• Home
  • About Us
  • Podcast
  • Strategy Guide Wit
  • Contact

Strategy Guide Reviews

A Strategy Guide for your Strategy Guides

  • Reviews
    • Strategy Guide Reviews
    • Video Game Reviews
    • Mini-Reviews
  • Features
    • Interviews
  • News
  • Unboxing Strategy Guides
  • Columns
    • Gaming Diary
    • Corner of Randomness
  • Videos

Final Fantasy X/X-2 HD Strategy Guide Giveaway

March 18, 2014 By Keri Honea Leave a Comment

FFX/X-2 HD strategy guideSince Square Enix is releasing a brand new HD remaster for Final Fantasy X and Final Fantasy X-2, BradyGames decided to publish a brand new strategy guide for the occasion instead of bring out the original strategy guides from a vault. I assume there’s a vault.

I also assume that you can use your original strategy guides if you have them, as this is just a visual remaster, not a remix like the Kingdom Hearts games. But if you want the latest and greatest or just like new and shiny books, here’s how you can win one from BradyGames.

My original idea was to have contestants submit a short video of them mimicking the awkward laugh scene from FFX. You know exactly what I’m talking about. But the more I thought about it, the more I realized no one would submit anything. Hell, I wouldn’t submit anything for that type of contest. So here’s something a little more palatable.

This will be available to both Twitter and Facebook fans. If you follow us in both venues, then hey, you can enter twice. Once again, it’s US contestants only.

Twitter Rules

  • Follow @strategyreviews on Twitter.
  • Tweet to @strategyreviews which FFX game you’re most excited to play again or play for the first time, FFX or FFX-2. Your tweet must include the hashtag #FreeGuideFriday.
  • All entries must be in by Friday, March 21st, at noon. I will randomly pick a winner at that time.

Facebook Rules

  • Write a comment to the Facebook post announcing this contest that says which FFX game you’re most excited to play again or play for the first time, FFX or FFX-2.
  • Be sure to use the #FreeGuideFriday hashtag.
  • All entries must be in by Friday, March 21st, at noon. I will randomly pick a winner at that time.

You think you got it? Let the entries for this strategy guide commence!

Filed Under: Free Guide Friday

One-a-Wednesday: From the Strategy Guide Archive–Castlevania Symphony of the Night Official Guide

March 12, 2014 By Keri Honea 1 Comment

My copy of the Castlevania: Symphony of the Night strategy guide is in terrible, terrible shape. Sadly, it came this way when I bought it from a seller on Amazon a few years ago.

I completely missed the PlayStation One era of video games, so that means I never played this beloved Castlevania game. About 3-4 years ago, Matt Green of PresstheButtons.com challenged me to a few of his favorite games, and I reciprocated. We only completed one challenge each, but one of the challenges to me was to play Symphony of the Night. After I bought it from the PSN, naturally my next step was to find a copy of the strategy guide. I knew there had to be one.

I only got to the first boss and I determined the game really wasn’t for me. I’d like to try again some day, and at least I have the guide to hold my hand.

Filed Under: Strategy Guide Cover of the Week

One-a-Wednesday: Baten Kaitos Official Strategy Guide

March 5, 2014 By Keri Honea Leave a Comment

So this one isn’t so old, but technically it’s from three Nintendo generations ago. Baten Kaitos was a rare JRPG for the GameCube, a console that barely had a handful.

Baten Kaitos had a really interesting premise and a fun twist on using cards to dictate your combat strategy, but it’s another I never finished. I think I got to the second disc when I realized I couldn’t take the card system any longer. I have a feeling it had something to do with my milk cards going sour yet again.

Filed Under: Strategy Guide Cover of the Week

Borderlands 2 Game of the Year Strategy Guide Review

February 14, 2014 By Chris Nitz 3 Comments

Borderlands 2 game of the year strategy guide reviewOh Pandora, how I love you and yet how your inhabitants hate me so. Yup, it’s time to dive back into the world of Borderlands 2 thanks to the Game of the Year edition and its corresponding strategy guide from BradyGames. Thankfully, I have wanted to check out the new classes and see how they handle the madness that is CL4P-TP

If this is your first foray into the world of Pandora, spend some time with the basics and class portion of the strategy guide. There is so much info crammed into here that it will make life on this crazy world that much easier. Those who have already tread through the world once, the class portion gives some nice details on the two DLC characters that is worth a look.

