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Spec Ops: The Line Strategy Guide Review

August 9, 2012 By Keri Honea Leave a Comment

Spec Ops: The Line strategy guide reviewSpec Ops: The Line sprang out of nowhere after E3 with little pomp and circumstance, and it quickly made a name for itself as a military third-person shooter that had a real, honest-to-goodness story. In fact, the game’s story is really one of the only features that stands out about it in comparison with other shooters. Spec Ops has more than a good story; it forces the player to make difficult choices that do affect pieces of the game. With games like this, the strategy guide must do several things: be accurate for both collectibles and with what to expect, present all options as the come up, and above all else, avoid spoilers. The Spec Ops: The Line strategy guide greatly exceeded all expectations.

The layout of the strategy guide is what makes the guide as excellent as it is. Since the story to the guide itself is linear and rather straight forward, that can create either a guide with lots of white space or an overindulgence with screen captures and art. Much like the strategy guide for The 3rd Birthday, Spec Ops The Line strategy guide brilliantly blends the balance of art, screenshots, and written strategy content that makes each page both aesthetically pleasing and efficient for finding information.

Spec Ops: The Line strategy guide

See how perfectly the collectible callout is placed within the walkthrough?

Many times, collectibles in games are just little extra perks, but in Spec Ops, the collectibles unfold more of the story. There’s definitely a greater sense of need in collecting them over merely being a completionist. Spec Ops does not have that many collectibles, but they’re easy to overlook as a few can only be collected shortly before or shortly after a major cut scene in the game. In the front of each chapter, the guide lists how many collectibles the chapter has, what they are, and in what order they can be found in as a heads up. Then, each collectible is clearly marked in the walkthrough section. These aren’t mixed in the walkthrough content, but they’re in separate callout boxes that are positioned in the walkthrough sections where the collectibles are located in the game. The only way that users will miss the collectibles is if they are too busy focusing on and absorbing what they just saw in the game and not occasionally glancing at the guide for the collectibles.

But it’s still very easy to pick up missed collectibles. Once you complete the game, you can replay chapters, and the game conveniently points out how many collectibles you have found in each chapter and how many can be collected. From there, it’s a matter of flipping the guide to the appropriate chapter and picking up the wayward collectible. There’s also an appendix before the multiplayer section that lists all of the collectibles and where to find them. The guide cautions users before using this appendix, however, as it also presents the complete dialogue attached to the collectible. I personally appreciated this part of the guide as I thought about what I had experienced with the game and wanted to recall certain pieces without firing up the Xbox. At least none of these collectibles are spoilers to the overall story.

Aside from the guide layout and collectibles, how did it handle all potential spoilers? I suppose the real answer lies in how much you flip ahead. If you stick with where you are in the game and in the guide, you will never run across a spoiler. Even when the guide presents to you your choices in a particular manner, it will never once tell you what the consequences of your actions are for choosing this over that. It lets you see your choice unfold on the game screen instead of in the guide. For someone like me who wants to always make the best decision at all times, I was both elated and frustrated that the guide wouldn’t come out and say which decision was best. At the same time, it always pointed out choices that weren’t entirely obvious from the game presentation. This was always appreciated.

When a game is as short as Spec Ops: The Lineis, it’s easy to expect the strategy guide–if there even is one–to be short and a bit half-assed. It’s always refreshing to see strategy guides that make the most of it and present a near-perfect blend of strategy and video game art without sacrificing any of the usefulness of the book. After all, there’s nothing worse than a useless strategy guide. The Spec Ops: The Line strategy guide is, by far, one of the best mash-ups of strategy and art I have come across yet.

Even better, all of its written strategy was absolutely flawless.

SGR Rating: 5/5

Author: Doug Walsh
Publisher: BradyGames
Editions Available: Paperback
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Free Guide Friday This Week (Procrastination Officially Over)

August 7, 2012 By Keri Honea 7 Comments

Kingdom Hearts Dream Drop Distance strategy guide

Well my excuse for not working on the strategy guide for Kingdom Hearts Dream Drop Distanceended yesterday after UPS dropped off a little package. This wasn’t from BradyGames, but from strategy guide writer extraordinaire, Dan Birlew. Since Kingdom Hearts is one of my favorite franchises, I asked Dan for an autographed copy for my birthday. It turns out that he wanted to give you all a present for my birthday too, as he included another autographed copy. So of course, this means there will be a Free Guide Friday this week!

