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Halo 4 Strategy Guide Review

November 20, 2012 By Keri Honea 1 Comment

Halo 4 strategy guide reviewHalo 4 has undoubtedly been one of the most anticipated titles of 2012. A new studio took over the franchise, there’s a whole new story to delve into, and, most importantly for this site, the strategy guide duties are going back to Prima Games. Both 343 and Prima Games had a lot of expectations to live up to, to say the least. While the Halo 4 strategy guide isn’t perfect, it’s an exceptional strategy guide that is well presented, well written, and well, uh, strategized.

The Halo 4 strategy guide is put together extremely well, and it’s very obvious that the writing team put together a lot of effort into the book. They even contracted with Major League Gaming to help with constructing the multiplayer portion, and those who purchased the collector’s edition of the guide received separate stock pages of the multiplayer maps, complete with tips directly from MLG on how to dominate the maps. The multiplayer section is jam-packed with tips from four MLG players who have pretty much lived and breathed nothing but Halo multiplayer for several years. Many of the tips I never thought of, and I had a blast employing a few, even in the single-player campaign. The multiplayer portion can’t really be anything but tips, as gameplay constantly changes with the different players in each match, but the tips are invaluable, especially for people like me who don’t spend a lot of time in multiplayer, if ever.

But why do you really buy a strategy guide? It’s for the single-player campaign, correct? The levels in Halo 4 were far more linear than the last couple of Halo games, where I easily found myself lost and walking in circles. As such, I didn’t rely on the strategy guide as often as I have with previous Halo games, but when I did, for the most part, the strategy guide was a life saver. The main walkthrough was broken up into eight chapters for the eight missions, and each mission was basically broken up into “Firefight” sections. At each instance of a major firefight, the guide introduced a new map, a recommended loadout for the firefight, and any pertinent strategies for playing on Legendary difficulty. The maps are marked with spots to pick up specific weapons, which I often needed when I wanted to see where I could refill ammo for a preferred weapon, such as the Binary Rifle or Incineration Cannon. The maps were also marked with numbers, which corresponded to specific locales mentioned in the written walkthrough. When you aren’t following along the strategy guide verbatim, these numbers were fantastic for quickly looking up where I was in the walkthrough.

Halo 4 strategy guide

Oh, THERE’S that Domain Terminal!

One complaint I did have with the maps was the lack of marking the locations of the Domain Terminals, the only collectible in the entire game. The Domain Terminals were highlighted in the written walkthrough, but that was the only thing that distinguished them from the rest of the guide. To locate the Domain Terminals on the map, you had to go by the corresponding number from that part of the walkthrough. The strategy guide did contain a separate appendix in the back for help finding any wayward Domain Terminals, but I’d rather have all of this information upfront in the walkthrough the first time. There were numerous instances where I missed a Domain Terminal simply because I wasn’t following the guide verbatim and they weren’t clearly marked on maps.

Another thing I was disappointed that was missing from the mission walkthroughs was tips for completing the task-specific Achievements for missions. All Achievements are listed in their own appendix in the back, but the appendix offers zero tips on how to accomplish them. In the strategy guide for Halo 3,each chapter listed any chapter-specific Achievements available in the beginning, and then the walkthrough pointed out the best place to obtain them. The Halo 4 strategy guide doesn’t offer this at all, and a few Achievements have left me scratching my head as to how to get them. For example, the “Explore the Floor” Achievement is earned after tricking a Hunter to fall to his death in Mission 6. Knowing this at the beginning of the mission would have been welcome knowledge, and it would also be nice to know the best strategy for accomplishing this. Where is the best place? How? I hate battling against Hunters with every fiber of my being, so without some hints on how to do this, I’ll never try for this Achievement.

Other than those two nit-picky complaints, I came away very satisfied with the Halo 4 strategy guide. I wouldn’t have survived some of the nasty firefights as quickly as I did without this strategy guide, and in this end. That’s all I can really ask for–can I please finish the game without wanting to flip my coffee table in rage?