Borderlands 2 GotY Strategy Guide Review 1

You make life so much easier!

Due to how much content is in the GotY edition, the main storyline receives its own section. In here, readers will find plenty of content on how to tackle the main objectives of the original story. Each mission starts with a small briefing on what needs doing, complete with rewards and a listing of optional missions. While working through this area, pay close attention to the subtle text under some of the screenshots as these captions tend to offer up small hints that can make life a heck of a lot easier in certain situations. The pages are also littered with information, which had me pausing the game a fair amount to read, digest, and formulate a plan. There were even times I’d just sit down, read a few pages, and then get into the game.

Following the main game are the DLC campaigns. These follow the same formula as the main walkthrough section, but the DLC badge on the left page and yellow highlighted edges help distinguish them.

Those who have a need for completing every task set before them will find the optional missions next. These are not nearly as detailed as the main and DLC sections, but I found them detailed enough that I could tackle them while working on other objectives. It does take a bit of page turning and planning to make trips into the wasteland efficient, but once I got into a groove, the planning became relatively painless.

Completing the strategy guide, we find the weapons, bestiary, and secrets areas. These are separated out by main game and then DLC, which makes navigating the encyclopedia of death dealing that much easier. In the secrets portion, there is a handy breakdown of all the combat, weapon, and general challenges. There are also pages of pictures with all the unlockable heads that players can use to customize their character looks.

I believe the item I appreciated the most was how easy it was to navigate this guide. With the bounty of information scattered about, the side color markings made it easy to quickly find the specific portions I was in need of. Further aiding in this Waldo hunt, the bottom of the DLC walkthrough clearly stated what DLC pack I was looking at.

The thing I love the most is that everything from typography, page coloring, and artwork all tie this book into the art style of the game. It just feels as if this is the manual that was not included with the game. Even items such as the developer quotes are in little Gearbox Software boxes, complete with company logo. The little touches like this might not be evident at first, but go a long way in building a cohesive experience.

Borderlands 2 GotY Strategy Guide Review 2

Oh, homie don’t play that!

While I love the bulk of the Borderlands 2 Game of the Year strategy guide, I have a few issues that really bug me. First off, the return of the confidential weapons. Why on earth would the authors/publisher deem it necessary to block out content from a guide that consumers pay money for? For those a bit lost, as was the case in the original Borderlands 2 strategy guide, in the weapons section, there are certain weapons that are “listed” but are blacked out with a classified banner. I can easily go to any fan website and find the information on this “classified” weapon, so why block these details?

The second gripe I have comes at the construction of the book. More specifically, the pages themselves. The paper stock almost feels like tissue paper, it is that fragile. Compared to the thicker, almost waxy coated, pages from the original Borderlands 2 strategy guide, this is a major downer. I was compelled to flip through the book while being conscious about how vigorously I was treating it. It seems like a minor thing, but with how pretty the guide is, it is something that drug down the experience.

I am satisfied with the quality , and quantity, of the content in this guide, granted the construction could use a bit of a second gander. I don’t hesitate in recommending this to fans of this series as it is a nice collector’s item. Just keep in mind that if you plan to hunt down every item, you’re still going to need access to your favorite fan site.

SGR Rating 3/5

Author: Doug Walsh & Casey Loe
Publisher: BradyGames
Editions Available: Hardcover

Acquired via Publisher

Filed Under: Collectors Editions, Strategy Guide Reviews

Call of Duty: Ghosts Strategy Guide Review

January 6, 2014 By Blake Grundman Leave a Comment

Call of Duty: Ghosts strategy guide reviewMore often than not, shooters have been given the benefit of the doubt when it comes to strategy guide design. Most books have either focused too little on the multiplayer or were so hung up on the multiplayer coverage that the single player campaign was almost neglected entirely. There have been very few that managed to strike a fair balance between the two modes, so upon seeing that BradyGames’ new Call of Duty: Ghosts strategy guide had a decent split, at least in terms of page count, it seemed like an interesting change of pace. Can the most recent outing in Activision’s financial workhorse also yield a rare win for FPS guides as well? Only time will tell…