Here is how you enter:

  • Leave a comment here on this post saying that you want to enter.
  • Follow me on Twitter and tweet at me that you want to enter.
  • Like our Facebook page and comment on the Wall post that links this post that you want to enter.

Each of these counts as one entry, so you could enter up to 3 times. On Friday, August 10th, I will draw a random entry from my almighty N7 hat. Once again, US contestants only, please, unless you are willing to spring for shipping.

Dan is running his own contest for an autographed copy of his latest strategy guide, and I encourage you to enter there as well. However, please do not be a hog and keep both copies for yourself if you win both contests. Be honest and let one of us know that you already won the guide so that someone else can have a copy.

Good luck, and happy birthday to me!

Filed Under: Free Guide Friday

Covers for Guild Wars 2 Strategy Guides Announced

August 2, 2012 By Keri Honea 1 Comment

BradyGames announced their covers for the upcoming Signature Series (paperback) edition and Limited Edition this morning via Twitter. I have to say, both of them look very nice.

Guild Wars 2 Signature Series
Guild Wars 2 Limited Edition

The Guild Wars 2 strategy guides will release on August 28, 2012.

Filed Under: Strategy Guide News

Max Payne 3 Strategy Guide Review

July 31, 2012 By Blake Grundman Leave a Comment

Max Payne 3 strategy guide reviewMax Payne is one of those franchises that you have to love. Staring the game’s namesake, Max Payne, as a shit-out-of-luck cop trying to make sense of his life, the series has been widely acclaimed by critics and fans alike. It was so popular, in fact, that it was very loosely adapted into a film released in 2008. This year marked the return of the dysfunctional gumshoe, to a level of praise that echoed of the original installment. With Rockstar at the helm this time around it was essentially business as usual and critics devoured it with enthusiastic fervor. Can BradyGames’ Max Payne 3 strategy guide for the game live up the brand’s prior levels of success, or is it better discarded like a junkie in an alley?

What would a guide be without a strong introduction to the game mechanics? Thankfully the reader will never have to find out, because the authors knocked it out of the park. Though the standard experience in Max Payne 3 differs little from other installments in the series, newcomers will find breakdowns of painkillers, bullet time, (or as they like to call it, shootdodging) cover usage, and kill cams to be fairly useful. Even though it isn’t unlocked until after completing stages throughout the campaign, this section also steps through the variety of different Arcade modes that eventually become available. Some may consider this to be slightly out of sequence, but in all reality, the introduction is probably the most logical location for this to reside. Wrapping up the chapter is a comprehensive analysis of every firearm in the game containing key bits of information such as rate of fire, damage, clip size and caliber. Armed with the introduction’s knowledge, any player would be adequately prepared to pump adversaries so full of lead that they could be used to draw a stick figure.

Next up is what could be considered the meat of this tome, the campaign walkthrough. Each chapter, which just so happens to conveniently correspond with a numbered chapter in the story line, starts out with a brief synopsis of what is happening in the plot and the overarching mission objectives. These first couple of pages are amongst the most stylish and well laid out sections of the entire guide, complete with numerous vibrant screenshots. Unfortunately, what follows doesn’t quite live up to the same level of organization.

In order to tackle sections in a more comprehensive manner, chapters are broken up into what amounts to logical slices of the map. Contained inside these subsections are extremely detailed walkthroughs that demonstrates how obsessively scripted the enemies are. Everything from where enemies will emerge from, what character types they will be and even what weapon loadouts they will have is spelled out explicitly. The tactics necessary to dispatch these cronies are broken down in a matter-of-fact way, that almost takes any surprise out of the game. But if you are using a guide to begin with, what else could you ask for?

Some of the other tidbits of information that can be found in each map segment are lists of every weapon available, as well as the location of all collectables and golden weapon pieces. As is the case with every chapter introduction, there are an incredible abundance of screenshots at the reader’s disposal. The problem is while these shots are pleasing to the eye, probably a third of these images are completely unnecessary. What results is an extremely cluttered layout that is far too busy for the eye to parse all at once. If they were attempting to model the walkthroughs after a graphic novel style, it was a smashing success.  However, when reading for content, this chaos tends to cause more harm than good. Organization criticisms aside, the actual text on the page is an greatly detailed and extremely thorough documentation, but it isn’t done any favors by the constantly shifting layout that feels as if they tried to cram too much on a single page.

