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Call of Duty: Black Ops Strategy Guide Review

June 28, 2011 By Mike Kennon 1 Comment

Call of Duty Black Ops Strategy Guide ReviewIt’s time to strap up and lace your boots; we’re going in and this time it is with the Call of Duty: Black Ops Limited Edition guide! Real soldiers never enter the battlefield without pre-hand knowledge of the layout and intel of the missions details, this guide will help you with both and then some!

I prepared to play through the game again to properly review the guide because it would be unfair for me to expect you to go into battle without properly testing the tools myself! That’s like me telling you “this vest is bulletproof!” without testing it. That’s no fun unless you’re getting hazard pay.

I am going to break this review up into two parts, the single-player and multiplayer. First let’s start with the single-player campaign. I started this game up again on the games hardest difficulty “Veteran,” so I could really test the guide and see how it helps in situations where you need it most. Starting off with the first few pages the guide has general tips on how things work in Call of Duty: Black Ops such as the obvious advice on taking cover as well as descriptions of the different types of weapons.

Going onward with the missions you are greeted with the name and details of the mission as well as a nice top-down 3D view of your starting point and the point you need to get to. The thing I like about this guide is that it tells you what weapons you started with and when you eradicate certain enemies the guide will tell you what weapon they are carrying and if it is worth it to switch out over your current loadout. I also really like how in most situations the guide advises you on the best place to take cover for that wave of enemies and what to look out for. I completed it already on Veteran when the game launched but I found the guide to be helpful for spots I used to have trouble with where now I know exactly how many enemies are coming and what weapons they planned to use on me and where I needed to be. It really helps to know those details, and I am glad they were able to provide them throughout the game!

I had some trouble with one of the stealth missions where I was going for a trophy where you do not get caught but after referring to the guide I was able to get the trophy as well as silently put the enemies to sleep.

Moving on to something some of you might know, I go for on these games are the Trophies. Yes those satisfying little *dings* of accomplishment you get. I am pleased to report this guide will tell you when you are coming up on a Trophy/Achievement and how to go about getting it which gives this guide some cool points from me. When you are going for the Intel Collecting Trophy/Achievement the guide has that same top-down 3D map as you move through the rooms and shows you where the intel is located. This is really handy so you don’t have to worry about looking for a separate or better guide as this one tells you everything you need to know about the Trophies/Achievements and collectibles.

There are some Trophies/Achievements in the game that make you do the mission a certain way (getting into the relay station without being caught, escape the ship with 2:15 left on the timer, guide the squad through an outpost without them getting killed), if you don’t know exactly what you are doing or if you are coming up on it the guide is sure to tell you how to get the Trophy/Achievement prize on the appropriate levels.

The guide also features a comprehensive tips and strategies section for the Zombies mode. I have never been good at the Zombie mode solo but using some of the tips and the maps it provides have made me a better player at it, for example where to turn the power on and rooms and points of interests and where the Mystery Box spawns in which is a box that can randomly give you some very awesome weapons. I found the maps to be quite helpful as to find out where to make my stand during each round.

Now we move on to this franchise’s probably most popular mode: the online section. Looking through the tips it gives you on Perks and Loadouts are always interesting as well as information on every single weapon and attachment. The guide of course also features maps of every level as well as the hot spots in them and tips on every mode and suggested loadouts to use, but the real surprise with this guide is that it comes with an extra bit of help in terms of a foldout “Multiplayer Tactical Recon Stand.” This thing is truly neat; it stands up and lets you flip to the level you are currently playing and it shows you depending on the gametype the objectives you need to get to as well as the player spawns, flag bases, and everything! This was something I personally have not seen before and it really surprised me how much trouble they went through to produce it at such a high quality. This is not just some cheap poster, but a cool and useful tool if you find yourself wanting to know all of the ins and outs of a level while playing it and feel like a pro.

Overall I could not find one thing to complain about (believe me I tried!), so far the two “Collector’s Edition” guides I have reviewed from BradyGames (God of War III and this one) are both top-notch and deserve a place on your “Shelf of Help” (I need to copyright that) where all of your guides go.

*Guide was provided by Keri at StrategyGuideReviews.com, played through on Veteran Difficulty gathering all Intel as well as scooping up any situational single-player trophies that I missed on my initial playthrough.*

Authors: Thom Denick, Phillip Marcus, and the Sea Snipers
Published By: Brady Games
Editions Available: Paperback, Limited Edition
Acquired via Publisher

SGR Grade: 5/5

Filed Under: Strategy Guide Collector's Editions, Strategy Guide Reviews

While I Was on Vacation (I Decided to Give Away a Duke Nukem Guide)

June 28, 2011 By Keri Honea 3 Comments

Hachiko at Shibuya Station

We're with HachikoFrom left to right: Me, Hachiko, My Bestie

I had an incredibly awesome time in Japan. So much so, that if it wasn’t for the fact that I didn’t speak the language beyond polite phrases, I’d want to stay there. We did as much as we could in the two weeks we were there, including two ubergeek trips to Akihabara, where I rounded out my love for Kingdom Hearts and Mass Effect by buying the Japanese versions of these games (and this includes the Final Mixes for KH). We saw Kamakura, Tokyo Tower, the Imperial Gardens, Shinjuku (I found Square Enix!), Shibuya, Akihabara, Meiji Temple, Osaka, Nakano, Hiroshima, Kyoto, and Hakone. We’re already making plans to go back so we can spend more time in Kyoto and try to visit Hokkaido and Fukuoka, the two opposite ends of the country. When that will happen, we don’t know, as we’re quite broke now, and we have plans to see other parts of the world as well.

