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Hyrule Warriors Strategy Guide Review

October 23, 2014 By Keri Honea Leave a Comment

hyrulewarriors-ratingTecmo Koei and Nintendo have both repeatedly said that Hyrule Warriors is not, repeat, NOT a Legend of Zelda game. It is, in all forms, a Dynasty Warriors game with a Legend of Zelda theme. Since Dynasty Warriors games pretty much hack-n-slash with a teensy bit of real-time strategy, why would one need a strategy guide for Hyrule Warriors? I’m glad you asked that question! While Hyrule Warriors is indeed a Dynasty Warriors game, it has enough Zelda puzzles and collectibles to warrant documentation and assistance for those who want every piece of the heart, every weapon, and every one of those blasted gold Skulltullas. Not only that, I’m not sure there’s a way to get through the Adventure Mode portion of the game without the strategy guide and without pulling out your hair in frustration. So yeah, the Hyrule Warriors strategy guide has been my own personal Bible for Hyrule Warriors.

Do you need it to get through the Legend (story) Mode? Definitely not. You can swing your way through that with little trouble. The game tells you which rooms to go to and what to do to advance the story, and none of the combat moves are complicated. It’s not hard to force your way through the campaign without help.

hyrulewarriors-1It’s gathering all of the collectibles where the strategy guide is vital. Each level has two gold Skulltullas to find (one only appears in Hard mode), and they only appear under certain circumstances. In addition, when they do appear, you’re given only the area where they are, not where they are. Sometimes they’re in plain sight, but more often than not, they hidden. They also only appear for a short amount of time, so it’s crucial to get there and nab the little devil as fast as possible. The strategy guide will tell you not only where he is and how to get him, but when is the best moment to get him. Sometimes those areas are locked too early in the level, or a certain story sequence will prevent you from backtracking. Since the Hard Gold Skulltullas have even more stipulations to trigger their appearance, this info is quite precious.

Not only that, but each level has pieces of the heart and heart containers (gotta have those for any Zelda game!) only found when clearing certain keeps. Each of these collectibles can only be nabbed if playing as a particular character. Since you can’t get over half of these in your first playthrough, the strategy guide helps plan the additional playthroughs. There are so many levels, no one wants to play through each one over and over with a different character to find whose heart container can be unlocked.

Most of the Hyrule Warriors strategy guide is devoted to the Adventure Mode, and this is the largest chunk of the game, time-wise. The map in Adventure mode is the overworld map from the original Legend of Zelda, and each square represents a scenario to complete. Finishing levels in the Legend Mode unlocks scenarios, but you also have to reach a certain rank in scenarios to unlock future ones. Each scenario has the opportunity to unlock more weapons, Item Cards for Adventure Mode, characters, heart containers, and more gold Skulltullas. If it sounds confusing, it’s because it is and it’s completely overwhelming to boot.

hyrulewarriors-2The strategy guide breaks it down by each square, A-1 through H-16 (now that should take you back), goes over what the scenario requires, the coveted A Rank prerequisites, and how to complete it without too much stress. This section alone makes purchasing the strategy guide worth it. This will eliminate potentially several hundred hours of game time spent in frustration. Plus, the overview breaks down the code in how to get both gold Skulltullas in every scenario.

The back section of the Collector’s Edition has an additional treat, a behind-the-scenes look at making Hyrule Warriors. This includes the overarching story they wrote with the game, concept art, and how they developed the characters, including the Zelda history behind the characters. It’s a fantastic addition that any Zelda fan would love to read through.

The Hyrule Warriors strategy guide has been by my side through each and every foray into Tecmo Koei’s version of Link and Zelda’s struggle against Ganondorf. I honestly couldn’t imagine exploring Hyrule any other way.

Rating: 5/5

Author: Garitt Rocha
Publisher: Prima Games
Editions Available: Hardcover Collector’s Edition
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Minecraft Strategy Guide Review

October 2, 2014 By Chris Nitz Leave a Comment

minecraft-ratingOh Minecraft, you crazy addicting game. I remember when I jumped into this game it was still in beta and I paid $20 just for the notion of never having to pay another dime for future updates. Several years later, I’ve built more homes, dug so many tunnels, killed countless creeps and zombies, and even traversed the Nether. With so much time behind this game, it struck me odd to see that BradyGames was making a Minecraft strategy guide. Curious, I took on the review.