SGR Rating: 4/5

Authors: Alexander Musa, David S. J. Hodgson, Raphael Van Lierop, and Major League Gaming
Publisher: Prima Games
Editions Available: Paperback and Collector’s Edition
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Medal of Honor Warfighter Strategy Guide Review

November 14, 2012 By Keri Honea 4 Comments

Medal of Honor Warfighter strategy guide reviewMedal of Honor Warfighter‘s single-player campaign is incredibly short, even for a first-person shooter. Not only that, but it’s linear to the point that your options for developing a creative strategy for, well, anything is pretty much stifled. While I was playing, even I started to wonder what the point of developing this strategy guide was. However, as linear and short Warfighter is, sometimes help was needed, especially if I didn’t pay attention to the characters’ chatter (which was boring, by the way). Not to mention, if it wasn’t for the guide, I would have rage quit within 30 minutes, and this is all before I even touched the multiplayer portion of the game. In other words, the Medal of Honor Warfighter strategy guide definitely served its purpose, and in addition, it presented one of the best layouts for a guide I have ever come across. Not to mention, the tips provided in the multiplayer section helped this complete newbie to FPS multiplayer develop a strategy for the maps.

Since there isn’t much to the single-player campaign when it comes to story or even length of the missions, there really isn’t a lot of writing to be had in the walkthrough portion, and it really wasn’t necessary either. Most of the text is in the beginning of each mission, which nicely lays out the mission map, the mission’s objectives, the story recap, the starting loadout, and the mission’s Achievements. I appreciated the latter listing the most, because it prevented the Achievement-hunter in me from replaying a mission to nab the Achievement I most likely could have gotten the first time had I known about it. For example, in the “Hot Pursuit” mission, there is an Achievement for driving over 90 market stalls. Had I not known about this ahead of time, I would have done my best to avoid crashing through the markets on the sidewalk. But hey, now I know there’s motivation to drive like a maniac.

Medal of Honor Warfighter strategy guideThe actual walkthrough portion consists of a series of well documented and well placed screenshots to help guide you through the mission. I cannot emphasize enough how fantastic the layout is for the walkthroughs. The last time I saw a layout this great, this concise, this clear, and this useful was The 3rd Birthday strategy guide. Each screenshot has a clear purpose with a clear explanation, even without the text below each one, and I could see exactly where I was and needed go with a simple glance to the book. I rarely had to pause the game and flip through the pages to see what I needed to do next. Strategy guide publishers, please look at this book and The 3rd Birthday strategy guide when planning layouts for future guides. This is how a screenshot-laden strategy guide should be handled.

As most of the game focuses on multiplayer, so does the Warfighter strategy guide. The opening pages act as a primer for those who have never ventured online to a multiplayer match before. However, before you can think of dismissing it, everyone should read the Fireteam explanation in the primer, as it’s the one unique feature Warfighter has from a majority of the online shooters. The classes followed next, which went over the abilities and support actions available for each. The guide even lays out the loadout differences between the classes from each country, and it gives a brief description of the individual soldier and the class’s history within that particular country. Thanks to this, I was able to pick out a class and country that fit more of my play style without a lot of trial by fire.

One problem I’ve always had with multiplayer sections being included in strategy guides is the fact that the guides really can’t give users that much of a strategy since players fight against other players. Real people are not predictable like AI, and unless they are completely new to the experience (like me most of the time), real players are harder to kill. Getting good at multiplayer requires playing a certain map over and over so you can become familiar with it and playing it over and over so you can climb the steep learning curve of getting used to fighting against other people. It’s not unusual to take 5-10 deaths to get slightly accustomed to map and find the best points to set up a strategy. Since Warfighter requires each player to have a Fireteam partner, the learning curve takes on a whole new definition. On the one hand, it’s nice having a partner to help you out with ammo and avenging your death, but on the other hand, if you don’t know your partner, it’s hard to coordinate a plan, especially if you’re both new to the map.

