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Resident Evil: Operation Raccoon City Strategy Guide Review

April 24, 2012 By Chris Nitz 3 Comments

Resident Evil: Operation Raccoon City strategy guide reviewIt is funny how in every iteration of the Resident Evil series we have always been fighting the Umbrella Corporation. Well, that is about to change in Operation Raccoon City. Here we take up the role of an elite Umbrella agent tasked with various acts of corporate shenanigans. It is fun to play the enemies’ side for once, and even better that Dan Birlew enjoyed it enough to document it for us noobs. Yup, even the bad guys can benefit from the work put forth by BradyGames.

This is one of the better laid out strategy guides from BradyGames. It begins with a small breakdown on all the characters along with each playable class. Considering there is a need to pick a character to stick with relatively early in the game, this info is handy in speeding up that decision. From there a full on breakdown of the game follows with even the differences in the 360 and PS3 control scheme getting some attention.

Following the mechanics and nitty-gritty of the inner game workings, enemies and weapons receive some attention. While the weapons have minimal stats, the enemies are nothing more than pictures with small descriptions of what they do. It would be nice to see some vitals here, but knowing that the zombie dog is going to pin you to the ground is better than nothing.

Love this little throwback to the game's roots

Upon completing the formalities, the main story walkthrough begins. Each chapter receives a map breaking down various weapons, ammo, and monster locations. From there it dives into what to expect as you work your way through the mission. I didn’t have many issues here and found the flow of the walkthrough worked well and provided enough to aid me on my undead slaughtering tasks.

I ended up using this guide as though it were a textbook for the game, meaning I would study small portions of it and then go take the zombie-slaying quiz. I would study the maps to get an idea of where ammo and data packages were while getting a clue of what enemies to expect or traps to watch for. I did this in small chunks as to not spoil any of those “spooky” moments, but yet just enough to keep getting me from checkpoint to checkpoint.

One piece of design I really enjoyed, and this may seem minor, is the little table of contents printed in the upper corner of every right hand page. Being able to close the guide and pick it back up later while still quickly and easily finding the section dedicated to where I was is pure awesomesauce. It honestly made navigating through the pages a breeze. In addition, noting how collectables like the typewriter were used to save games in the older Resident Evil games added some nostalgia to the guide while showing the author was up on his lore of the series.

Helpful, but not that helpful

My biggest issue with this guide was in the security camera location maps, although I cannot entirely lay blame on the book for this. The mini-map in the game and the broken out floor structure of the guide just do not work well together. I was lost more often than I was shooting out the watchful eye in the sky. I eventually just gave up and went about finding these on my own and forgetting about the maps unless I was completely clueless and needed some guidance on general locals.

I am glad I had this guide to hold my hand through the game, because it is scary and such. The maps can be a bit troublesome, but they were good for study material and did come in handy in the Versus mode. There are just enough helpful hints and tips to get players through the game, but nothing that are so glaring as to take away from the experience. Those who are stuck or just need to know where the flamethrower is, this is the strategy guide for them.

SGR Rating 4/5

Author: Dan Birlew
Publisher: BradyGames
Editions Available: Paperback
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Strategy Guide Cover of the Week: Final Fantasy X

September 8, 2010 By Keri Honea Leave a Comment

This week I’m taking a trip back to earlier this decade when the PlayStation 2 released, and not too far behind it came the release of Final Fantasy X. Despite personal opinions about the game, one cannot ignore how much it opened everyone’s eyes to what the new PlayStation could do graphics-wise, and really, few few other PS2 games pushed its capabilities to the limits like Squaresoft did. The cover of the guide–which conveniently matches the boxart for the game–while not that creative, splashes the gorgeous graphics on a larger scale and screams out to everyone to not ignore this game. It’s just so darn pretty.

Filed Under: Strategy Guide Cover of the Week

Strategy Guide Releases this Week: RUSE and Kingdom Hearts Birth by Sleep

September 7, 2010 By Keri Honea Leave a Comment

RUSE Strategy Guide by Prima Games Kingdom Hearts Birth by Sleep Strategy Guide by BradyGames

It’s not that often we’re treated to two guides from two different publishers! Prima Games released their strategy guide for RUSE and BradyGames also released their highly anticipated strategy guide for Kingdom Hearts Birth by Sleep. The RUSE guide is only online at this time, most likely because it was never “officially” confirmed that the game was coming to North America at all. Hopefully they will publish a physical copy of the guide too, but that will most likely only happen if 1) the game is successful and 2) if there is a demand for it.

The strategy guide for KHBBS arrived in my mailbox today, and it looks as sharp as every other KH guide (aside from KH2). I was disappointed to not see Dan Birlew‘s name on the cover, but I’ve liked other guides of Casey Loe so I doubt I have much to worry about. Now all I need is my review copy of the game and I’ll be all set!

Filed Under: This Has Nothing to Do with Strategy Guides!

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