• Home
  • About Us
  • Podcast
  • Strategy Guide Wit
  • Contact

Strategy Guide Reviews

A Strategy Guide for your Strategy Guides

  • Reviews
    • Strategy Guide Reviews
    • Video Game Reviews
    • Mini-Reviews
  • Features
    • Interviews
  • News
  • Unboxing Strategy Guides
  • Columns
    • Gaming Diary
    • Corner of Randomness
  • Videos

Gaming Diary: Kingdom Hearts 3DS Guide Still Relevant

January 23, 2017 By Keri Honea Leave a Comment

Kingdom Hearts 3DS

I’m supposed to be slowing down on reviews so I can actually play games I own (the crazy talk), but when Tales of Berseria AND Kingdom Hearts 2.8 HD: Final Chapter Prologue drop in your lap, you can’t say no. I mean, it’s me. Me and Kingdom Hearts. Like I’m going to say no to that. If I said no to that, that’s grounds for committing me, because obviously I’m not right or I’m a pod person.

Playing both games with close deadlines wasn’t entirely a problem since KH 2.8 didn’t have much in terms of new content. It has three experiences: a port of Dream Drop Distance, a new game 0.2 Birth by Sleep: A Fragmentary Passage, and animated film Kingdom Hearts χ Back Cover. Fragmentary Passage only took about 3 hours to beat, and the movie was only 80 minutes long. The bulk of the disc lies in the 3DS port, and it’s a VERY faithful port.

So what does this mean? It means that Dan Birlew and Rick Barba’s strategy guide came off the shelf and sat by my side during the review. I never did review that guide because 1) I’m a horrible person and 2) I really disliked the game. However, the game is vastly improved on console, simply because I can see everything that is going on. KH3DS introduced Flowmotion for quickly getting around and fighting, and this gave me a headache on the tiny screen. I do have vertigo, something that Portal triggered at the end, and trying to line up jumps while sliding rather quickly was murder on my sensory perception. I also loathed the Drop system. It is back, as I said, this is a FAITHFUL port. But since the larger screen wasn’t wreaking havoc on my inner ear, the Drop system didn’t add to my frustration.

The combat system is still the worst of all the games. I played Fragmentary Passage first, which had a combo of the first game and Birth by Sleep‘s menu system, and that was a mistake. It was amazing and incredibly intuitive. To go from that back to KH3DS was rough.

Prima Games has no plans for a Kingdom Hearts 2.8 guide. There’s really not much to the game anyway, as the only new guide needed is for Fragmentary Passage. Even then, the only reason why I’d need it is for finding all the treasure chests and completing the objectives. I’m sure the publisher will have an online guide for that reason soon.

As for KH3DS, take heart in knowing that the strategy guide Birlew and Barba wrote in 2012 still serves its purpose with the PS4 port.

Filed Under: Columns, Gaming Diary

Kingdom Hearts 1.5 Strategy Guide Review – Part 1

December 20, 2013 By Keri Honea Leave a Comment

Kingdom Hearts 1.5 strategy guide review Yep, I’m pulling a Square Enix with this strategy guide review. Since the Kingdom Hearts 1.5 strategy guide covers two full games, I’m going to have to review this guide in piecemeal. Naturally, part 1 will cover the Kingdom Hearts Final Remix portion of the strategy guide.

For whatever reason, Square Enix decided to make a Final Remix version of Kingdom Hearts because apparently they admire George Lucas and they can’t leave well enough alone. The end product added a couple of new cut scenes (which I admit are nice) and a bunch of new heartless that are a complete beating, and oh hey, these have your precious synthesis items now. That hasn’t been so nice. They also for whatever reason moved around the treasure chests, their contents, and a few of the trinity marks. Most of the chests are in the exact same spot, so why their contents had to be jumbled up is beyond me. Therefore, if you still have that lovely Kingdom Hearts strategy guide written by Dan Birlew, it isn’t exactly going to be very helpful, especially if you want to find all of the trinity marks and synthesize everything in the Moogles’ shop. However, it’s sad to say that the Kingdom Hearts 1.5 strategy guide isn’t that helpful either, as when it comes to the collectibles, it’s very obvious the authors copied and pasted a lot of the data from Dan Birlew’s guide without double-checking that it was accurate with the Final Mix.

