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Grand Theft Auto V Remastered Strategy Guide Review

February 6, 2015 By Chris Nitz Leave a Comment

Grand Theft Auto V strategy guide reviewThe Grand Theft Auto series has grown so much from its humble beginnings on the PS1. The latest installment in this franchise brought on three cast members and a wealth of side activities. It’s no wonder that the new, remastered guide for the new generation of consoles from BradyGames is so big. There is just a lot to do in this game.

The Grand Theft Auto V Remastered strategy guide starts with the basics of the game. This is a good place to do some reading as it does breakdown how the three protagonists differ from one another. This is also where there is a hefty amount of text on how things like wanted levels work, how to get around the city, and all the achievements in the game. Be prepared with a bookmark as this is also where the all-important map of the island is found.

Following the basics is a listing of every vehicle in the game. Anyone that wants to know how a particular garbage truck compares to that random semi, this is that section. Each vehicle, boat, and plane has a small bar chart detailing the speed, braking, acceleration, and traction. Boats and planes have their cost attached to them, and various car mods are listed for each car that is capable of being tuned.

Gotta love a great map!

Gotta love a great map!

With the basics out of the way, it is onto the meat of the game. The main story missions are broken into their own section. Following this is the Strangers and Freaks missions, and then all the hobbies and pastimes get their own section. I lumped these three sections together as they all follow the same basic formula. Missions are broken down into a step-by-step process. Maps display pertinent information, and there are a few screenshots to help players make sure they are on the right path as they work towards the end of the game.

Random events are a bit less detailed than missions. Each event has location, what characters can participate in the event, rewards, and any additional nuances clearly displayed in a banner. There is then a small blurb about how the event plays out and what happens should one choice be made over another. It is recommended to read about the event before tackling it, as things in this game can escalate rather quickly.

Hobbies and events is pretty much a blending of missions and random events. What makes this section fairly useful are the maps. Races are much easier thanks to the route being clearly displayed. The various challenges, such as guns, have blurbs on how they work and how to make the challenge a bit easier. For anyone that wants to live the life of a taxi driver, this is your roadmap to making millions. Well, maybe not millions, but a few bucks at least.

The miscellaneous section is where completionists will spend a hefty amount of time. This is where all the hidden packages, monkeys, submarine pieces, and other collectables are found. Each set of collectables comes with a map with locations clearly marked, and there are screenshots to further aid in finding those pesky monkey statues. This is probably one of the more useful sections of the guide.

The strategy guide wraps up with GTA: Online. This is a good starting point for what new players can expect from the online game. This is also where the creator mode gets some attention. Anyone looking to design their own races or deathmatch arenas, this is the section to study. Anyone that is porting their character from the PS3/360 version of GTA: Online will probably find little need to even browse this chapter.

While this strategy guide is thick and contains a lot of info, it is plagued with issues. Navigation is a royal pain. I was constantly flipping around the guide trying to find that one mission or info on that one car. I had so many bookmarks scattered about just so I could find my way around. Things such as placing a breakdown of weapons randomly into the middle of player basics just breaks the flow of the guide. These things are better left at the end of the section, opposed to shoving it between how stealth and wanted levels work.

Oh "tips", you're so brilliant.

Oh “tips”, you’re so brilliant.

The issues continue into all the missions and activities. I found there is barely enough info given to get players through any particular task. However, there is never an explanation of why a player might want Trevor over Franklin for a task. The little tips that are highlighted are often useless nuggets such as you build strength by playing sports or punching people. There were plenty of times I was left wanting more information, and had to turn to the Internet for that guidance I was seeking.

Outside of some basics of how GTA: Online works, and the creator mode, there is no meat here either. Some breakdown of the basic races and jobs would have been killer here. I understand that things will change as patches come along, but not including these basics just feels so lazy. Getting that online character situated into a living space and acquiring a car is but a fraction of what happens in this game mode.

The Grand Theft Auto V Remastered strategy guide is a hard guide to judge. On one hand, there is a healthy amount of information in here. It does its job and got me through the game and crazy amount of side content. On the other hand, navigating this guide was almost as challenging as the game. The lackluster GTA: Online section could have been so much better and useful. The fact that what content that is included is so bland is also a turn off. By the time I finished it, I was left wanting more substance and less filler. The best thing you can do before snagging this is to find it in a store, flip through it, and decide from there if it is worth your investment.

