrigued by the demo. So I blindly purchased the game, and I was definitely not disappointed.

The best way I can describe Dungeon Siege III is that it is a hybrid of a linear action-RPG and Gauntlet. I say Gauntlet because it has the capabilities of supporting up to four people playing at once, and the combat reminds me a lot of Gauntlet:Seven Sorrows, but with a lot more depth. It’s definitely not a button-masher as combat requires a fair bit of strategy, but it’s not nearly as complex as typical action-RPGs.

My only complaint about the game is how short it is. Playing on Normal and finishing all the sidequests took me only 14 hours to complete. I believe the reason for this is that you have the opportunity to play as four different characters, which gives you different perspectives to the overall story and the opportunity to make different choices throughout the game. Decisions you make greatly affect the ending, which is half the reason why I’m already playing through again as a different character.

Another possible reason why the story is so short could be due to the co-op capabilities. Players can drop in and out of a co-op game at any time, but if you want to play with friends for the whole game, it’s a little hard to get four people to agree to set aside time to play a 30-hour game together. Fourteen hours is far easier to coordinate.

As for the story, it wasn’t the greatest RPG story on the planet, but it kept me guessing. I thought I knew what the twist was going to be, and I was pleasantly surprised to be wrong. RPGs have a knack for being rather derivative when it comes to story, so it’s always refreshing to have a wrench thrown into the gears.

Dungeon Siege III hasn’t had a lot of marketing or discussion since its June release, but it’s a sleeper hit that’s a must for action-RPG fans, especially action-RPG fans who have a small nostalgic pension for Gauntlet. If only there was a narrator telling me that my Archon needs food badly.

Filed Under: Mini-Reviews, This Has Nothing to Do with Strategy Guides!

Monday Gaming Diary: The Zelda Experiment

August 15, 2011 By Keri Honea 2 Comments

The Zelda ExperimentAfter beating two games in one day the other weekend, I did take a few days off, away from the consoles and handhelds. But the call of Ocarina of Time 3D was too great for me to ignore forever. And then…my 3DS was almost hurled out the window.

I ran into two problems during a boss fight; one involved the frustration in trying to get Link to aim while moving and the other involved the lack of recovery hearts in the jars scattered across the room. I’m sure that was a game glitch, but the combination of the two was enough to make me rage quit. I’m sure that if I calmed down, bought some red potion, and tried again I would be fine. However, the thought of trying once again to manipulate where the hell Link is facing, while running and dodging, and while trying to get a correct target lock onto the boss makes me want to curl up into a fetal position and weep softly.

I ranted about this on Twitter, on the EvilCast, and in person to anyone who would listen to me whine. Numerous people told me that since I did not play Ocarina on the N64, I would not have the nostalgia to overlook the horrendous controls. While I can see some truth to this, I have to wonder if it also has something to do with the fact that I’m playing a console game on a handheld, and as such, that could be contributing to the difficulty. The handheld is not the most comfortable thing to hold during extended periods of gameplay, and I can’t help but wonder if the Z-targeting system is better than the L-targeting system, especially when it comes to camera controls.

The thought continued to eat at me, so I started to wonder about how well Zelda games have aged as a whole. Graphics-wise, games like Final Fantasy VII and even Final Fantasy VI have not aged well, but the gameplay is still tolerable, even to someone like me who didn’t play those at release either. So, I’ve decided to take on a Zelda Experiment, where I play all of the major/popular Zelda games that I never played and see if Zelda is an outdated concept. I mean, let’s face it: the ideas behind every Zelda game have not moved forward at all and all have about the same formula. Is nostalgia the only thing keeping this franchise alive?

Even though I’ve never beaten a Zelda game other than DS games–and I’ve been told those don’t count–I actually own all of the games (but not in their original platform formats, sad to say). So here is what is on the Zelda Experiment list: A Link to the Past, Ocarina of Time, Majora’s Mask, Wind Waker, and Link’s Awakening. I shall play each of them to completion or to rage quitting.

This will most likely take a better portion of a year, if not a year, as this will not get in the way of strategy guide reviews. And this is probably a major waste of time, as it will shatter my nostalgic pedestal of what these games represent to me from my childhood. But for science, this is a risk I’m willing to take.

Filed Under: Gaming Diary, This Has Nothing to Do with Strategy Guides!

Monday Gaming Diary – Weekend of Completion

August 8, 2011 By Keri Honea Leave a Comment

bromanceI finished TWO games on Saturday. It’s always big to me when I finish one game, but two in one day is unheard of in my history. Does it have something to do with the fact that both were fairly short games? Most likely.

I finished Dungeon Siege III during naptime, as all I had left was the final boss. Final clock time ran at 14 hours, and I earned the Completionist Achievement (for completing all sidequests). As the end sequences rolled, my disappointment at how short the game ran evaporated. Every little decision I made greatly affected the ending. So now do I not only want to replay the game as different characters to see their stories, but I’m also very curious to see all the possibilities for the endings. There was a huge hint that there would be a fourth DS game, and I’m curious if that will import one of your saves and choices a la Mass Effect, or if it will be a completely different story. I’ve never played any of the other DS games, so I have no real premise to fall back on as far as their history goes. I’ve been told that there is a DS movie, but I’ve also been told to stay far, far away from it. That always seems to be a good plan when it comes to video game movies.

Saturday night, I wrapped up Gears of War. I think my final clock tally was around 8 hours, and that was only because I died so much playing solo. I can’t imagine how quickly I could have finished it up if I played with a friend. I’m still on the fence with how I feel about it. The gameplay was generally fun, but I really need more of a story to action games than the eternal bromance this was. Awww, Marcus reconnected with his former commanding officer after he had the worst 36 hours of his life. Yeah, it’s not enough for me. However, this isn’t going to stop me from playing Gears 2. I had a lot more fun with that game and at least there I had an inkling as to what was going on.

So now I’m not sure how this has happened, but I’m pretty much caught up in terms of 2011 releases. All I have left is Ocarina of Time, and I don’t feel the pressure to get a move on that at all. I have two weeks before the next big guide review releases (Deus Ex), which isn’t enough time to really delve into other long games, especially since I’m hitting the beach this weekend. I suppose this means that I’ll play a lot of Gears 2 or whatever else I feel like at the time. This is such a weird sensation for me as I’ve had constant gaming deadlines since early 2010. I shall do my best to enjoy it.

Filed Under: This Has Nothing to Do with Strategy Guides!

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