Medal of Honor Warfighter strategy guideNormally, most multiplayer strategy guides will present a map and an ideal loadout for your best chances of survival and doing well. The Warfighter strategy guide actually provides a list of all of the choke points for each map along with the recommended loadout for each choke point. As such, I was able to look at my loadout and my partner’s loadout and decipher the best place for us to hang out and fend off attackers. For someone as green as I am with multiplayer shooters, I was able to pull off more kills in my first few matches than I ever have during my brief career playing Modern Warfare 3.

Seasoned veterans to multiplayer most likely will not need this help, but even they would appreciate the maps of each area for each type of match.

Surprisingly enough, the Warfighter guide contained a few bonuses as well. The front of the book (not the back, which was unusual) contains over 20 pages of behind the scenes material, including information on each warfighter from around the world, a look at game developer Danger Close, the timeline of the Medal of Honor games, and a gorgeous collection of concept art. I didn’t keep my game, but I’m going to keep this guide for the concept art alone.

The Medal of Honor Warfighter strategy guide authors really had a limited playing field to work with for this guide, but they were able to compile a book ideal for a novice to the world of the first-person shooter, in both the campaign and multiplayer. It’s hard to recommend the guide when the game itself is so short, but if you’re in it mostly for the multiplayer, then the detailed maps alone will make it worth your purchase.

SGR Rating: 4/5

Authors: David Knight and Michael Knight
Publisher: Prima Games
Editions available: Paperback
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Turf War Going On for Dishonored Online Strategy Guides?

October 11, 2012 By Keri Honea 1 Comment

DishonoredBradyGames has published the officially licensed strategy guide for Dishonored, which released just this week. Yesterday, they released an official iTunes map app to the game as well. It’s usually pretty clear that when a guide is published in the US, other guide publishers cannot “officially” release any strategy guide content, at least not for a price.

However, Prima Games seems to be pushing that envelope pretty hard.

If you’ve visited that website as of late, then you know that they have hired some great writers to provide “blog” content about video game news, goings on at Prima Games itself, and opinions about the video game industry. This morning, they published a Beginner’s Guide to Dishonored. This isn’t a new practice to any video game site. Many gaming sites publish little strategy guide-ish articles the week a game releases in order to garner more hits and analyze what their reader base is interested in. However, most gaming sites don’t publish strategy guides for a cost.

By posting a free article on the Prima Games site that offers free advice for Dishonored players, that’s going directly against your chief US competitor in the guide market–BradyGames. Of course, this is just a beginner’s guide, just some free tips for those just starting the game. It’s not like they’ve created maps or written long drawn out walkthroughs, something that would directly go against BradyGames’ strategy guide. However, no one can deny that such an article isn’t pushing it a little, isn’t encroaching on BradyGames’ turf just a little.

It’s a first step. It’s almost like a child who knows they can’t touch the stove, yet they touch around it (no, I’m not calling them childish, I’m just giving an analogy!).

It also makes me wonder what the next step will be, and if BradyGames will start hiring their own bloggers to write similar, “harmless” beginner’s guides for games that Prima Games creates guides for.

Filed Under: Strategy Guide News

Darksiders II Strategy Guide Review

September 13, 2012 By Chris Nitz 1 Comment

Darksiders 2 strategy guide reviewI am not ashamed to admit that I am a fan of the Darksiders franchise. Sure, the games do get a bit long and somewhat repetitive, but the world is immersive and the stories do engage me while I crawl from dungeon to dungeon. I am also thankful that Prima was kind enough to let me review the Darksiders II strategy guide as it provided a nice compass on my spelunking adventures!

