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Mass Effect 2 Strategy Guide Review

April 26, 2011 By Keri Honea 2 Comments

Mass Effect 2 Strategy Guide ReviewThe first Mass Effect strategy guide was also published by Prima Games, and since that one did so well, I had very high hopes for this one. The fact that Catherine Browne was the author of this guide only made me more excited. However, this guide ended up being a giant disappointment for me–as my big build-up should have already suggested.

A lot of what the guide has is great. It incorporated the same layout from the first guide, so everything is very easy to see at a glance, and the images are unobtrusive, significant, and won’t require users to squint. It’s also great that it makes little notes of who Shepard can romance (depending on gender) as well as how one can go about doing it. For example, romancing Jacob takes a lot of subtlety and gentle prying for him to come out of his shell. For Jack, you have to gain her loyalty and either side with her in her “disagreement” with Miranda or diffuse the argument with charm/intimidation. In addition, as someone who imported Shepard from the first game, I really enjoyed the little callout references to things that happened in the original, such as the explanation for why Wreav or Wrex might be the krogan leader.

However, despite all these design elements and the mostly accurate walkthrough, the guide is missing a lot of vital information. These omissions will cause problems and confusion for those who 1) want to snag all of the Achievements/Trophies and/or 2) imported their characters from the original Mass Effect.

The first omission that surprised me was a side mission Shepard can take on Illium. Shepard runs into Giana Parsini from Noveria Internal Affairs, a character only those who have played the first game will remember. She approaches Shepard and asks for help busting a weapons thief. It’s possible that this is a mission a player can only get with an imported game, but that’s really not an excuse for it to not even be mentioned in the side missions section of the guide. Since this was so small, I dismissed it.

But then, I reached the start of the endgame.

From the time I had to play as Joker until the end credits, I was finding holes in the guide. For the scene that you have to play as Joker, it really offers no guidance other than walk the path. However, at one point, if that’s all you do, Joker meets a nasty end. The guide showed a screenshot of what you should do at this point, but there were no captions or mentions in the paragraphs as to what the screenshot even meant. For all I knew, it was just a screenshot of Joker walking down the hallway. At the very end of this venture, when Shepard has a choice to go after the Normandy crew or continue sidequesting, the guide discusses all of these options, but never once says that if you don’t go after your crew immediately, they all die except for Dr. Chakwas.

Mass Effect 2 Strategy GuideThis isn’t the only time that users aren’t given proper warnings for who might die in Shepard’s crew. The guide does mention that if the ship isn’t upgraded properly, a crewmate will die in the ensuing crash, but that’s pretty much where the advice stops. In the Mass Effect 2 endgame, Shepard has to make choices of who is to perform a certain task, who will accompany Shepard, and who will lead a separate party. Shepard has to make these choices three times, and depending on who the Commander chooses, crewmembers will live or die. During this entire section, no suggestions are proffered. I would understand if the writer didn’t want to give too much away at this point, BUT, these suggestions should at the very least go with the Achievements/Trophies appendix, since this is where the “No One Left Behind” Achievement is described.

As a result with my playthrough, Mordin died at the very, very end and I had zero clue why. I stayed up another hour longer to read the guide from cover to cover, to make sure I hadn’t missed anything. No explanation. I ended up going to IGN Guides, and they explained exactly who Shepard had to pick for these tasks in order to keep everyone alive. When I replayed the ending with their suggestions–the only thing I didn’t do correctly was who to send with the Normandy crew survivors back to the ship–everyone survived. While it is possible that the guide writer picked the correct crewmembers instantly, surely the “No One Left Behind”Achievement would clue in the writing team that it’s possible for teammates to die.

This experience absolutely enraged me. Of all the information this guide should have had, every scenario of the endgame should most definitely have been included. If I had paid for this guide, I would be even more livid, which is perhaps the biggest disappointment to me.

I can only recommend this guide if you are a huge Mass Effect fan, just because the gorgeous cover and artwork within make it worth it. Otherwise though, save your money and stick with IGN for help with this one.