As you can imagine, we rode trains A LOT, so I packed my 3DS with me everyday and my friend kept her PSP handy. From the long plane ride to the numerous train trips and bullet train trips to gaming downtime every night, I 100%-ed in LEGO Star Wars III and LEGO Pirates of the Caribbean, and I finished Professor Layton and the Unwound Future. I also picked back up Kingdom Hearts 358/2 Days thanks to rediscovering my love for the franchise, and I’ve progressed to Day 321. That would be so nice to finish this game once an for all. I may make that my goal and priority for the summer. Sorry, Dragon Age and Darksiders. I’ll get to you two eventually.

Of course now that I am back, I have a crap ton of guides to look at. I have inFamous 2, Legend of Zelda: Ocarina of Time 3D, and Dungeon Siege III. In addition, I have guide reviews to post for LEGO Pirates, Brink, and Call of Duty: Black Ops. I received guides for Duke Nukem Forever while I was gone. One is going to a reviewer, but the other one is going out to all of you!

What better way to celebrate my return than with a strategy guide giveaway? If you want the strategy guide for Duke Nukem Forever, you have three ways to enter:

  • comment on this blog post;
  • comment on the Facebook fan page post;
  • and reply to me on Twitter.

Winners will be picked by 4:30 pm CST and announced here, on Twitter, and on Facebook. So what are you waiting for? GO GET SOME!

 

Filed Under: This Has Nothing to Do with Strategy Guides!

L.A. Noire Strategy Guide Review

June 10, 2011 By Nicholas Michetti Leave a Comment

LA Noire Strategy Guide ReviewL.A. Noire is a new and different kind of game that combines open-world and adventure game elements, testing the deduction capabilities of gamers as much as their action game skills. For such a game, an exhaustive guide is required and L.A. Noire has quite the official game guide from BradyGames that will make playing a breeze for anyone who might be having trouble. However, the same near-perfection that will help any gamer play through L.A. Noire may also end up telling some gamers a bit too much.

The L.A. Noire Signature Series Guide from BradyGames leaves no stone unturned. Every single process gamers will need to help them solve each and every case is written out as precisely as possible. Every vital piece of evidence is detailed and shown in screenshots when possible. Every interrogation choice is spelled out one hundred percent correctly, down to the details of each response to each question. The guide even details how to approach each chase or action sequence that may occur in a case.

The only problem with the guide isn’t actually a problem, per se; the guide does its job a little too well. Playing L.A. Noire step-by-step with this guide is like playing the game on autopilot. Everything is spelled out in the guide with so much detail that nearly no guesswork is required by the player. Giving this much information is necessary to help a gamer get through whatever part of L.A. Noire that they’re having problems with, but at the same time, the level of information makes playing the game too easy. Admittedly, saying that a guide does its job too well is a rare Catch-22 for strategy guides.

Also, the guide has a few minor inconsistencies. In one case, the availability of a view outside a window (not necessary to solve a case at all) is available after an interrogation, not before. In two cases, evidence marked at C or B are mixed up with each other. The guide also incorrectly lists an event from a character’s past as happening in Sicily, when the game describes the event as happening in Syracuse. Again, the inconsistencies are minor and mostly affect nothing at all, but are a little noticeable in an otherwise perfect guide.

Visually, L.A. Noire‘s official strategy guide is well designed, with easy to find information. The guide has tons of boxes in the form of torn pieces of paper–consistent with the instruction booklet’s design–which list everything that needs to be done. Interrogation sections get their own formatting so that they stand out more. Locations on maps in other guide sections are labeled as close to spot-on as they can be on L.A. Noire‘s enormous map. The guide has high quality screenshots that show exactly what the player should be looking for, down to the faces of persons of interest during interrogations so L.A. Noire players can get a feel for Truth and Doubt or Lie faces.

L.A. Noire‘s guide from BradyGames is of great quality and will help any player of any skill level who wants to play L.A. Noire and beat every case with a five star rating. Using this guide as a companion or as needed instead of following the guide’s advice page-by-page is recommended, as part of the fun of the L.A. Noire experience is solving the cases for yourself. However, anyone challenged by L.A. Noire who just wants to play through the story and not have to worry about messing up a case will find this guide to be exceptionally helpful. BradyGames’ guide is written well, well detailed and the best resource a gamer could have to get to the bottom of each and every case Cole Phelps is assigned.

SGR Rating: 4.5/5

Authors: Tim Bogenn and Rick Barba
Publisher: BradyGames
Editions Available: Paperback
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Strategy Guide Giveaway: inFamous 2

June 5, 2011 By Keri Honea 7 Comments

As I sit here in the E3 Media Center, I’m thinking of what I can do strategy guide-wise for all of you while I play out here. So how does a strategy guide giveaway sound for inFamous 2?

Comment here or on Facebook for a chance to enter! Commenting in both places will count as two entries!

Drawing will be on Thursday, June 9th.

inFamous 2 strategy guide

Filed Under: Strategy Guide General

In My Mailbox: the Strategy Guide Motherload

May 19, 2011 By Keri Honea 2 Comments

Am I showing off in this post? Most definitely. I love getting things in the mail, no matter if I purchased them or not, and I was overwhelmed at the sheer number of high quality books that came in this week’s deliveries.

Strategy Guides received 5/18

I haven’t decided which I’m keeping, which are going out for review, and which will take part in a fantastic new giveaway. A few have been decided, but not all. I wish I could play everything, but alas, my clone machine still isn’t up to snuff.

See anything you like? 😀

Filed Under: Unboxing Strategy Guides

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