The walkthroughs themselves were excellent. They were extremely well written, especially the passages regarding Wonderland, Monstro, and Hollow Bastion, as it is sadly easy to get completely turned around and lost in these worlds particularly Wonderland (still despise that level 10 years later). I’d like to say that I didn’t get lost in either of these worlds because I had played them once before, but that was definitely not the case, and I greatly depended on the strategy guide to help me navigate through those insane maps. The walkthroughs also helped lead you to the most efficient path of traversing through each world and picking up every available collectible along the way. For collectibles that you couldn’t pick up yet, such as those that required the glide abilities to reach, the strategy guide presented them in handy little call-out boxes so you could easily identify them when you came back through a second, third, or fourth time.

Not much changed in the Kingdom Hearts Final Mix since the game’s original release in 2002, in that the maps are the same, the bosses are the same with the same tactics, the gummi ship routes are the same, and Sora has to perform the exact same tasks as he did before. However, there are new heartless that Sora can’t defeat by simply swinging his Keyblade around willy-nilly. Some of the heartless are susceptible to magic, and some are susceptible to only certain types of magic. If it wasn’t for the strategy guide, I would have avoided these heartless at every turn just because that’s a huge headache at times. The guide helped me cut to chase and know up front what I needed to do to defeat them. Many people probably won’t care about this, but if you’re trying to harvest rare items for synthesis, you do have to deal with these annoying buggers at some point.

And that’s all the good I have to say about the strategy guide.

Collectibles are huge in Kingdom Hearts, especially in the first game where Sora can collect equipment, items, synthesis items, trinity marks, and the 99 dalmatian puppies. One of the biggest reasons why I bothered half the time to look for all of the treasure chests was not to score parts for my gummi ship; it was to find all of those wayward puppies. I even had more motivation this time to hunt down and activate each and every trinity mark because I wanted that Trophy. So I heavily relied on the strategy guide, much like I did with Dan Birlew’s strategy guide before, and its maps to help me find every single treasure chest and trinity mark. The maps were sound and crystal clear with marking the chests, its contents, and all of the trinity marks. Where the strategy guide went wrong was marking what was in each chest.

As I said earlier, the treasure chests were all in the same locations as the first game, but their contents were often very different. What may contain an Aero-G from the first game may contain puppies in the Final Mix. The labeled contents of some of the treasure chests were so wrong, I honestly wonder if the writers simply copied and pasted from Dan Birlew’s book. Sometimes the appendix for the puppies would say a group of puppies was in one location, but when you looked at the map in that world, those puppies were nowhere to be found. For example, for puppies 58-60, the appendix said that they were in a chest in the Queen’s Forest. If you look at the map, these puppies are not labeled anywhere. I checked the original guide, and sure enough, those puppies were in the Queen’s Forest. I was baffled and quite furious, but I continued my search through Wonderland as I still had a white trinity mark to activate. When I went to the secret area to activate said trinity mark, I also triggered an archway of flowers to release a chest that the strategy guide said would contain a Thundara-G. Lo and behold, that chest contained the puppies I was looking for. I was stunned. The walkthrough said it was a Thundara-G, the map said it was a Thundara-G, and not surprisingly, the original guide said it was a Thundara-G. After the third batch of puppies I found in a different location than advertised, I’m somewhat convinced the writers never finished playing the game.

Their synthesis appendix further evidenced that they did not finish playing the game. I don’t even know where to begin with the synthesis appendix. It’s two pages, and on the left side, the writers listed “all” of the items needed for synthesis. Then on the right page, they list all of the items that can be synthesized and their required ingredients. It doesn’t take long to see that the list of the left page is missing several key ingredients. So, where do you find these ingredients? It’s time to flip through the book and read up on every heartless and see what they drop. Wouldn’t it be more efficient to list where to get all of these items in the synthesis appendix as well?

Oh but that’s not the only problem with the synthesis appendix. The writers apparently used different translations for some of the items and then didn’t confirm that they used the same name in each spot. Case in point, look at the pages below.