SGR Rating 3/5

Authors: Tim Bogenn, Rick Barba
Publisher: BradyGames
Editions Available: Paperback
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Skylanders Trap Team Strategy Guide Review

December 23, 2014 By Keri Honea 4 Comments

Skylanders Trap Team strategy guide reviewAs much as I love little toys, it’s amazing I never got into Skylanders before. It’s all thanks to my eldest son and his wish for Skylanders SWAP Force for his birthday that I saw the genius behind the games. Yes, they’re for little kids, but like the LEGO games, there are plenty of ways to make it “worthy” for adults too. The difficulty can be hiked up as far as you want it, and if you seek out all of the collectibles, something most kids won’t have desire to do, or even more hardcore, go after 3-star ratings for each level, there’s more than enough to keep adults on their toes with this game. In fact, these last few reasons are the best reasons for a Skylanders Trap Team strategy guide. If you want to get those 3-star ratings, trap all the villains the first run-through, efficiently complete the villain side quests, and find all of those collectibles, this strategy guide is nearly essential. I say nearly because to no fault of BradyGames, they don’t tell players how to unlock certain gates because at the time, they literally could not.

Perhaps I should explain that first before I get into the rest of the strategy guide.

Skylanders Trap Team strategy guide

It’s a mystery hat behind a mystery gate…

As is part of the Skylanders’ schtick, each level has a few areas that can only be unlocked using specific Skylanders with certain elemental powers. There are Fire, Air, Magic, Undead, Life, etc. and etc. gates all throughout the game. In Trap Team, there are some gates marked with a lovely question mark, and not only does the game tell you that this gate requires an unknown element, but the strategy guide never once says how these gates can be unlocked. Just recently, Activision released two new packs of toys for Light and Dark elements, so now, nearly two months post release, players can finally unlock all of those gates and snag the last few collectibles and stars. I have a hard time believing that BradyGames knowingly refused to put in that information, that Trap Team toys of new elements would release at a later date. I believe that they knew how to unlock these gates, especially since the appendices explain what is behind each gate, but they were not allowed to explain. At least, that is what I hope.

Everything else with the strategy guide is rather spot on, if not a little padded. They presented tables for each of the Skylanders toys that had previously released, which showed each series they came from, which game, and their elemental powers. Then they dedicated a full page presentation to each of the new Skylanders for Trap Team. Sure, it’s nice to see a breakdown of each of the toys’ powers, which could possibly influence which toys to purchase first, but it also could have been easily displayed in a table for each element. They did the same for every trappable villain as well, so most of the strategy guide is dedicated to Skylander and villains, about over one-third of all the pages.

Skylanders Trap Team strategy guide

Prep is key!

The walkthrough portions contain maps of the areas with most of the collectibles (except those behind gates) and the gates pinpointed within. Each level also instructs the player which trapped villains they should bring to the area to complete the villain side quests. All of the gates except for those requiring the unknown elements are also detailed, including how to snag every hidden collectible. Too many are rather tricky, and I know I would have overlooked a couple without the strategy guide pointing them out.

One thing I do wish the strategy guide contained in the walkthrough was little call-out boxes for the Achievements/Trophies. Certain levels have random tasks one must complete to get that Achievement or Trophy, and they aren’t all that obvious. For example, chapter 3 has a special Trophy for smashing four stone Chompy statues. There are Chompy statues all over the creation, and it appears impossible to smash one of them, let alone four of them. A little explanation saying, “Hey, there’s a special Achievement/Trophy in this area to do this, and it’s best accomplished doing this.” I might have overlooked this if tips were given in the appendices, but they were not.

The back sections, before the appendices, are crucial for those who want to find all of the collectibles scattered hither and yon about the Skylands Academy that constantly grows throughout the story. Also, there are vital survival tips for Kaos and Arena modes, both of which must be ventured into for Achievements and Trophies as well as fun. It’s all part of that added difficulty for seasoned players thing I was telling you about. The Skylanders Trap Team strategy guide just helps alleviate some of the frustration and makes running through it a bit more efficient.

There’s a lot of worthy information packed into the Skylanders Trap Team strategy guide, but is it exactly a necessity for the game? No, not really. It’s more of a nice companion for Skylanders fans, a nice way to carve your shopping list for future toys and nice little pieces of prep advice to efficiently run through the levels.