If you are a newcomer to the Call of Duty franchise, it is essential to jump into the guide’s first ten pages of what amounts to “FPS 101,” with a significant amount of fervor. However, if you are among the majority of the gaming audience, this is far from your first rodeo. It’s at least important to check and see if the early commentary about general first-person shooter strategy differs from what most might consider to be common sense. Probably the most useful of the lead-in section are the lists and screenshots of each weapon, explaining each of its strong suits. Also, take note that there are no detailed stats like the obligatory refill time, clip size, power, and accuracy in this section, because that is covered exhaustively in the multiplayer rundown.

Without much fanfare, the text abruptly delves into the single-player walkthrough. Consisting of a total of eighty-six pages, the observations should help players better navigate their way through the campaign on the “hardened” difficulty. Once again, it is worth noting that the player may be playing at a lower difficulty, meaning that enemies encountered and general attack strategies may be slightly different.

Each of the game’s eighteen missions (of which some are broken down into sub-missions) start out with a full page, top-down view of the map, along with a call-out section containing the character that the player is controlling, as well as the name of any supporting troops. For those who are new to Call of Duty, understanding who you are controlling is essential to comprehending the story because the perspective jumps around from person-to-person throughout. Also included in many of the mission intros are bullet points of the objectives and the weaponry available at the start.

Within every mission walkthrough, there are several interesting pieces of information that are presented to the reader. For one, special encounter based achievements are spelled out directly in the body of the rundown. Those who have always complained about having to go back and re-play missions in order to accomplish special tasks should finally be silenced. The same actually goes for the in-game collectible, “Rorke Files.” Directly where they would occur within the text of the commentary, it is cut away to, along with a location screenshot as well. This helps keep the flow tight, while also minimizing backtracking. Hopefully more guides will move away from the disjoined call-outs in the margins of a page and instead adopt this approach. In the long run it probably saves the writer time, while also helping to alleviate a player’s frustration. It is a win-win for all parties involved.

The campaign layout itself isn’t that different from what most readers are familiar with. All pages consist of two columns, one larger than the other, punctuated with many, and I mean MANY screenshots. Along with objective specific images, there are also more cinematic shots that are probably meant to provide a better idea of the setting of each mission. In many cases this layout does tend to feel a smidgen claustrophobic, but is mediated by the select few call-outs that are utilized. A useful example of this is the “Know Your Enemy” sections, which are meant to help the reader differentiate between the often similarly dressed adversaries and teammates. Sure, it is silly that these sections actually need to exist from a game design standpoint, but it was nice that the author saw the need and worked to proactively mediate the confusion for the reader.

After the single player mode has been completed, there is always the series’ coveted multiplayer waiting to be conquered. Given that every dudebro under the son is waiting to saw a player’s head off at a moment’s notice, it should go without saying that the more than two hundred pages of coverage should be a must-read for anyone hoping to put up a decent fight. Luckily the “Basic Training” section should be extremely helpful in getting players up to speed on everything from the basics of the mode, down to the more minutia based strategies like proper reloading technique involving both timing and canceling, useful explosive tactics, and how to use cover to its fullest. HUD (heads up display) highlights, effective mini-map use and strategic kill-cam tips are also outlined. Lastly, it wraps up by spelling out changes that have been handed down since previous games, such as adjustments to killstreak bonuses, dynamic map events, and the sharing of field orders between squadmates. All-in-all, even veterans would be better off checking out this section, if for nothing other than seeing the newest updates to the game engine.

If you were worried about the lack of weapon detail in the single player campaign, rest assured that the multiplayer coverage more than makes up for any deficits. There is an impressive total of thirty pages focused on absolutely anything that a player could ever want to know about how the arsenal is tuned. All weapons have their own sections dedicated to each variety of firearm. They even go as far as to include cluster plots, laying out how the spray of repetitive shots will play out over time, grouped by the add-ons that are equipped. Then there are a bevy of bar charts demonstrating things such as how many shots are needed to kill an enemy over assorted distances, variations on the same formula demonstrating how that changes depending upon what firing method is being used (burst fire vs. automatic, and so on…), reload times, and even mag capacities depending upon the add-ons in use. For those that only need a more generalized impression of each class of weapon, there are also simple pro and con lists for all weapons, and generalized traits that are worth understanding. Regardless of the needs of the player, every reader should be impressed with what is easily the most analytically sound weapons section ever compiled in print.