KHFM-translationOn the heartless page, it says the heartless will drop a “shiny stone.” There is no mention of a “shiny stone” anywhere in the synthesis appendix. What is mentioned is a “dazzling stone.” I had to look up extra help online to figure out where I could get this non-existent dazzling stone, and that’s where I learned that there could be two translations. That’s not confusing at all or anything. Here’s the kicker–when you defeat that heartless in the game, it clearly says it drops a dazzling stone. What this says to me is that the authors didn’t complete the synthesis in the game, and they used scripts they received from Square Enix or another translation. Maybe the writers didn’t think that synthesis was that big of a deal, but it doesn’t excuse sloppy work.

As another piece of proof that perhaps the writers didn’t play most of the game, they didn’t even get the rewards right for completing the Coliseum cups solo. They copied what the original guide said, and that information is incorrect.

On the surface, the Kingdom Hearts 1.5 strategy guide seemed like it was going to be as great as the original guide. Everything seemed to be in place, all of the chests and trinity marks were correctly marked, the walkthroughs were clear and concise, and the appendices appeared to have everything in order. Dig a little deeper, and it’s unfortunate to find incorrect information, translation problems, and suggestions that the writers simply copied from an older strategy guide. The first half of this strategy guide has been a disappointment indeed.

SGR Rating: 3/5

Authors: Michael Searle and Cory Van Grier
Publisher: Prima Games
Editions available: Hardcover
Acquired via publisher

Filed Under: Strategy Guide Reviews

Strategy Guide Cover of the Week: Kingdom Hearts Throwbacks

October 16, 2013 By Keri Honea 304 Comments

Kingdom Hearts 1.5 HD ReMix released last month, but the new strategy guide for the game didn’t release until this week. I think it’s best we don’t ask why. I’m sure many thought they wouldn’t need the new strategy guide, especially if you’re like me and you already have guides for the games within. However, a bit has changed about each game, especially Chain of Memories (insert a “well, duh” here), making a new strategy guide a bit of a necessity. I have a lot of nostalgia for the original guides, as the strategy guide for Kingdom Hearts was the first strategy guide I bought after I re-entered the world of gaming with a PS2.

To celebrate the release of the new Kingdom Hearts 1.5 HD ReMix strategy guide, let’s look at the original strategy guides for Kingdom Hearts and Kingdom Hearts: Chain of Memories, the two playable games in the collection. Note how well used the original KH guide is below. I even ripped the sucker, which did sprout a couple of tears at the time and a Darth Vader-styled “NOOOOOOOO!”

Kingdom Hearts strategy guide
Kingdom Hearts
Kingdom Hearts: Chain of Memories strategy guide
Chain of Memories

Filed Under: Strategy Guide Cover of the Week, Strategy Guide Features

Resident Evil 6 Strategy Guide Review

November 1, 2012 By Chris Nitz Leave a Comment

Resident Evil 6 strategy guide reviewI must admit, I had no intention of picking up Resident Evil 6 until Keri told me Dan Birlew was part of the review team on the Resident Evil 6 strategy guide. I like how Dan writes his guides, and so my excitement level to review his work once again shot up ten-fold. Sadly, the guide is more fun than the game, but that is a matter for a different day.

Like all good strategy guides, this one starts out with the basics, like a breakdown on the differences between the Xbox 360 and PS3 control schemes. From there, all the in-game combat essentials get covered in good detail with screenshots to show what players can expect when executing throws or ducking. As dang near every iteration of the Resident Evil series changes how players interact with the world, this is worth skimming over by anyone jumping into the zombie horde filled city.

Now it is time to dive headlong into the campaign, starting with the Prelude. The game itself is playable in whatever character order one feels like, so the table of contents and color-coded corners is a great help in getting to the specific portion of the guide containing the necessary info a player requires at any point in time. The walkthrough contains easy-to-read maps showing where to find ammo, health, and hidden serpent emblems. I enjoyed these maps and how they cut down my time running all over the stage in order to check every nook and cranny for herbs and ammo. There are also charts at the end of each character section showing the ranking system and what is required to earn top honors.

So an arrow to the knee will not work here?

