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Dishonored Strategy Guide Initial Impressions

October 9, 2012 By Keri Honea 1 Comment

Dishonored has been high on my anticipation list ever since E3. This year has been full of sequels, so it’s great to see a new IP, especially since the new IP looks to be so promising. Critically, the game appears to be just as great as it seems. I’d be excited about it even if it did bad critically, because what I played at QuakeCon made me happy, critics be damned. However, when I did play Dishonored at QuakeCon, I was under massive panic because I realized that this was the first time I’ve ever played a stealth game without a guide. I’m so horrible at stealth it isn’t funny, and it doesn’t help that I don’t have much patience for it either. So yes, imagine my delight when BradyGames confirmed that yes, there will be a Dishonored strategy guide from their house. I obtained a copy of the guide today, and I spent a little time flipping through it.

When I saw Dishonored at E3 this year, I said that the game is a steampunk Deus Ex: Human Revolution. When I played a sample of it at QuakeCon, it only enhanced my initial feelings. This is in no way a bad thing; it’s a fantastic thing, especially if you liked DXHR. As such, as soon as I got the strategy guide, the first thing I looked for in the walkthroughs was to see if it indeed was set up like DXHR. One thing DXHR and Dishonored both have pushed is that the game allows players to play how they want: with stealth or with mass murder. Therefore, the strategy guide needs to provide strategies for both methods of gameplay, and to my delight, it does.

Dishonored Strategy Guide

stealth

Dishonored Strategy Guide

mass murder

One other thing I found that made me immensely happy was the fact that all of the collectibles listed in the back were accompanied with screenshots where to find them. However, it is unfortunate that the walkthroughs themselves do not point out where to find collectibles. The collectibles are in the maps in the beginning of every mission, but they’re not in the written walkthroughs, which will require lots of flipping back and forth for completionists. I’m glad that there are no call-out boxes for the collectibles, because the guide pages are a bit cluttered up with call-out boxes anyway with side notes, side missions, and Achievement notes. That said, the collectibles could still be mentioned, perhaps in bold, within the walkthrough itself with page references to the appendix. This wouldn’t alleviate any page flipping, but it would at least help prevent missing any wayward items.

Dishonored Strategy Guide

appendix-only

At first glance, the Dishonored strategy guide looks like it would have everything a user could want from the guide, at least it does content-wise. We shall see what the final review unveils in time.

Filed Under: Initial Impressions

Guild Wars 2 Strategy Guide Review

September 20, 2012 By Chris Nitz 1 Comment

Guild Wars 2 strategy guide reviewReviewing a guide for any MMO is a tricky bit of work. These types of games constantly change and so info in the book quickly becomes outdated. There is also the issue that almost all of these games guide the player along lower level areas while introducing tidbits of the games various mechanics in small chunks, which most commonly happens between levels 1 to 20. What BradyGames has done with their Guild Wars 2 strategy guide is make a textbook for the MMO 101 class.

BradyGames starts this guide out with some lore on the Guild Wars 2 universe, and I enjoyed this greatly as I never fully played the original Guild Wars or any of the subsequent expansions. This portion gave me some history on world events, the races and their trials and tribulations, and how the world got to be so crazy. I actually read this portion twice just because it intrigued me and brought me that much closer to the game world itself.

From there, the strategy guide dives into the basics of multiplayer online games. I am talking these are basics down to what leveling is and slaying monsters works. Anyone that does not know what pulling or kiting is; this is the section to study. For those that this is not their first go-round in an MMO can skip right on by, as there is nothing new or earth shattering covered here.

The guide then moves into each profession, along with what weapons unlock what skills. I strongly recommend looking through this section before embarking into creating a character as this is a decent glimpse into how each profession works and what their roles in group battles are. This actually saved me a bit of time as I was able to see what I wanted to play and what fit my play style best. Each skill includes a blurb on what it does along with any cool down to consider. Do note that cool down times change as this game ages and profession balances drop into place, so do not always expect this info to be 100% accurate.