Now, I can’t tell you how many hours I’ve logged with this game, but to handle the review I made a new world and relied solely on the guide to get me through my battle of hunger and home construction. The guide starts with a nice introduction to what the heck Minecraft is and how do players get started with their first world. As the console, pocket, and PC versions differ, the authors include how they vary from one another. For anyone who is new to this game, take the time to read this intro section as it’ll do a lot to help make that first jaunt into the randomly generated world that much easier.

I'm gonna need more coal.

I’m gonna need more coal.

The guide then moves into 12 goals, starting with the basics of making that all important first wooden axe. I dug the goals, and they are fairly standard to what I’ve been doing over the years. The one hitch to having the goals flow smoothly is that the world that the game generates is not always so cooperative. For example, finding coal isn’t always as easy as one might think. However, completing the goals the authors provided is a great way to build a basic home, start a rudimentary mine, and keep yourself fed and geared for survival.

Obviously, this would be a terrible guide if it just stopped after 22 pages and left readers on their own with all the nuances of the game. This is where the next section of the guide comes in. Everything from the basics of crafting, the inner workings of farms, and even how to create a Nether Portal receive serious attention. There is a lot of knowledge dropping here, so be prepared to spend a bit of time reading up on something as mundane as how weather affects your crops. Anyone that plans to take on the hardcore survival mode should definitely study this chunk of the guide.

From there, the guide moves into all the tools, resources, and consumables that players will find scattered about the world. This is where readers find out how to make things like an enchanting table, dyed wool, or even a jukebox. Heck, anyone that wants to make a cake will find the recipe here as well. This reads more of an encyclopedia than a simple step-by-step of how to make items. I found that this is the section I spent the most time in. The layout is easy enough to navigate, but be prepared to thumb through a fair amount of pages as doing something as simple as making a cake requires several steps and items.

Spreadsheets, we all love a good spreadsheet!

Spreadsheets, we all love a good spreadsheet!

Right after readers find out how to build armor and weapons, they are greeted with all the creatures and monsters that roam the world. What I liked most is that this area is that it begins with a quick reference list giving pertinent info. This quick list is followed by more detailed breakdowns. Take the time to read the details as there is some good secrets, such as dyeing a sheep is easier than dyeing the wool, scattered about. These nuggets of goodness don’t show up in the little charts, but rather the descriptions.

This guide does a great job of getting new players acclimated to the world. While navigating the pages to find that one item you need is cumbersome, the amount of info and detail is rock solid. However, a good wiki or fan page is also of the essence as Minecraft is a game that continues to grow and evolve. If you are looking to dive into this crazy addictive game, this guide is well worth snagging as it’ll certainly help you survive those first few cold and lonely nights.

SGR Rating 3/5

Authors: Michael Lummis, Christopher Burton, Kathleen Pleet
Publisher: BradyGames
Editions Available: Paperback
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Ultra Street Fighter IV Strategy Guide Review

September 16, 2014 By Chris Nitz 4 Comments

Ultra Street Fighter IV strategy guide reviewOh Ultra Street Fighter IV, you are such a guilty pleasure. Not only do I love to play you, but I also watch you religiously when you show up on the Team Spooky Twitch.TV channel. I love your improvements, yet I hate my weak skillz. Even BradyGames can’t help improve my noob level reaction times.

That’s right, I’m back with another fighting game strategy guide review. The funny thing about this one is that BradyGames went full on beast mode and called this the Official Bible for USFIV. I took this as a challenge and put that title to the test.

The Ultra Street Fighter IV strategy guide gets right to the point. It starts with 35-pages of terminology. If you have no idea what chip damage, FADC, frames, fishing, or shenanigans are, this section is for you. Even if you know a fair amount of the lingo behind this game, browse through it as there might be terms you’ve heard but didn’t know how they translated to the game. This section is especially useful if you watch Ultra Street Fighter IV streams. Reading this section is something you can easily do while drinking coffee or chowing down on lunch.

Love that data!

Love that data!

