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The Walkthrough by Doug Walsh Review

May 16, 2019 By Keri Honea 355 Comments

The Walkthrough reviewI’ve always enjoyed Doug Walsh‘s strategy guides. The first one I remember distinctly as his was the Crisis Core strategy guide. It’s only partially because I loved that game oh-so-very much. Then he kind of dropped off the strategy guide planet (if I followed him on other social media venues, I would have known where he went) for a couple of years and returned right before Prima Games announced their closure. I’ve been in a period of mourning ever since, so you can imagine my delight when Doug Walsh reached out to me out of the blue.

He wanted to give me a few of his strategy guides he never opened, and he wanted me to be aware of his upcoming books. One in particular, he said, was sure to get my attention. Lo and behold, he announced The Walkthrough: Insider Tales From a Life in Strategy Guides. I couldn’t type SHUT UP AND TAKE MY MONEY fast enough. He did me one better and offered a review copy. I thought I was excited when he randomly emailed me, but no, this one topped it.

I have all this secret, insider information about what really goes on behind the strategy guide. I learned some in my various conversations with Dan Birlew over the years, not to mention my wonderful BradyGames contact that I will not name. But here it was. I put down a Warhammer 40,000 novel for this. You know how hard that is for me?

Mr. Walsh held nothing back in his memoir. And it’s DELIGHTFUL.

The More You Know…

I read the book in about three days. It was incredibly hard to put down, especially when he wound down to the end of his career. After reading it, I almost regret some of the harsh things I’ve said about some strategy guides, because I had zero clue just how much work went into these books. (Almost only because some of them had really bad information. I may never forgive Piggyback in full for their Final Fantasy XIII strategy guide.)

Walsh explained exactly what they were responsible for, which was almost literally everything. I had no idea they made the maps themselves. I wrongly assumed they received the map layouts or the map design from the developer or publisher. Of course they were responsible for marking the maps with collectibles, strategy footnotes, boss fights, etc., but drawing up the maps themselves? Did the game developers support the guide writers at all in this process?

You learn that no, they really didn’t. Walsh is sure to mention the outliers, the companies that welcomed them with open arms and provided almost any info they needed. He also mentioned the worst of the worst, the companies that gave the writers bad copies of games, restricted what they were allowed to include, and generally did anything and everything to not be helpful.

Basically, writing a strategy guide was an absolute beating. They were paid well to be sure, but they often had to write an entire book in a matter of a few weeks. That includes playing the game in full and leaving no stone unturned. It makes my deadlines to review games seem like a walk in the park.

No Holds Barred

When I said above that Walsh held nothing back, I mean he held NOTHING back. Want to know what REALLY happened during the Brady/Prima merger? It’s all here. Want to know what he really thought of Prima Games’ books? He doesn’t mince words.

I think I DM’d him on Twitter at least 10 times when I read about the merger and why he believes Prima died in the end, and all of them said, “HOLY SHIT.” I’m not exaggerating about what an eye-opener this all was, and these epiphanies hit me personally. Suddenly so many things were lining up in regards to my interactions with Prima Games after the merger. It makes sense why all of the contacts I adored at BOTH publishers magically found new jobs all at the same time.

Even more importantly, it hit why so many of the strategy guides post-merger dipped in quality. Chris and I discussed on the podcast that we hated the merger simply because we dislike a lack of competition. Without competition, what drives a company to produce the best possible work? Not much. Sure, they want books to sell, but no one is vying for the same licenses anymore, so why put in that extra effort?

If you’ve been a fan of this site at all, you need Doug Walsh’s book in your life. I’ve already reached out to my former BradyGames contacts and pushed them to preorder it. I urge everyone here to do the same. You don’t have to want all the seedy scoops inside to appreciate it either. I would have loved it just as much if he just talked about his experience writing strategy guides. That’s fascinating in of itself.

The Walkthrough is available in eBook format (for Kindle) and paperback.

(By the way, be sure to read ALL of his footnotes! They’re humorous, provide unique tidbits, and I’m mentioned in one of them in a very roundabout way. Yes, it’s in regard to Crisis Core!)

SGR Rating: 5/5


Strategy Guide Reviews received a digital The Walkthrough review copy of this book from the author. 

Filed Under: Reviews, Strategy Guide Reviews

Gaming Diary: Kingdom Hearts 3DS Guide Still Relevant

January 23, 2017 By Keri Honea Leave a Comment

Kingdom Hearts 3DS

I’m supposed to be slowing down on reviews so I can actually play games I own (the crazy talk), but when Tales of Berseria AND Kingdom Hearts 2.8 HD: Final Chapter Prologue drop in your lap, you can’t say no. I mean, it’s me. Me and Kingdom Hearts. Like I’m going to say no to that. If I said no to that, that’s grounds for committing me, because obviously I’m not right or I’m a pod person.

Playing both games with close deadlines wasn’t entirely a problem since KH 2.8 didn’t have much in terms of new content. It has three experiences: a port of Dream Drop Distance, a new game 0.2 Birth by Sleep: A Fragmentary Passage, and animated film Kingdom Hearts χ Back Cover. Fragmentary Passage only took about 3 hours to beat, and the movie was only 80 minutes long. The bulk of the disc lies in the 3DS port, and it’s a VERY faithful port.