Anyone who played the first game already knows that the combat in this game leans towards combo junkies. This is where Prima does a nice job with the beginning of the guide by going into great detail over the combat and exploration aspects of the game. Everything from the basics of wall grabs and swimming to complete charts detailing every combo with various weapons make an appearance. What I liked a lot were the tips scattered about this section. They not only pulled the info together, but also aided in making this combo rich game that much more fun.

After handling the fundamentals, the guide dives into the walkthrough of this lengthy game. This area is chock full of screenshots, maps, tips, and other useful information. I found it to be pretty thorough and easy to follow, with the rare exception being that some item location descriptions can become a bit cryptic, but the included screenshot usually aids in deciphering these riddles.

Another nicety is that each mini-boss and every main-boss receive a good amount of attention. The guide nicely describes behaviors and what to look for in order to bring each baddy down to their knees. I found myself relying on these sections after several failed attempts on my own. I also found I cursed myself for not seeing something as obvious as mines here, or a crevasse there.

The last bit of goodness in the walkthrough portion is that it starts with a small description of each area as well as a breakdown of what one can expect to find in their dungeon crawling endeavors. I also liked that each area ends with the optional sidequests listed, thus giving me the option of tackling those or continuing with the main story. One subtle addition is the recommended levels attached to each sidequest. This saved me a lot of time and frustration from tackling objectives I had no right in doing so early in the game.

Speaking of sidequests, the next section is dedicated to these time sink morsels. While the details on these are small blurbs of what to do and where to do it, I still found it easy to tackle them thanks to the descriptions and tips included. Also included are the rewards and recommended levels for tackling each quest.

This section does also include a breakdown of each side area along with maps and locations of items like Boatman coins, Stones of Power, and so on. While these areas are optional, Prima put the same care and love into them as though they were part of the main quest line, and that I appreciated that so much. In addition, yes, explanations on how to solve the various puzzles throughout the game are easy to read and understand.

The inclusion of an appendix is more helpful than I first gave it credit. This is full of charts detailing where to find every item and collectable scattered about the world. It may lack maps and pushpins of where to find things, but the maps scattered about the rest of the guide do a fine job in filling in that piece. Completionists will want to spend time combing through this portion as they quest for that 100% trophy/achievement.

Finally, we arrive at my favorite section–the behind the scenes pages. This consists of an in-depth interview with the developer, along with a look at how the art went from concept to reality. It is an amazing glimpse into how this game came together and a view into some of the thoughts and ideas behind making Darksiders II what we have now. I strongly recommend reading this over some morning coffee or to pass time at lunch.

Overall, I am very happy with how Prima handled this guide. The little touches like a table of contents on the right side showing where I am in the book down to solid combat tips made me appreciate it. While I strayed from the walkthrough portion a few times and struggled finding some items, I relied on it more than I thought I would. If you are a fan of the Darksiders franchise, this is a must purchase!

SGR Rating 4/5

Author: Stephen Stratton
Publisher: Prima Games
Editions Available: Paperback
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Buy Prima Games eGuides…at GameStop

August 28, 2012 By Keri Honea 2 Comments

Madden NFL 13 eGuide

Prima Games and GameStop seem to have joined forces to help Prima sell more of their eGuides to the masses. Now you don’t have to buy the guides directly from the Prima Games website; you can buy them at a GameStop store and then redeem your codes online. It seems kind of silly to me, considering you have to visit the Prima Games website anyway, but Prima Games and GameStop have thought of an incentive plan to create some sort of sense of this.

Starting today, you can buy an exclusive Madden NFL 13 tournament bundle at GameStop, which includes both offense and defense Tournament eGuides for $19.99. If you buy them separately online, it will cost $39.99. If you’re going the electronic route for your guides anyway, this isn’t a bad deal.

So far, it is expected that similar eGuide/GameStop sales will include Halo 4, Hitman: Absolution, Medal of Honor: Warfighter, and The Sims 3 Supernatural.

In other news, oh hey, Prima Games is in charge of the Halo4 strategy guide.

 

 

Filed Under: Strategy Guide News

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