Once the glossary ends, it dives right into the characters. Each character begins with a small chart giving vitals such as life, jump distance, and various ratings. It also contains images of the character standing, crouching, jumping, and costumes available. The meat of the section then kicks in with an impressive breakdown of moves. Pictures and data regarding hits, block levels, startup, and more are nicely laid out.

The guide goes into great detail when it comes to throws, unique attacks, special moves, and ultra/super moves. If you ever wondered how to block an attack or frame cancel a move and punish your opponent, this guide has you covered. Rounding off the characters is a pro/con list followed by a bit of advice on how to play them in the close/mid/long ranges. The last bits of details are the common combo strings and how they work.

What I loved the most about the character breakdowns is that the characters, say Dhalsim, which have been through several revisions, the guide details the revisions from game to game. So in this example, Dhalsim had a hefty amount of tuning between Street Fighter IV and Super Street Fighter IV. These details even include the changes Arcade Edition received with the 2012 Update. This is extremely helpful as USFIV now lets you choose which edition of the game your character will fight at. Yes, this means vanilla Sagat can now take on AE Bison. I so dug that the authors took the time to put this in here.

That is pretty much the whole guide. I decided I would try something new with this review as well. Summer Jam happened not too long ago, and I was curious how this guide would hold up as a supplement to my stream watching. When the players picked their characters, I’d pick one and go to that character in the guide. I must say, the guide and all of its glorious info made for a much deeper appreciation of what the pros were doing and just how much understanding of the game they have. I will most likely do this again as it made for a great stream watching experience.

So much reading. So much goodness.

So much reading. So much goodness.

I chuckled when I first saw that BradyGames had the cojones to put the word “Bible” on the cover. Well, they certainly produced a guide worthy of the title. The amount of data this guide has might not help your reaction times, but it will most definitely give you a greater understanding of how to operate your beloved characters while aiding you to finally figure out how to beat those characters you are weak against.

I highly recommend this guide. I’d also recommend snagging the frame data app as while the guide can help with combos and the like, it cannot be updated with patches. The app and the guide are a must for any Ultra Street Fighter IV fan.

SGR Rating 4.5/5

Authors: Joe Epstein, Adam Deats, Arthur Williams, Long “ShadyK” Tran, Duncan Tonningsen
Publisher: BradyGames
Editions Available: Paperback
Acquired via Publisher

Filed Under: Strategy Guide Reviews

The Last of Us: Remastered Strategy Guide Review

August 14, 2014 By Brad Hilderbrand Leave a Comment

The Last of Us: Remastered strategy guide reviewWith the rerelease of The Last of Us on the PS4, the folks at BradyGames are in an interesting position. On the one hand, the base game is fundamentally the same, so how do you create a strategy guide that players will find useful? If someone already has the guide for the PS3 version of the title, is there value in picking up the new version for The Last of Us: Remastered?  Unfortunately, just like in the post-infection landscape Joel and Ellie find themselves roaming, there are no easy answers.

The Last of Us: Remastered strategy guide starts off with some basic gameplay info and survival tips, which makes it invaluable for newcomers but less so for returning vets. The section covers important gameplay elements like scavenging parts and items for weapon upgrades and crafting, as well as a breakdown of the various enemy types and the weapons you’ll be using to stay alive. If this is your first foray outside the Quarantine Zone then this section is chock full of important intel. However, for those who have braved the infected-strewn landscape before there’s nothing really important to see here. The only thing which seasoned players might reference are the tables laying out how much it costs to upgrade the various weapons in various ways so they can easily plan which improvements they want to go for first or if they need to save up for a while to get a critical upgrade for a favored gun.

The guide then transitions into the single-player walkthrough, providing not only general navigation info, but also combat tips and collectible locations. What’s nice about the layout is that each section and set piece is given its own map and walkthrough, so you won’t have to flip back several pages in order to find critical info. What’s less impressive is that sometimes the info is ordered strangely, and missable collectibles and moments aren’t mentioned until after you’ve already passed them.