What I enjoyed the most is how this portion reads. Sure, the authors take you from point-to-point in the mission, but it felt more as if I was reading a book than a strategy guide. Even the boss battles are full of details on beating them, covered in gooey commentary that makes for faster, and more enjoyable, reading. It maybe fluff, but it adds a nice touch to the standard go here, kill this, go there, collect that formula of so many other strategy guides.

The back of the guide is comprised of all the extra tidbits that are crammed into the game. Completionists will want to spend some time scanning over part three as it has all the info on how to obtain every dog tag, title, and Achievements. I found the Agent Hunt very handy in that it lists commands and tactics for each playable monster along with stage and goal details. As for the Mercenaries area, the maps and strategies are a nice touch. This also includes info on all the unlock conditions for characters and costumes, as well as the general guidelines for playing each mercenary.

The last pages go to the appendices. These contain lots of charts on campaign skills, agent hunt skills, and mercenary skills, various in-game items, weapons, and monsters. The weapons and monster portions are of the most notable because they specify who can carry what item and how to bring down various creatures quickly and efficiently. You know, so players can conserve precious ammo! What is particularly cool about the achievement/trophy area is that it not only lists everything to raise that gamer score a few points, but it also explains how to obtain some of the more difficult Achievements/Trophies.

Between the easy guide navigation, story-like walkthrough, and bounty of info, this is a beautiful guide. I loved that the screenshots throughout the pages were actually brighter than the game itself, thus making it easier to follow along when just glancing down to quickly read something. Dan has once again outdone himself with the Resident Evil 6 strategy guide!

SGR Rating 4/5

Author: Dan Birlew, Logan Sharp
Publisher: BradyGames
Editions Available: Collector’s Edition and Paperback
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Free Guide Friday This Week (Procrastination Officially Over)

August 7, 2012 By Keri Honea 7 Comments

Kingdom Hearts Dream Drop Distance strategy guide

Well my excuse for not working on the strategy guide for Kingdom Hearts Dream Drop Distanceended yesterday after UPS dropped off a little package. This wasn’t from BradyGames, but from strategy guide writer extraordinaire, Dan Birlew. Since Kingdom Hearts is one of my favorite franchises, I asked Dan for an autographed copy for my birthday. It turns out that he wanted to give you all a present for my birthday too, as he included another autographed copy. So of course, this means there will be a Free Guide Friday this week!

Here is how you enter:

  • Leave a comment here on this post saying that you want to enter.
  • Follow me on Twitter and tweet at me that you want to enter.
  • Like our Facebook page and comment on the Wall post that links this post that you want to enter.

Each of these counts as one entry, so you could enter up to 3 times. On Friday, August 10th, I will draw a random entry from my almighty N7 hat. Once again, US contestants only, please, unless you are willing to spring for shipping.

Dan is running his own contest for an autographed copy of his latest strategy guide, and I encourage you to enter there as well. However, please do not be a hog and keep both copies for yourself if you win both contests. Be honest and let one of us know that you already won the guide so that someone else can have a copy.

Good luck, and happy birthday to me!

Filed Under: Free Guide Friday

  • 1
  • 2
  • Next Page »

Follow us!

Subscribe!

Upcoming Strategy Guides

 Nothing here. Come back later. 😢

Latest Strategy Guide Reviews

The Walkthrough by Doug Walsh Review

Red Dead Redemption 2 Strategy Guide Review

Mega Man 11 Strategy Guide Review

God of War Strategy Guide Review

Far Cry 5 Strategy Guide Review

Friends of SGR

  • BradyGames
  • Dan Birlew – Guide Writer
  • Doug Walsh – Guide Writer
  • Future Press
  • Game Enthus
  • GameWires.com
  • Piggyback
  • Press the Buttons
  • Prima Games
  • Racing Games

Top Posts & Pages

  • In Pursuit of Platinum: Ain't Gonna Happen With Horizon Zero Dawn
  • The Walkthrough by Doug Walsh Review
  • In Pursuit of Platinum - Assassin's Creed Odyssey
  • What I've Been Playing - I'm Never Leaving Greece
  • Red Dead Redemption 2 Strategy Guide Review

Copyright © 2025 · Web crafted by Warkhammer

 

Loading Comments...