SGR Rating: 3.5/5

Authors: Howard Grossman and Ken Schmidt
Publisher: BradyGames
Editions Available: Paperback and Collector’s Edition
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Borderlands: The Pre-Sequel Strategy Guide Review

November 11, 2014 By Brad Hilderbrand Leave a Comment

Borderlands: The Pre-Sequel Strategy Guide ReviewI do not envy the folks who were tasked with writing the Borderlands: The Pre-Sequel strategy guide. The Borderlands franchise has always been one with sprawling maps, countless enemies, and so many weapon variants that it boggles the mind. Anyone who has agonized over swapping out a gun that deals more base damage over one that fires corrosive bullets knows exactly the pain I’m talking about. With new characters, new powers, and a whole new world to explore (with reduced gravity!) the BradyGames crew does an admirable job delivering a comprehensive, informative guide that serves as a vital companion to the experience.

What originally struck me as funny when thumbing through the guide is that the main story walkthrough is actually a fairly minor section. Don’t get it wrong, the guide does a fine job of walking you through the main story missions and letting you know how to effectively get around Pandora’s moon of Elpis, it’s just that in the grand scheme of the game the primary missions are but a small piece of the overall experience. Still, the guide dutifully takes you from point-to-point in your adventure, complete with extensive maps and helpful screenshots to guide you to those hard-to-find locales.

In a brilliant bit of foresight, the strategy guide also has special callouts at the end of each relevant story mission to let you know which side quests have unlocked. Borderlands titles have always been mostly about losing yourself for dozens of hours completing secondary and tertiary mission’s for the world’s eccentric (and mildly insane) citizenry, and it’s truly helpful to know when and where you can pick up new missions as they become available. Sometimes, the guide even points out that a mission may be unlocked, but it’s more beneficial to wait a bit before starting it because you’ll be in the same area later on doing another task. Having a comprehensive strategy for conquering the chaos of these bonus missions is potentially the guide’s greatest strength.

In addition to the step-by-step mission guides there’s also an exhaustive beastiary, a full breakdown of Achievements/Trophies and Badass Challenges, as well as a great primer for new players and a few handy tips on new mechanics for franchise vets. One of my favorite touches is the recommended builds for both solo play and co-op for each of the main characters, as well as a great analysis of the strengths and weaknesses of each skill tree. In previous Borderlands games I always felt like I was flying blind as I built up my character, so it’s great to have a template from which to build.

Some players may be a bit sad to hear that the weapons breakdown is fairly straightforward, merely laying out the different manufacturers and their weapons’ unique qualities. You won’t find an exhaustive list of every possible weapon in the game, but to ask for such a thing is foolhardy anyway. Since weapon/loot drops are random and there are countless possible combinations it would be impractical (if not impossible) to try and list them all. What is offered is perfectly sufficient, and the guide will call out specific weapons that are either granted as part of a mission or as a reward for completing a quest.

I’ll admit that when I first picked up the guide for Borderlands: The Pre-Sequel I had no idea how anyone could possibly explain this incredibly huge, complex game in a way that made sense. I was very happy to find that not only can it be done, but done in such a way that feels effortless. Every time I boot up the game I’ve got the guide at my side, not because I have to for the purposes of a review, but because I want it at my fingertips to help me beat every baddie and uncover every secret. I can’t imagine higher praise than that.

SGR Rating: 5/5

Author: Rick Barba and Michael Lummis
Publisher: BradyGames
Editions available: Paperback
Acquire via publisher

Filed Under: Strategy Guide Reviews

Ultra Street Fighter IV Strategy Guide Review

September 16, 2014 By Chris Nitz 4 Comments

Ultra Street Fighter IV strategy guide reviewOh Ultra Street Fighter IV, you are such a guilty pleasure. Not only do I love to play you, but I also watch you religiously when you show up on the Team Spooky Twitch.TV channel. I love your improvements, yet I hate my weak skillz. Even BradyGames can’t help improve my noob level reaction times.

That’s right, I’m back with another fighting game strategy guide review. The funny thing about this one is that BradyGames went full on beast mode and called this the Official Bible for USFIV. I took this as a challenge and put that title to the test.