As with all MMOs, there is plenty to do for people that just want to make in-game items. Sadly, this is where the guide drops the ball with a measly six-page spread dedicated to helping players get their craft on. Sure, making stuff in GW2 is not overly complicated, but in my eyes, it deserves a bit more than this.

The guide then dives into the world and monsters players can encounter while playing. I have to be honest in that I never used this section. NCsoft did a wonderful job of making each area somewhere I just roamed and explored. Outside of some vista points and strategically place points of interest, the game itself encourages players to roam around and participate in quests and world events. I had a hard time trying to stick to some sort of script while I played and so I just closed the book here and immersed myself in the scenery while slaying countless enemies. From a new user point of view, this does provide some insight into how the game works but again, it is just some repetition of what the game already provides through various help screens and tutorials.

BradyGames does their best to enlighten a gamer on how player-vs-player works, but this is something that is only mastered through countless hours of play. The basics of how to conquer a fortress and rudimentary concepts of staying alive on the battlefields flow from page to page. This is a starting point that newcomers should look through, but the master sensei decrees one hour of practice every day to be an necessity on the stage of world dominance.

We finally arrive at one of the most used portions of the guide, and that is the maps of each area. I found myself here more than any other as I worked for the 100% completion bonuses of each area. While the guide does a nice job pointing out Asura Gates, points of interest, and quest hearts, it lacks showing where each vista point is. I do not need a breakdown on how to obtain every vista, but knowing their general location would help. The lack of these on the maps is a letdown and does diminish their value some.

If you are totally new to the world of Guild Wars, or have NEVER touched an MMO before, then theGuild Wars 2strategy guideis going to be of some use to you. However, veterans may find the maps handy but those are also freely available online and some even include videos on how to obtain the harder points of interest and vistas. I found the lore portion to be great and highly entertaining, yet I also found the crafting section to be weak and useless. I recommend that anyone considering this guide to head to their local bookstore and flip through the pages before dropping hard earned money on it as this is made for a very niche audience.

SGR Rating 3/5

Authors: Michael Lummis, Kathleen Pleet, Edwin Kern, Kurt Ricketts
Publisher: BradyGames
Editions Available: Collector’s Edition and Paperback
Acquired via Publisher

Filed Under: Strategy Guide Collector's Editions, Strategy Guide Reviews

Mists of Pandaria Strategy Guide Covers Announced

September 17, 2012 By Keri Honea Leave a Comment

BradyGames officially revealed the covers for their Mists of Pandaria strategy guides this morning. For the first time, a World of Warcraft expansion pack is getting its own Limited Edition (Collector’s Edition) strategy guide. Feast your eyes on the panda greatness below.

World of Warcraft: Mists of Pandaria strategy guide
World of Warcraft: Mists of Pandaria Limited Edition strategy guide

The World of Warcraft: Mists of Pandaria expansion pack releases on September 25th, and the strategy guides will release on the same date.

Filed Under: Strategy Guide News

Borderlands 2 Strategy Guide Covers Revealed

September 14, 2012 By Keri Honea Leave a Comment

Oh yeah, lean back and bask in the glow of these beauties. Take exceptional notice of how fat these puppies are; they seem to rival Skyrim. I guess that’s what happens when there are nearly 2 million weapons to catalog.

Borderlands 2 Signature Series strategy guide
Borderlands 2 Limited Edition strategy guide

Filed Under: Strategy Guide News

Transformers: Fall of Cybertron Strategy Guide Review

September 14, 2012 By Keri Honea 1 Comment

Transformers: Fall of Cybertron strategy guide reviewFor the most part, the Transformers: Fall of Cybertron strategy guide is okay. Much like the game itself, the strategy guide does nothing to really go above and beyond what is expected for an action game. The general walkthroughs exist, collectibles are listed, and multiplayer maps are presented. While all of the information is correct, the strategy guide never took that extra step in giving the player everything possible to complete the game to 100% for Achievements and Trophies. In this day and age, this is a downright necessity for all console strategy guides–with the exception of guides for Wii-only games. In addition, typos and really odd ways of saying Transformers’ names suggest that not much research or quality assurance went into the guide either. Yes, all of the information within the guide is accurate, but the Transformers: Fall of Cybertron strategy guide as a whole lacks that extra polish and completionist material that makes it truly a useful guide.

