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Collector’s Edition Strategy Guide Analysis: Kingdom Hearts 2

August 17, 2010 By Keri Honea Leave a Comment

Kingdom Hearts 2 Collector's Edition Strategy GuideWhen Kingdom Hearts 2 released in 2005, the guides – both regular and Collector’s Editions – were a HOT commodity. The first guide was so fantastic that everyone naturally assumed this guide would be just as great. As seen from my Kingdom Hearts 2 Strategy Guide review, this was not the case. However, the Collector’s Edition of this guide was the biggest rip-off of the whole ordeal.

For starters, the Kingdom Hearts 2 Collector’s Edition Strategy Guide did not even sport a hardback cover that most CE guides feature. Don’t get me wrong; the artwork on the cover as shown on the right was downright beautiful, but it was on a thin board cover sleeve, similar to what you would see with some DVD sleeves. The reason for the sleeve was that it contained two books inside: the strategy guide and Jiminy’s Journal.

The strategy guide within the CE had four different covers, each displaying one of Sora’s Drive Forms. This was smart on BradyGames’ part, because fans CLAMORED to collect all four of these Collector’s Editions. (When in doubt, always tap into the collector mentality.) It’s just a shame, though, that the other bonus included with the CE was not as fun and wasn’t all that practical either.

The bonus book, Jiminy’s Journal, listed everything Sora has to complete in this sadistic journal, what Jiminy’s minimum requirements are, and space for the user to fill out his or her times/scores for the mini-games. The first two elements are already in the strategy guide, so all usefulness of the Journal has already been included in the cheaper version. Maybe some fans will like to record their scores in the book, but what’s the point when the game already records them for you? Now if the Journal offered tips for meeting Jiminy’s insane demands, then I would take back calling it useless.

But as it stands, this bonus is useless, which effectively renders the rest of the Collector’s Edition as nothing but a prettier version of the regular strategy guide. I pity all who fell for this trap, including myself.

Filed Under: Strategy Guide Collector's Editions

New strategy guides: Castlevania SOTN and Transformers War for Cybertron

July 20, 2010 By Keri Honea Leave a Comment

Castlevania: Symphony of the Night and Transformers War for Cybertron strategy guidesI picked up one of these guides at the store and the other one arrived in the mail from an eBay seller. Can you guess which is which?

I’m actually quite pleased with the condition of the Castlevania guide. The only damage it has is what you see on the front cover. The first thing I did after examining the damage (and leaving positive feedback on eBay) was check and see everything I missed in the very beginning. I missed so much, I’m seriously thinking of starting over from scratch. I missed a major weapon, I now know how to reach certain areas I couldn’t figure out earlier, and I missed equipment and what I’m sure are important items. No wonder I had such a hard time with the first boss.

Okay, thinking over. I’m going to start over. Then I can hear about man being “a miserable pile of secrets” again.

The second guide was totally a spur of the moment purchase. I received $35 in gift certificates from Best Buy, and since I had errands to do in a Best Buy vicinity, I figured it wouldn’t hurt to stop on in and pick up something that ISN’T on my Amazon wishlist. My birthday is Saturday, so I don’t want to accidentally spoil a possible gift. It hit me that Transformers War for Cybertron released last month, and the trailer had me laughing so hard I knew I would own it eventually. I took the very last copy Best Buy had of both the game and the guide, the latter of which I had to dig for in their shoddy organization for guides. I found it tucked between a NIER guide and a guide for Spirit Tracks, so I assume someone tucked it back there for later. Too bad, sucker! MINE MINE MINE!!

I have no idea when I’m going to get to this game, but I’m just so happy to have it. And the guide. I’ve got the touch…I’ve got the powwwwwwer!

Filed Under: Late to the Party

NIER Strategy Guide review by Doug Walsh and Joe Epstein

May 22, 2010 By Keri Honea Leave a Comment

NIER Strategy Guide by Bradygames Strategy Guide Review Policy:

My goal for these strategy guide reviews is not to discuss whether one needs the guide to complete the game. Every gamer has different strengths and skills, and one may need every bit of a guide, another may need to look up information for quick assistance once, and another may laugh at the idea of ever using a guide, even the online freebies. My goal is to determine whether the guide is 1) helpful in the first place, 2) does it encompass gamers who need hand-holding as well as those who need a quick reference and 3) how much information does it really have.

Review:

NIER is pretty much a game about killing things, something Nier himself says numerous times. It’s mindless hack-and-slash most of the time; so much so that level grinding is not required. Doing as many sidequests as possible helps your stats for sure and gives you rather nice weapons, but Nier will get extremely powerful (or as the guide says, fiendishly powerful) on his own. As such, the guide doesn’t have that much to offer in terms of walkthroughs – which is fine because no one will really need them – so the authors, Doug Walsh and Joe Epstein, structured the guide to help players get the most Achievements/Trophies as possible. A large handful of the Achievements are focused on defeating the end bosses within a specific time limit, and one Achievement is strictly for beating the entire game in less than 15 hours. In other words, Walsh and Epstein focused on producing the quickest strategies possible.

For example, the sidequests slowly unlock throughout the game, and several unlock at times when you really can’t do anything about them at the moment because either the location hasn’t opened up or the person you need to talk to isn’t available at the time. The guide’s sidequest section is quick to point out when is the best time to take on each sidequest so Nier can do it immediately and not waste time. If he’s asked to go pick up some crystal, the guide will tell you not to travel to that person to activate the sidequest until Nier has access to the markets in Facade, where he can buy crystal instead of trying to hopefully gather it somewhere in the field.