The Ultra Street Fighter IV strategy guide gets right to the point. It starts with 35-pages of terminology. If you have no idea what chip damage, FADC, frames, fishing, or shenanigans are, this section is for you. Even if you know a fair amount of the lingo behind this game, browse through it as there might be terms you’ve heard but didn’t know how they translated to the game. This section is especially useful if you watch Ultra Street Fighter IV streams. Reading this section is something you can easily do while drinking coffee or chowing down on lunch.

Love that data!

Love that data!

Once the glossary ends, it dives right into the characters. Each character begins with a small chart giving vitals such as life, jump distance, and various ratings. It also contains images of the character standing, crouching, jumping, and costumes available. The meat of the section then kicks in with an impressive breakdown of moves. Pictures and data regarding hits, block levels, startup, and more are nicely laid out.

The guide goes into great detail when it comes to throws, unique attacks, special moves, and ultra/super moves. If you ever wondered how to block an attack or frame cancel a move and punish your opponent, this guide has you covered. Rounding off the characters is a pro/con list followed by a bit of advice on how to play them in the close/mid/long ranges. The last bits of details are the common combo strings and how they work.

What I loved the most about the character breakdowns is that the characters, say Dhalsim, which have been through several revisions, the guide details the revisions from game to game. So in this example, Dhalsim had a hefty amount of tuning between Street Fighter IV and Super Street Fighter IV. These details even include the changes Arcade Edition received with the 2012 Update. This is extremely helpful as USFIV now lets you choose which edition of the game your character will fight at. Yes, this means vanilla Sagat can now take on AE Bison. I so dug that the authors took the time to put this in here.

That is pretty much the whole guide. I decided I would try something new with this review as well. Summer Jam happened not too long ago, and I was curious how this guide would hold up as a supplement to my stream watching. When the players picked their characters, I’d pick one and go to that character in the guide. I must say, the guide and all of its glorious info made for a much deeper appreciation of what the pros were doing and just how much understanding of the game they have. I will most likely do this again as it made for a great stream watching experience.

So much reading. So much goodness.

So much reading. So much goodness.

I chuckled when I first saw that BradyGames had the cojones to put the word “Bible” on the cover. Well, they certainly produced a guide worthy of the title. The amount of data this guide has might not help your reaction times, but it will most definitely give you a greater understanding of how to operate your beloved characters while aiding you to finally figure out how to beat those characters you are weak against.

I highly recommend this guide. I’d also recommend snagging the frame data app as while the guide can help with combos and the like, it cannot be updated with patches. The app and the guide are a must for any Ultra Street Fighter IV fan.

SGR Rating 4.5/5

Authors: Joe Epstein, Adam Deats, Arthur Williams, Long “ShadyK” Tran, Duncan Tonningsen
Publisher: BradyGames
Editions Available: Paperback
Acquired via Publisher

Filed Under: Strategy Guide Reviews

The Last of Us: Remastered Strategy Guide Review

August 14, 2014 By Brad Hilderbrand Leave a Comment

The Last of Us: Remastered strategy guide reviewWith the rerelease of The Last of Us on the PS4, the folks at BradyGames are in an interesting position. On the one hand, the base game is fundamentally the same, so how do you create a strategy guide that players will find useful? If someone already has the guide for the PS3 version of the title, is there value in picking up the new version for The Last of Us: Remastered?  Unfortunately, just like in the post-infection landscape Joel and Ellie find themselves roaming, there are no easy answers.

The Last of Us: Remastered strategy guide starts off with some basic gameplay info and survival tips, which makes it invaluable for newcomers but less so for returning vets. The section covers important gameplay elements like scavenging parts and items for weapon upgrades and crafting, as well as a breakdown of the various enemy types and the weapons you’ll be using to stay alive. If this is your first foray outside the Quarantine Zone then this section is chock full of important intel. However, for those who have braved the infected-strewn landscape before there’s nothing really important to see here. The only thing which seasoned players might reference are the tables laying out how much it costs to upgrade the various weapons in various ways so they can easily plan which improvements they want to go for first or if they need to save up for a while to get a critical upgrade for a favored gun.

The guide then transitions into the single-player walkthrough, providing not only general navigation info, but also combat tips and collectible locations. What’s nice about the layout is that each section and set piece is given its own map and walkthrough, so you won’t have to flip back several pages in order to find critical info. What’s less impressive is that sometimes the info is ordered strangely, and missable collectibles and moments aren’t mentioned until after you’ve already passed them.