Just in case the reader happened to miss the collectibles that were already shown once in the campaign, once the walkthrough is complete, there is a section dedicated to all of the clues and golden gun pieces that were already pointed out in the text. This is a baffling decision considering that in most cases the EXACT SAME image is shown, along with a very similar, if not completely echoed commentary on each item. If this was not information that was already presented earlier in the book, then this section would make complete sense, but when you are just re-cropping the same image and re-wording the same information, it reeks of trying to pad the content.

Wrapping up the guide is a rather brief thirty two pages dedicated to the game’s multiplayer mode. Considering that this is the first time that any kind of multiplayer has appeared in a Max Payne title (other than what was originally slated to be included in the first installment, but was scrapped in order to get it out the door) you might think that the author might have seen the need to fill out this area in more detail. Giving them the benefit of the doubt, this may have been the result of never being able to play multiplayer prior to launch.

What actually is present is the traditional rundown of different game modes, mechanics, and avatar customizations. Bursts, which are essentially the equivalent to “perks” in other popular online shooters, are discussed in a lackluster generic fashion, with no attention being paid to how they can be utilized strategically in battle. Once again following the multiplayer trend of only containing surface level statements that mean relatively nothing, the weapon details also prove to be a fairly useless collection of information that seem uninformed at best. The most damning evidence of the author never playing the multiplayer is the map segment. Here you would think that each stage would be broken down, noting different strategies, strong points or weapon spawn locations. Instead, the reader is treated to a single black-and-white image of each stages floor plan. THAT’S IT! In a day and age where multiplayer is king and can prolong the lifespan of a game indefinitely, this should be a refund-worthy offense. When all that could be mustered was a single screenshot, this shows a blatant disregard for the reader and represents a critical failure in the publication that is inexcusable.

At best, BradyGames’ Max Payne 3 strategy guide is a roller coaster ride of highs and lows. If the reader were to consume the campaign walkthrough as only a document, it could be considered to be an overwhelming success. On the other side of the coin, a cluttered and “screenshot happy” layout undoes any triumph that the text accomplishes. Add in the barely present multiplayer section that is insultingly bare bones, and you have a recipe for a guide that underachieves on virtually every level. If this guide were a debutant that Max had to protect, he would probably just sell her to the enemies for booze money. At least then he could have something useful to consume.

SGR Rating: 2.5/5

Authors: Tim Bogenn and Rick Barba
Publisher: BradyGames
Editions available: Paperback
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Monday Gaming Diary: Reason #4789 Why I Love Strategy Guides – JRPGs

July 16, 2012 By Keri Honea Leave a Comment

Dragon Quest VI

I haven’t playedDragon Quest VIsince E3, which was only about what, a month ago, but in JRPG time, that’s about ten years. I turned it on while at the airport for the return flight and instantly fell into the “uhhhhh, what am I supposed to be doing again?” DQVI has no journal, and while I remembered there was someone you could talk to “in case you ever lose your way,” I could not for the life of me remember who this person was or if they were in the real world or dream world.

My save point doesn’t help, because I saved in a town where I had already saved it from certain doom. So I went there for another reason. Either it had a cheap inn or it was close to a sidequest. Wait, didn’t I unlock the ability to submerge my ship like a submarine? Did I come to this town to explore underwater? Arrrgh, WHY AM I HERE AND WHAT AM I SUPPOSED TO DO NEXT?

Thank you for your existence, strategy guide! Thanks to you and my handy-dandy bookmark, I see that I came to this town for no known reason whatsoever. There is nothing I need anywhere near here, and in order to complete my current sidequest, I need to go somewhere else. Conclusion? I needed a super-cheap inn.

JRPGs are long suckers, and for those that I’m playing for fun and not for my review, I may take days or weeks or even months in between gaming sessions. If I didn’t have the guides, I’d most likely quit the venture or start over. And if I started over, I’d end up back where I was: confused. Considering I really, really like DQVI, this would be a darn shame. Whenever I get around to Dragon Quest IX, I have a feeling I’ll be back in the same boat repeatedly.

The best part of the whole story? When I pulled out my massive DQVI guide from my carry-on bag, guy next me shot me a look of disgust. He commented that the game was not that hard and I didn’t need the guide. I cocked my eyebrow at him and said, “Who said I needed this because the game was hard? I hadn’t played in over a month and I can’t remember what to do next.” He looked surprised, then smiled and said, “Oh yeah, I can relate.” A few minutes later, I heard him say over my earbuds, “Damn! I didn’t know that sidequest was there.”

HA!

Filed Under: Gaming Diary

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