SGR Rating: 3/5

Author: Catherine Browne
Publishers: Prima Games
Editions Available: Paperback and Collector’s Edition
Acquired by Publisher

Filed Under: Strategy Guide Collector's Editions, Strategy Guide Reviews

Portal Strategy Guide Review

April 5, 2011 By Keri Honea Leave a Comment

Portal Strategy Guide ReviewAuthors: David SJ Hodgson, Stephen Stratton, Miguel Lopez
Publishers: Prima Games
Editions Available: Paperback
Acquired by Purchase

Strategy Guide Review Policy:

My goal for these strategy guide reviews is not to discuss whether one needs the guide to complete the game. Every gamer has different strengths and skills, and one may need every bit of a guide, another may need to look up information for quick assistance once, and another may laugh at the idea of ever using a guide, even the online freebies. My goal is to determine whether the guide is 1) helpful in the first place, 2) does it encompass gamers who need hand-holding as well as those who need a quick reference and 3) how much information does it really have.

Review:

Reviewing this guide was rather unconventional as it was one of five guides crammed together in The Orange Box strategy guide. It contained guides for Half-Life 2: Episode 2, Team Fortress 2, Portal, Half-Life 2, and Half-Life 2: Episode One. However, each section really can be partitioned out of the guide without losing any contextual information as its own guide, and since I’ve only played Portal, this is the only chapter being reviewed from The Orange Box strategy guide.

And honestly, Portal could have used a guide all for itself.

The game is one of the most interesting and unique puzzle games to hit the gaming market, and these multi-dimensional brain teasers practically scream that they need a guide (especially for those with little patience). Sure, it starts you off gently enough, but just as you think you’ve mastered it, that’s when the game really begins. Thankfully, the guide flawlessly meets the required expectation and demand (and with plenty of humor to boot).

Two things were vital to this guide: great description and lots of significant screenshots. While the guide’s wording occasionally confused me as to where I should be looking or aiming, the screenshots never failed me. The screenshots were clear, perfectly zoomed in/out, and all showed exactly what a player would need. There was no staring at a screenshot, trying to figure out exactly where this was taken. This became extremely important for the last level, where it was hardly ever obvious where you need to place your portals, especially during the final fight with GLaDOS. Not to mention, all of the screenshots were dead-on correct. While playing, I tried to figure things out for myself and then looked to the guide. More often than not, the guide’s method for portal placement made things far easier than what I used.

The guide also included detailed strategies for the various advanced maps and challenges for Chambers 13-18, including how to receive all the different medals. These strategies involve quite a bit of Portal-science terminology, such as Double Fling, Floor-to-Floor, and Portal Ledge, so if you don’t remember exactly what these are referring to, don’t think you have to go flip back through the guide to hunt down those original definitions. The beginning of the guide includes a nice little glossary with examples of what these techniques mean. It also contains nice little background pieces on Chell and GLaDOS, which was perfect for me as I was too busy concentrating to constantly listen for GLaDOS’s hints in her ramblings.

The authors could have made this guide really cut and dry, but they seem to have the same twisted humor as GLaDOS. I actually did laugh out loud quite a few times. The following is one of my favorites:

Don’t worry, nothing will happen if you retrieve the Cube from the button and drop it into the incinerator. Nothing, except murder! Just kidding. Remember: It’s just a Cube. One the bright side, you’ll have plenty more chances to incinerate deserving inanimate objects in due time.

As an added bonus, the back portion contains a choice selection of concept art, which includes designs for the original portal device (which was a little surprising) and even a screenshot of the cake that was not a lie.

For such a small game, the guide packed in a lot of detail and made it as fun to read as the game was to play. The Portal strategy guide strongly deserves the 5/5.

Filed Under: Strategy Guide Reviews

Mass Effect Strategy Guide Review

March 29, 2011 By Keri Honea Leave a Comment

Mass Effect Strategy Guide ReviewAuthors: Brad Anthony, Stephen Stratton, Bryan Stratton
Publishers: Prima Games
Editions Available: Paperback and Collector’s Edition
Acquired by Purchase

Strategy Guide Review Policy:

My goal for these strategy guide reviews is not to discuss whether one needs the guide to complete the game. Every gamer has different strengths and skills, and one may need every bit of a guide, another may need to look up information for quick assistance once, and another may laugh at the idea of ever using a guide, even the online freebies. My goal is to determine whether the guide is 1) helpful in the first place, 2) does it encompass gamers who need hand-holding as well as those who need a quick reference and 3) how much information does it really have.