For instance, in order to get the “That’s All I’ve Got” trophy you have to listen to all of Ellie’s jokes, which only trigger in specific situations. The first of these comes as you get ready to transition from one part of a map to another, right before you climb over an obstacle. The strategy guide will tell you to go ahead and move to the next part of the map, but immediately after will mention that you need to stand in a specific, now inaccessible, area to get Ellie to tell her joke. At this point you’ve already missed your opportunity, and have to reload an earlier save (if you thought to create a manual save at a seemingly arbitrary point) or, much worse and more likely, restart the entire chapter in order to get the event to trigger. Frustratingly, this isn’t the only time in the game when something like this happens, and I found myself missing key collectibles and items because I didn’t read ahead, which you shouldn’t be expected to do in a step-by-step guide.

I also found the combat tips rather hit-or-miss, as the guide is useful when dealing with 2-3 foes, but often falls apart when facing larger groups. The guide assumes you’re favoring a stealthy strategy, which is good considering the relative scarcity of ammo. While you often get specific info on how to eliminate the first couple foes in a group, info on taking out the rest can be vague and unhelpful.

An example, early in the game Joel finds himself in an office building facing a large infected presence, including your first run-in with a very dangerous Clicker. Seeing as it’s early in the game you have little in the way of ammo and no character upgrades, and I’ve always found it to be one of the more challenging battles consider Clickers can kill you instantly if they manage to grab you. The strategy guide provides solid advice on taking out one enemy without being seen, as well as choking out a second. After that though you’re simply told to find some way to finish off the two remaining lesser infected before attacking the Clicker. The thing is, the last 3 enemies are grouped together, and it’s nearly impossible to lure one of them away without also alerting the others. Every time I played this section, even with the guide at hand, the encounter ended with me frantically sprinting around the floor trying to get enough space to reload my gun and shoot the now-alerted foes as they gave pursuit. Similar scenarios played out in other tense situations, and every time I left the fight injured, low on ammo and frustrated by a lack of specific instruction.

One upside to the single-player portion of the guide is that it includes all the DLC missions (which come packed in with the Remastered edition), so you have a full rundown of how to survive the bonus content as well. These stages get the same treatment as the primary single-player campaign, so there are plenty of maps and item callouts. Again, there are shortcomings here. Some enemy encounter strategies are frustratingly vague, and you may once again miss optional collectibles or moments because the guide doesn’t mention them until you’ve moved on.

While the single-player portion of the guide can be spotty, it shines when it comes to the multiplayer. The Factions mode provides a unique twist on traditional competitive multiplayer, and the guide does a great job explaining how it works, its objectives and the events that come up as you play. Factions can be a fairly dense mode and if you don’t understand the metagame you may find yourself winning battles but losing the war. If you’re following the guide though you should be able to cook up a solid strategy to keep your allies alive and survive long enough to “win” the mode.

Accompanying the great overall info is a full breakdown of all the maps and what strategies are most likely to be effective. It’s easily to quickly reference the guide with the map you’re about to play and then tweak your loadout into something that best suits the environment. You’re also given numerous weapon and perk combinations to fit various gameplay styles, so you should be able to find the optimal loadout for whatever class of character you prefer.

As great as The Last of Us: Remastered is, the guide can’t live up to the lofty bar the game itself has set. While the multiplayer portion is exceptionally helpful, the single-player sections are unimpressive. Also, this is a very bare-bones book, with no additional artwork, developer interviews or added content beyond walkthroughs and strategies. While you can debate the usefulness of such things in a book that is first and foremost supposed to be about helping you beat a game, considering this is a title that’s already been released once – and that a large portion of the userbase has already played – you need something more to hook people’s attention. Even some general tips on how to take a great screenshot in Photo Mode would have been worthwhile.

The Last of Us: Remastered strategy guide serves its intended purpose, but doesn’t really find a way to shine. It’s that coworker at the office who does enough to not get fired and be generally reliable, but never sticks their neck out and tries something noteworthy or unique. You may find the guide useful for a few particularly tricky encounters or nabbing all the extra loot, but it’s not one you’ll proudly display on your shelf.

