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Yes, I am reviewing 2 Final Fantasy III guides at once

February 16, 2010 By Keri Honea Leave a Comment

The review list in the column to the right isn’t a mistake. I am indeed reviewing two strategy guides for Final Fantasy III, one written by BradyGames and the other by Future Press. My husband bought me the BradyGames guide when he bought me the game last year, and my new friends at Future Press sent me a review copy of their guide. While I play FFIII, I have both guides open and surrounding me. I’m sure I look hilarious.

What’s fascinating to me is the sharp differences between the two guides in terms of both prep and tactics. The BradyGames guide takes a very aggressive approach to item usage, and equipment to buy but then tells the player to do whatever he wants for party formation and job selection. The Future Press guide, on the other hand, takes a conservative approach to using items and buying equipment. For example, it advises players to purchase armor over stronger weapons and encourages saving certain items for later in the game instead of using them early on. The Future Press guide is also more encouraging for treasure hunters and provides more in depth advice for party formation and job selection.

I can’t say one is better than the other yet, but each definitely speaks to a different type of player. It’s a fascinating study, and one I wish I could afford to do more often when I review guides. On the downside, it’s going to be hard to not compare them to one another when I do the final write-up.

Filed Under: This Has Nothing to Do with Strategy Guides!

Now Calling Future Press re: Bayonetta

January 8, 2010 By Keri Honea 1 Comment

Okay, this worked for BradyGames, so I’m going to try to tap into the same magic…

Any readers out there who work for Future Press or know someone who does, can you please tell me if the guide for Bayonetta has been canceled? Amazon has today listed as the release day, and yet it’s suddenly out of print. I don’t know why they just can’t admit that something has been canceled, but I would like further confirmation if possible.

It also looks like IGN Guides will not be putting out a guide either, so I’m wondering if this game is crazy easy. Eh, I don’t care if it is. It looks like it’s so much fun to play.

UPDATE: Future Press IS releasing a strategy guide, but they cannot sell it in North America due to BradyGames’ licensing rights. Europeans, you are quite lucky indeed.

Filed Under: This Has Nothing to Do with Strategy Guides!

Stack Fresh from Future Press

September 23, 2009 By Keri Honea 2 Comments

I am constantly trying to get guide writer interviews, and I guess these creatures do not enjoy talking to strangers or my e-mails disappear in a void. But when I contacted Future Press about interviewing their writers for the inFamous Guide, I finally received a response. I was told that they are too busy at this time to conduct an interview, and I’m not disappointed about that, because hey at least I was written back. But then the media contact surprised me by reading my review and asking me to review what he considered far better guides. I gave him my address and thanked him, but I never really expected anything to come from it.

Then yesterday, a huge stack of guides arrived at my front door. I have been floored ever since. Future Press is a German publisher, so most of their guides are official from Europe, and a publisher in the States occasionally picks them up to adapt as their own. Like inFamous. In other words, all of these guides I received have US counterparts, so I’m intrigued to how they compare to some of the guides I already own.

The stack includes Final Fantasy III (DS), Tekken 5, God of War II, Killzone 2, and Bionic Commando. I cannot wait to review these and I cannot thank Future Press enough for this opportunity.

Filed Under: This Has Nothing to Do with Strategy Guides!

inFamous Strategy Guide Review

August 21, 2009 By Keri Honea Leave a Comment

inFamous Strategy GuideA strategy guide’s quality hinges on the quality of its maps, walkthroughs and appendices, all of which are crucial for a complete and truly helpful guide. Some people will need a guide to hold their hands throughout the entire game, whereas others need a guide for simply looking up information quickly, such as where to obtain a certain ability. A guide of good quality must be able to do both to appease the wide range of gamers.

I admit I did find some faults with the inFamous Official Strategy Guide, but I’m not entirely sure they are due to the guide as they are a result of my lack of experience when it comes to platform games. Originally when I was writing up my outline of pros and cons, I was sure these problems would seal this guide at no higher than a 4/5. When I finished making my list, I was so dead wrong. Every great thing the guide offers greatly outweighs any little deficiency I found. In fact, I would kill for all guides to contain this much information.

Maps:
I cannot rave enough about the number of maps within the guide. There are individual maps of each island that plot out the story missions and medical clinics, individual island maps plotting the side missions (including the good and evil), individual island maps of the dead drops, individual island maps of all the blast shards, AND a giant tear-out map of all three islands with every blast shard (I used this map as my bookmark). If that wasn’t enough for you, for every side mission that requires some traveling, the walkthrough contains a little map of the route.

No player has any excuse for not finding all of the dead drops, blast shards, and side missions with just these maps. For that reason alone, the guide is worth every penny, since you can’t get maps like these on GameFAQs.