Review:

Mass Effect was NEVER a planned game for me. The reason why I even had the game was because a friend gave it to me as a “Welcome to Xbox” present in 2008. It’s sat on my shelf unused and unopened for 3 years until last year, when friends started to hound me to play. Considering I’m not a sci-fi fan at all, and I only recently got into shooters, I knew I was going to need all the help I could get, and fortunately for me, this guide came through.

The RPG schematics of ME are a bit overwhelming–to say the least–at the get-go. First you learn how to aim and shoot, switch weapons, etc. Then they suddenly throw all of these RPG stats at you with very little build-up. If you put the game down for a couple of days early on and then come back, like I did, it is very easy to become confused and overwhelmed all over again. The guide at least breaks down every nuance of the game to explain exactly what is going on in your RPG spreadsheet, which is very useful for those who want complete control of how their squad levels up from the outset. Throughout the walkthrough, the guide also offers tips on what characters can do IF players apply their Talent Points to certain skills, such as Charm/Intimidate or Tech/Electronic skills.

The layout of the guide is simple, clean, and really makes it easy to find whatever you’re looking for. By simply looking at any page, I can point out exactly which sections guide me through the game, where scenes change, where key locations/characters are (screenshots), and I can clearly see all notes, tips, and warnings. There is no excuse for a player to miss anything while playing, and this includes all of the sidequests and the paramour subplot. The only part I had to really dig for was the list of Achievements. It wasn’t listed in the table of contents, but the “How to Use This Guide” pages right after the ToC pointed out where this appendix was hiding (they all fit on one page, something I haven’t seen in awhile, which is why I kept missing it).

Most importantly, the maps are also quite extensive. There is not a map of just the Milky Way galaxy, like an overworld map, but this is hardly needed given the nature of the galaxy map in the game. Each chapter begins with a map or maps of the entire world Shepard visits, with all codes entries, medical kits, and stores plotted out. None of the weapons lockers or locked items are on the maps, but these are easily found while walking through the game, so it’s not a huge detriment that they are excluded. In the back of the guide, all of the uncharted planets and star clusters are also mapped, complete with every significant landmark or mining site displayed.

The Mass Effect strategy guide is one of the best strategy guides in existence. This team of writers truly outdid themselves with the undoubtedly cumbersome task of unearthing everything Mass Effect has to offer. Those who truly don’t want to miss a thing, from mining to sidequests to Paragon/Renegade points, this guide will not disappoint.

Final Rating: 5/5

 

Filed Under: Strategy Guide Reviews

Strategy Guide Giveaway: Dead Rising 2 Collector’s Edition

March 21, 2011 By Keri Honea 3 Comments

Dead Rising 2 Collectors Edition strategy guideThis strategy guide giveaway shindig has been so much fun, why don’t we hold another? Who’s up for an unopened, pristine copy of the Collector’s Edition Strategy Guide for Dead Rising 2?

Entering is simple; just do any of the following and each will be marked as one entry. The most entries wins! If I have a tie, names will be pulled out of a hat.

  • Comment on this giveaway here on strategyguidereviews.com.
  • Tweet me (@crunchychocobo) about your love for Dead Rising 2.
  • Leave a comment on the Strategy Guide Reviews Facebook Page about Dead Rising 2.

Winner will be picked on Friday and announced on Monday. Good luck!

Filed Under: Strategy Guide Collector's Editions

Strategy Guide Collector’s Edition Giveaway – Epic Mickey

March 7, 2011 By Keri Honea 4 Comments

Epic Mickey Collector's Edition Strategy GuideThanks to everyone who participated in the last strategy guide giveaway, where the Collector’s Editions of the Alan Wake and Tekken 5 strategy guides found new, loving homes. This week, I have another Collector’s Edition guide that needs a loving owner: Epic Mickey.

From Prima Games’ website, here are the features included with this Collector’s Edition in addition to the gorgeous hardcover shown to the right:

• Collector’s Edition includes the complete Disney Epic Mickey game guide!
• 40+ fully labeled world maps and extensive walkthroughs reveal the secrets behind every quest, puzzle, boss battle, and hidden area to help Mickey in his quest to save Wasteland!
• Exclusive developer content! Foreword written by the game’s creator, Warren Spector. Plus, Warren Spector answers questions about the game and its creation in our 16-page bonus section.
• Limited edition art: 8″ by 10″ reproduction cel of artwork inspired by the game! [Read more…]

Filed Under: Strategy Guide Collector's Editions

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