Transformers: Fall of Cybertron strategy guide

So convenient!

The walkthroughs themselves are impeccable. like War for Cybertron, Fall of Cybertron (FoC) is pretty linear as where to go with a straightforward story and mission parameters. This time around, though, FoC has more collectibles, and as a result, the layout of the levels is far more conducive to exploration. There are two sets of collectibles, audio files and blueprints, and while some are strewn out in the middle of the player’s path, several require venturing to the roads less traveled by. Players who follow the strategy guide by the letter will pick up every collectible their first try without a problem. Even if you miss a few, the game allows you to play any chapter at any time, so it’s simple to backtrack and pick up wayward blueprints and audio files. As an added bonus, the guide included a screenshot of where the collectible is, which was immensely appreciated, especially when I got lost in the corridors a time or two.

The strategy guide was also really great at pointing out any Easter Eggs and little fun morsels the developers threw in just for fun. For example, there are a few times where Soundwave and his tape deck minions spy on Autobots, and unless you know where to look, you’ll miss them entirely. They don’t add anything to the story or even to the gameplay, but it was funny to catch Soundwave spying on me and hear him yell, “Autobots inferior! Soundwave superior!” as he ran away. Also, I would have completely missed Frenzy running on a conveyor belt in Soundwave’s lab like it was a treadmill, if not for the guide. Again, it doesn’t add anything, but it’s fun, like most Easter Eggs. In this case, the Easter Eggs were arcade mini-games that were quite well hidden in a few of the levels.

Transformers: Fall of Cybertron strategy guide

Autobot Jazz? Really?

While the Fall of Cybertron strategy guide did so many things well, it’s hard to overlook so many things that came off as lazy and sloppy. For example, the fact that the write misspelled Arcee’s name as “Acree” when pointing out her random pinup poster is a bit unforgivable. This is the one time in the entire game/guide that she is even mentioned, and it’s in a callout box in gold…highlighting the mistake for the world to see. I cringed when I saw it. No other Transformers’ names were misspelled, but I’m really curious as to why a couple of the Autobots’ names contained “Autobot” before the name, as shows in the image on the left. Why in the world would he be called “Autobot Jazz”? I gave the guide the benefit of the doubt before I judged too harshly, and checked to see what the game called him, both in spoken dialogue and in the subtitles. In both instances, he was just called Jazz, thereby making it incredibly ridiculous for the guide to label him this way. The guide called him “Autobot Jazz” in every instance, not just one or two times. “Autobot Ratchet” received the same treatment. Oddly enough, no Decepticons were given the “Decepticon” prefix before their names.

The biggest disappointment of the entire guide was the lack of Achievement/Trophy help. Each chapter charges players with a specific challenge to get a random Achievement/Trophy. For example, in Chapter III, the special  Achievement requires players to “take out a cluster of eight Decepticons using Metroplex’s Air Strike.” The strategy guide never once calls attention to this Achievement in the walkthrough. It never mentions the player can get a special Achievement here, never suggests the best spot to try to snag it, and never suggests a best method to go about doing it. In the back of the guide, where the Achievements are listed in a nice table, the guide offers zero advice on how to earn each Achievement. What is the point of having a strategy guide if there are no strategies for how to obtain 100% in Achievements and Trophies? For many people, this is all they want out of any form of help in the first place.

This lack of Achievement/Trophy support clouded over most of everything else the Transformers: Fall of Cybertron strategy guide did very well, and the sloppiness with the Transformer names only darkened the clouds. As much as the strategy guide nailed the walkthroughs and the hunt for collectibles, it didn’t go that extra mile to give the player all the tools needed to complete the game to 100%. In the end, it left me with lots of disappointment.

SGR Rating: 3.5/5

Author: Rick Barba
Publisher: BradyGames
Editions available: Paperback
Acquired via Publisher

Filed Under: Strategy Guide Reviews

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