There are also giant appendices in the back of the guide that provide stats, tips, and the fastest methods to become a fishing master or grow a green thumb. I did not try to grow the legendary Lunar Tear or cross-pollinate to create pink moonflower seeds, but I am sure if I followed the guide’s steps and tricks to speed up time, I would have had little difficulty (I still would have thought the process was a complete waste of time, but that’s a story for another day).

However, I did have a few difficulties with the guide, which is why it received a 4 instead of a perfect 5.

The first one was with a map of the Junk Heap in Part Two. The elevator was marked incorrectly on the guide map, and I was backtracking all over the place trying to find it. I became convinced that I was trapped in this section, because obviously, there was no way out. The one good that came of it was all the experience I received from smashing robots and all of the items I collected (I found enough broken antennas to build my own city). An inaccurately marked map is a rookie mistake, and it never should have happened, no matter that it didn’t get me killed or eternally lost.

I also had issues with two of the sidequests, and both were in Part Two. The quest “Contract for a Contractor” required Nier to pick up a few items that could only be found in the B2 level of the Junk Heap, but the guide never once said that Nier couldn’t reach that area until a certain point of the game when he acquires access to that floor. Yet again, I was running all over the place, trying to figure out where this mystery elevator was that could take me to B2. The second quest, “The Pride of  a Lover” needed some fluorite from the Barren Temple in the desert. The guide told me exactly where to go to find it and even provided a screenshot of the location, but after combing the room for far longer than I should have, it became apparent that the fluorite doesn’t appear in the same place in the Temple each time you play. I found it on a completely different floor than the guide suggested. I really can’t fault the writers for this, because they would not have known or even thought to have check that the fluorite was always there.

The fact that all these problems stem from Part 2 makes me think that the writers or even the publisher got a little rushed toward the end. Even though these problems did not ruin my experience with the guide or the game, it is the little things that keep the NIER Strategy Guide from perfection.

Filed Under: Strategy Guide Reviews

Nier is Here! (yes, that was intentional)

April 28, 2010 By Keri Honea Leave a Comment

I always get so excited when packages come, especially when they’re books, games or related to games. When it comes to strategy guides, it’s such a delightful combination for me.

Buying the strategy guide for Nier was not originally planned, so I honestly have no idea what to expect from the game. I’ve watched no clips, read no previews or reviews, so I’m going into this totally unprepared. Of course when my new shiny guide arrived today, I couldn’t help but flip through it and glance at the images and the walkthrough headings. I definitely couldn’t have predicted what this game is about, and I still may not know from the little I saw in the guide. It does seem to be non-generic, of which I’m glad, because when I first saw the hero with a giant sword, my first thought was, “Wow, typical Square hero. Yay.” However, if the screenshots in the guide are tell-tale at all, the graphics look to be of last-gen quality. That’s a little disappointing.

The guide, however, should be excellent. If you look at the cover’s bottom right corner, you will see that both Doug Walsh and Joe Epstein wrote this guide. Neither has failed me thus far in terms of guides (damn Costly Punch from Crisis Core aside), so I’m fairly confident this guide will be just as fabulous.

I can’t wait to delve into this adventure and finally give my poor Xbox 360 some love. It’s been neglected for so long, but the dust will be brushed off it soon enough, and then it will never turn off since Bayonetta, Darksiders, and Mass Effect are next on the list. My director told me that my review copy of the game is on its way, so everyone should see me on Xbox LIVE quite often very soon.

Filed Under: This Has Nothing to Do with Strategy Guides!

Final Fantasy III Strategy Guides: FuturePress v. BradyGames

April 21, 2010 By Keri Honea Leave a Comment

Final Fantasy III strategy guides - FuturePress vs. BradyGamesAs much as I would love to see two books actually fight, we’ll have to use our imaginations and carry the fight with my words. Why my words? Because I’m the one writing this.

Obviously, I scored one guide higher than the other, so it’s quite obvious which one wins this fight. *coughFUTUREPRESScough* But allow me to delve into why you should consider FuturePress’s guide over the BradyGames guide, even though the latter is very good.

Sidequests

Both guides include walkthroughs for the various sidequests, so that wasn’t the issue. However, the FP guide has all of the sidequests interspersed throughout the main quest walkthrough, so there’s no real chance of the player missing a sidequest. BG’s guide has all of the sidequests in the back, so not only is there a possibility of missing a quest, but there’s the added aggravation of constantly flipping back and forth between the main walkthroughs and the side walkthroughs. Since so many areas require additional leveling up outside of what you can achieve by burning through the main quest, it makes more sense to intermingle the sidequests so players can level grind with a sidequest instead of well, level grinding.

Job Guidance

As I said in my review, BG’s guide takes a very hands off approach in guiding the player, especially when it comes to job choices. The game is set up so players can customize their party to how they prefer to fight, so that’s all well and good, but there are rarely suggestions for what one should do with certain jobs when fighting bosses or navigating a dungeon. The FP guide lists every available job at the beginning of the area and suggestions for how to use that job to its fullest. The writers still didn’t tell you how to play, but they at least told you what you were dealing with and what abilities or items your character should have.

The Extras

In the back of FP’s guide, right before the bestiary and countless item lists, is a section dedicated to hints and tips. It provides damage calculations, how to cause 9999 damage at level 99 every time, and how to get the most out of the NPCs. It also contains walkthroughs for the Mognet sidequests, which are only available if you have a friend also playing the game on his or her DS. BG’s guide does touch on the Mognet, albeit not in great detail. It also does not offer additional tips outside of the end-game job information in the beginning.

In the end, it really all depends on what the user personally wants from a guide. If they want the bare essentials, then BradyGames has the guide for them. The completionists though, will be far happier with the guide from FuturePress.

Filed Under: Strategy Guide Reviews

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