Another extremely key component to achieving online success in all Call of Duty titles is crafting the most complimentary perk package, depending upon a given player’s style of combat. The perks are broken down item-by-item, discussing why it is important and the ways that it can be most efficiently utilized. More importantly, the author also saw fit to explain why certain perks are bad when used by certain play styles. This is ultimately more valuable than knowing the upsides, because it helps newbies become aware of habits that could ultimately lead to their downfall. Lastly, there is a significant amount of time spent discussing the various killstreaks and support drops that are at a player’s disposal. Each individual event, the number of kills needed to unlock the attack, and how it explicitly works is spelled out at a level that only the most dedicated members of the audience would ever want to know. Granted, that isn’t a bad thing by any stretch of the imagination, it just makes for rather dry reading in general.

What follows these impressive walls of technical text is essentially eighty seven pages of pictures. In this case, the pictures are maps of every online multiplayer arena. There are several maps for each stage, showing critical locations in the different game modes, as well as an overhead view with hints as to which weapons should be used at certain locations on the map. At the very least, being able to get an idea of the scale of each location makes looking over each full-page shot ideal for the inner strategist in every soldier.

Wrapping up both the multiplayer coverage and the book as a whole are a bevy of different breakdowns, specific to each online mode. Though this may seem more rudimentary for veterans of former Call of Duties, newer modes like “Kill Confirmed,” as well as “Grind” and “Blitz” are worth looking into, in order to prevent the inevitable making a fool of one’s self. This is then flanked by a pro-tips section that specifically relates to custom class design. Really, this should be more required reading for the target audience, to help prevent from manic trial and error later on down the road. Rounding things out are basic gloss-overs of the “Extinction” stages, as well as general talk about the included Clan Wars metagame. Virtually everything included in this last area are worth looking into for even the most experienced of players.

Judging by the impressive breadth of content covered in the Call of Duty: Ghosts strategy guide, the team over at BradyGames had their hands full. Luckily they were more than up to the task and delivered one of the better FPS guides on the market. The fair balance between single player and multiplayer coverage did a great job of highlighting key concepts, while still providing an insane amount of depth where the need existed. All levels of player will find very valuable information to glean, without feeling like the text is pandering or talking over their head. If you are even considering making the jump to hardcore Call of Duty-dom, this would be a fantastic place to start.

SGR Rating: 4.5/5

Author: Phillip Marcus, Thom Denick, Jason Fox, Rich Hunsinger, Trevor Martin, Arthur Davis, Jon Toney, Daniel Herrera, and Jamison Carroll
Publisher: BradyGames
Editions available: Paperback and Collector’s Edition
Acquired via Publisher

Filed Under: Strategy Guide Reviews

  • « Previous Page
  • 1
  • …
  • 3
  • 4
  • 5
  • 6
  • 7
  • …
  • 30
  • Next Page »

Follow us!

Subscribe!

Upcoming Strategy Guides

 Nothing here. Come back later. 😢

Latest Strategy Guide Reviews

The Walkthrough by Doug Walsh Review

Red Dead Redemption 2 Strategy Guide Review

Mega Man 11 Strategy Guide Review

God of War Strategy Guide Review

Far Cry 5 Strategy Guide Review

Friends of SGR

  • BradyGames
  • Dan Birlew – Guide Writer
  • Doug Walsh – Guide Writer
  • Future Press
  • Game Enthus
  • GameWires.com
  • Piggyback
  • Press the Buttons
  • Prima Games
  • Racing Games

Top Posts & Pages

  • Prima Games and BradyGames Officially Merge
  • Final Fantasy III Strategy Guide review by FuturePress

Copyright © 2025 · Web crafted by Warkhammer

 

Loading Comments...