For instance, in order to get the “That’s All I’ve Got” trophy you have to listen to all of Ellie’s jokes, which only trigger in specific situations. The first of these comes as you get ready to transition from one part of a map to another, right before you climb over an obstacle. The strategy guide will tell you to go ahead and move to the next part of the map, but immediately after will mention that you need to stand in a specific, now inaccessible, area to get Ellie to tell her joke. At this point you’ve already missed your opportunity, and have to reload an earlier save (if you thought to create a manual save at a seemingly arbitrary point) or, much worse and more likely, restart the entire chapter in order to get the event to trigger. Frustratingly, this isn’t the only time in the game when something like this happens, and I found myself missing key collectibles and items because I didn’t read ahead, which you shouldn’t be expected to do in a step-by-step guide.

I also found the combat tips rather hit-or-miss, as the guide is useful when dealing with 2-3 foes, but often falls apart when facing larger groups. The guide assumes you’re favoring a stealthy strategy, which is good considering the relative scarcity of ammo. While you often get specific info on how to eliminate the first couple foes in a group, info on taking out the rest can be vague and unhelpful.

An example, early in the game Joel finds himself in an office building facing a large infected presence, including your first run-in with a very dangerous Clicker. Seeing as it’s early in the game you have little in the way of ammo and no character upgrades, and I’ve always found it to be one of the more challenging battles consider Clickers can kill you instantly if they manage to grab you. The strategy guide provides solid advice on taking out one enemy without being seen, as well as choking out a second. After that though you’re simply told to find some way to finish off the two remaining lesser infected before attacking the Clicker. The thing is, the last 3 enemies are grouped together, and it’s nearly impossible to lure one of them away without also alerting the others. Every time I played this section, even with the guide at hand, the encounter ended with me frantically sprinting around the floor trying to get enough space to reload my gun and shoot the now-alerted foes as they gave pursuit. Similar scenarios played out in other tense situations, and every time I left the fight injured, low on ammo and frustrated by a lack of specific instruction.

One upside to the single-player portion of the guide is that it includes all the DLC missions (which come packed in with the Remastered edition), so you have a full rundown of how to survive the bonus content as well. These stages get the same treatment as the primary single-player campaign, so there are plenty of maps and item callouts. Again, there are shortcomings here. Some enemy encounter strategies are frustratingly vague, and you may once again miss optional collectibles or moments because the guide doesn’t mention them until you’ve moved on.

While the single-player portion of the guide can be spotty, it shines when it comes to the multiplayer. The Factions mode provides a unique twist on traditional competitive multiplayer, and the guide does a great job explaining how it works, its objectives and the events that come up as you play. Factions can be a fairly dense mode and if you don’t understand the metagame you may find yourself winning battles but losing the war. If you’re following the guide though you should be able to cook up a solid strategy to keep your allies alive and survive long enough to “win” the mode.

Accompanying the great overall info is a full breakdown of all the maps and what strategies are most likely to be effective. It’s easily to quickly reference the guide with the map you’re about to play and then tweak your loadout into something that best suits the environment. You’re also given numerous weapon and perk combinations to fit various gameplay styles, so you should be able to find the optimal loadout for whatever class of character you prefer.

As great as The Last of Us: Remastered is, the guide can’t live up to the lofty bar the game itself has set. While the multiplayer portion is exceptionally helpful, the single-player sections are unimpressive. Also, this is a very bare-bones book, with no additional artwork, developer interviews or added content beyond walkthroughs and strategies. While you can debate the usefulness of such things in a book that is first and foremost supposed to be about helping you beat a game, considering this is a title that’s already been released once – and that a large portion of the userbase has already played – you need something more to hook people’s attention. Even some general tips on how to take a great screenshot in Photo Mode would have been worthwhile.

The Last of Us: Remastered strategy guide serves its intended purpose, but doesn’t really find a way to shine. It’s that coworker at the office who does enough to not get fired and be generally reliable, but never sticks their neck out and tries something noteworthy or unique. You may find the guide useful for a few particularly tricky encounters or nabbing all the extra loot, but it’s not one you’ll proudly display on your shelf.

SGR Rating: 3/5

Author: Michael Owen
Publisher: BradyGames
Editions available: Paperback
Acquired via publisher

Filed Under: Strategy Guide Reviews

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