So what does this mean? It means that Dan Birlew and Rick Barba’s strategy guide came off the shelf and sat by my side during the review. I never did review that guide because 1) I’m a horrible person and 2) I really disliked the game. However, the game is vastly improved on console, simply because I can see everything that is going on. KH3DS introduced Flowmotion for quickly getting around and fighting, and this gave me a headache on the tiny screen. I do have vertigo, something that Portal triggered at the end, and trying to line up jumps while sliding rather quickly was murder on my sensory perception. I also loathed the Drop system. It is back, as I said, this is a FAITHFUL port. But since the larger screen wasn’t wreaking havoc on my inner ear, the Drop system didn’t add to my frustration.

The combat system is still the worst of all the games. I played Fragmentary Passage first, which had a combo of the first game and Birth by Sleep‘s menu system, and that was a mistake. It was amazing and incredibly intuitive. To go from that back to KH3DS was rough.

Prima Games has no plans for a Kingdom Hearts 2.8 guide. There’s really not much to the game anyway, as the only new guide needed is for Fragmentary Passage. Even then, the only reason why I’d need it is for finding all the treasure chests and completing the objectives. I’m sure the publisher will have an online guide for that reason soon.

As for KH3DS, take heart in knowing that the strategy guide Birlew and Barba wrote in 2012 still serves its purpose with the PS4 port.

Filed Under: Columns, Gaming Diary

SGR Coffee Break 49 – Prima vs. Piggyback vs. Future Press

January 21, 2016 By Chris Nitz Leave a Comment

Keri and I sit down to tackle a question that came in from a fan. On this episode of the SGR Coffee Break, we look at the current big three strategy guide companies. Well, four companies when we roll the clock back a bit and include BradyGames. We look at the greatness that is Future Press while I cry that the Dark Souls 3 guide is not coming from them. We also look at how Prima Games, BradyGames, and Piggyback can make some really great strategy guides, and yet they can publish some soul crushing guides as well. Let’s hope we see more hits than misses when it comes to strategy guides this year!

Audio:

https://www.strategyguidereviews.com/wp-content/uploads/2016/01/SGR-Coffee-Break-49_Strategy-Guide-Companies-Compares.mp3

Video:

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http://media.blubrry.com/sgr_coffee_break/www.strategyguidereviews.com/wp-content/uploads/2016/01/SGR-Coffee-Break-49_Strategy-Guide-Companies-Compares.mp3

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Filed Under: SGR Coffee Break Podcast

What are the Differences Between Paperback and Collector’s Editions Strategy Guides?

January 19, 2016 By Keri Honea Leave a Comment

More often then not as of late, companies publish two versions of strategy guides, a traditional paperback guide and a collector’s edition. In the case of publishers Piggyback and Future Press, they only publish a hardcover collector’s edition. But when there are two versions, what are the differences? Is there a difference aside from the hardcovers?

Well, sometimes, no. However, sometimes collector’s editions have extras that make the extra cash worth it other than looking pretty on your shelf. I pulled a number of samples I had of both types of strategy guides to show the various differences between them and what sort of extras a collector’s edition may entail. Simply put, not every collector’s edition may be worth it to you, but here are some examples of what you can find in these collector’s editions strategy guides.

Filed Under: Collectors Editions, Strategy Guide Collector's Editions, Strategy Guide Features

Will the Gears of War Strategy Guide Work with Gears of War Ultimate Edition?

August 28, 2015 By Keri Honea Leave a Comment

Gears of War strategy guideThe Gears of War Ultimate Edition released this week and did not include a corresponding strategy guide in publication. The Ultimate Edition is simply a prettied up version of the original Xbox 360 game, right? So the original Gears of War strategy guide by Doug Walsh should work all the same. I had the same thoughts, but after seeing what happened with the Kingdom Hearts remixed HD versions, I didn’t want to take anything to chance. After playing the game last week with the original guide by my side, the verdict is both yes and no.

Yes, you can use the original Gears of War strategy guide, but only for the first four acts of the game. All of the strategies are perfectly sound for getting through the levels, and all of the COG tags are exactly where the strategy guide describes. I only missed one, and that was because I got distracted with one of the more tense scenes in the first Act.

No, you can’t use the original Gears of War strategy guide for Act 5. The Ultimate Edition added in the missions that remained on the cutting room floor but were put back in for the PC version of the original game. There are roughly five missions from Act 5 not mentioned at all in this strategy guide. If you need help, go find something online and make sure you look for the PC version until the Ultimate Edition walkthroughs are published. Three COG tags are also not mentioned in the original strategy guide either, forcing players to once again look online for assistance.

However, the last half of Act 5 is sound, and all COG tags mentioned in the guide for this portion are 100% there.

No, you can’t use the original Gears of War strategy guide for the multiplayer. The multiplayer portion of the game has completely changed since this strategy guide first release. All of the maps from the DLC and the PC version have been added, PC modes and modes from Gears 2 have been added, and the modes have been tweaked. Some of the advice for how to amp up your multiplayer prowess is still solid, but when it comes to map specifics, it’s best to ignore it all and just hurl yourself into the fray with that shotgun by your side.

If you already own the original Gears of War strategy guide, pull that baby out and use it to help find some of those sneaky COG tags. If you didn’t buy it the first time around, I’m not sure you’ll find your money’s worth in picking up a used copy as it is out of print.

Filed Under: Strategy Guide Reviews

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