Walkthroughs:
Before I get into the story missions, I have to say that all of the walkthroughs for the side missions are spot on. If you read those ahead of time, there will be no surprises as what to expect.

The same can be said for the walkthroughs of the story missions, except that on occasion–particularly during periods of heavy platforming, such as in the Warren–I had to look up help on GameFAQs to figure out where to go next. The guide, for the most part, would just say work your way towards the top or head towards the blue blip on your radar, and for those with little experience in platforming games, sometimes it is not that obvious where to leap or climb. I will say that for the places where it was really not obvious, the guide did give more direction for what to look for or where to jump.

If I had to count on my fingers how often this happened to me, I think it happened all of twice. Both times were in really frustrating situations for me, so I’m quite certain that is why I think they are worse than they really are.

When it came to the Bosses, I could find no problems. The guide claimed that the boss strategies provided within the walkthroughs were only brief synopses what to do, and there were more detailed strategies within the Opponents chapter. I personally found these “brief” strategies flawless. So much so, that I never died once when fighting the bosses. I know I couldn’t have done that without the guide’s help when fighting Alden and Kessler (Sasha is debatable).

Appendices:
The guide didn’t really have appendices in the traditional sense, because there really wasn’t much for Cole to collect and he didn’t build things or buy new armor. So in place of where the appendices would be are the maps for the dead drops and blast shards, and what could be considered as “appendix” information is all in the front, before the walkthroughs. This information includes highly detailed explanations of all of Cole’s powers, his opponents (and bosses), the stunts he can perform, and all the trophies players can obtain.

Guide Organization:
Since inFamous has both story missions and a plethora of side missions (like so many current games do), the guide walkthroughs were divided up between the story and the side missions. In addition, the side missions were further divided by island and karma. For example, the first set of missions are all on the Neon, and they are listed starting with the neutral missions, then the good, then the evil. Each mission is numbered corresponding to the numbers on the side missions maps. This made it incredibly easy to find information on any mission or where to find particular missions (especially those pesky good missions that disappear as you get close!).

Basically, when I needed to find something, I rarely had to go to the table of contents for help. It was incredibly easily to find anything just by flipping through the pages.

Extras:
Aside from the giant tear-up map/bookmark, the guide also contained 19 pages of the comic book-style art from the inFamous cut-scenes. It is so rare that guides include actual art from the game, so if you’re a fan of artbooks, this bonus will also make the purchase more than worth it.

A cautionary word, though: do not look through the art gallery too closely before finishing the game, because there are a few heavy spoilers within.

Rating:
The inFamous Official Strategy Guide did so many things well, that the few minor irritations were easily forgotten. For the sheer fact that this guide contains so many maps alone is reason enough to recommend its purchase. The walkthroughs seem almost like an extra layer of cake that is great to have, but doesn’t feel necessary. When you consider the bonus art gallery within, it’s a no-brainer. This guide gets a 5/5 from me.

Filed Under: Strategy Guide Reviews

Flipping Through the inFamous Strategy Guide

June 25, 2009 By Keri Honea Leave a Comment

Yep, I couldn’t help myself when I was in Best Buy today picking up inFamous. I just had to pick up the guide too. I’m still playing catch-up from my stint in the Bahamas so I have no time to play the game, but I wanted to flip through the guide just to see what it had to behold without reading too much of it (I’d like to avoid spoilers).

When I flipped open to a random page, I instantly knew I had made a great purchase. This guide is FILLED with gorgeous, comic-book styled art from the game. Every chapter title page is a large splash of game art. The back of the guide has an art gallery. I’ve never found a guide that looked so much like an artbook, something else I really really love. I’ve had guides with beautiful posters (Twilight Princess, Crisis Core) but none with art galleries. I’d recommend this purchase to anyone who likes collecting artbooks, no matter if they like guides or not.

After I closed my mouth and wiped up the drool, I looked at the table of contents. Everything seems to be in order. There’s a list of controls, characters, enemies, and trophies, a story walkthrough and walkthroughs for all of the sidequests. So far, the set-up of the game and the guide is very reminiscent of Crisis Core, which could be good. And it could be bad. I’ll have to find out when I start playing.

Of course, I started to wonder about the maps. I flipped through it with a little more purpose, and I found oodles of maps, much to my delight (and I avoided reading any spoilers!). Each Day in the story walkthrough and each sidequest have their own personalized maps. And… (drumroll!) there is a gigantic fold-out map of the entire Empire City in the back.

At a first glance, this guide is worth every penny. Even if it offers horrible advice, I’m still pleased just for the vast art content.

Filed Under: This Has Nothing to Do with Strategy Guides!

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