SGR Rating: 3/5

Author: Michael Owen
Publisher: BradyGames
Editions available: Paperback
Acquired via publisher

Filed Under: Strategy Guide Reviews

Titanfall Strategy Guide Review

July 16, 2014 By Blake Grundman Leave a Comment

Titanfall strategy guide reviewIt goes without saying that the folks over at Respawn have been fighting an uphill battle since the studio’s inception. Originally birthed out of the strife and subsequent implosion of Call of Duty developer Infinity Ward, Respawn set out to create a new IP that bank in on what the team’s design strength: multiplayer. And thus, Titanfall was born, as an online-only multiplayer FPS. Can Prima Games’ Titanfall Strategy Guide manage to live up to the high standards established with their well crafted Battlefield 4 guide or will the print version fall victim to the constantly evolving state of online titles?

Before even cracking the cover of the Titanfall Limited Edition hardcover guide, it would be a tragedy to overlook how fantastic the exterior of this book looks. The sleek cover art spans across both the front and back of the binding, featuring an amazing rendition of a hulking Titan, with its pilot perched on its arm, overlooking a sun-bleached cityscape vista. The game’s title is the only typeface on the cover, and only appears in the top-right corner as an afterthought, probably in an effort to not draw attention away from the amazing piece of artwork

Cracking the cover treats the reader to a beefy behind the scenes look at Titanfall, clocking in at more than thirty pages. There are interviews with several key members of the development staff, including the likes of Respawn CEO Vince Zampella, Lead Artist  Joel Emslie, and Game Director Steve Fukuda, just to name a few. The very thoughtfully constructed section provides an impressively candid look behind the curtain that runs the gamut from talks about the difficulty of starting a new studio and IP from scratch, to admissions of moral issues early on in the development process. Each interviewee has a series of questions that are structured around their specific role on the project, which ends up painting a very in-depth picture of the entire game, from damn near every angle possible.

Of course, both in-game assets and concept art are interspersed throughout the intro. The layout of this particular segment of the book is very flexible, adjusting margins and column sizes to give extra room for artwork to “breathe,” while still not giving the impression of excessive white space on the page. Overall, this turns out to be one of the better featurettes in recent memory.

After all of the fun has come to end, it is time to get down to the nitty gritty and tear into the actual introduction. The next fourteen pages initiate the reader into the game, its universe, and the mythos surrounding the conflict that players are dropped into. This wraps up with the actual campaign overview, which also marks the first actual advice that the book doles out, in the form of light team tactics recommendations on each stage of the “storyline.” The matter-of-fact presentation of this information almost trivializes the mission’s objectives, instead opting to point the reader in the best way to accomplish an overall victory by working together as a team. This guidance seems to work fairly well if team members are on the same page, but it is also far more effective when used in tandem with the later map section.

Ironically, all of this information has been dolled out, without ever explaining to the reader the core game mechanics and controls. That actually comes as the very next segment of the text. Though it can almost be assumed that if you are playing Titanfall this isn’t your first FPS rodeo, it still seems like this “Pilot Certification” section may have been better served appearing in the introduction, before actually delving into information about the campaign structure. Key concepts like the control scheme, and a rundown of each stage of the pre-game tutorial make up the majority of the next twenty six pages

An important area not to miss in “certification” is the breakdown of the new mechanics introduced by using Titans like effective shield use, the three different equipible tactical abilites, and titan auto-pilot. Also be sure not to miss out on information about the persistent elements such as burn cards, loadout customization and minion usage. There are several invaluable “Developer Tip” callouts that further detail what otherwise might be considered mechanics that you would have to experience in-game first, in order to fully understand. Newcomers should be sure to get all they can from these very valuable chunks of information. Lastly, the different combat scenarios such as “Titan vs. Pilot” or “Pilot vs. Minion” are all spelled out, from both side of the conflict. The tactical information provided is the kind of evergreen advice that would only otherwise come from logging countless hours of trial and failure. Taking a few of these notes to heart before stepping foot in the multiplayer will help to shave hours of unnecessary frustration from the reader’s life.

Tactical information then gives way to over fifty pages of information about the different pilot classes, their specific strong suits, and Titanfall’s impressive lineup of on-foot weaponry. Most firearms are given an impressive two pages of real estate, to give the reader an in-depth analysis of strengths and weaknesses, the in-game unlocks associated with the item and kill counts of how many shots it takes to kill equally sized adversaries, when aiming at either the head or torso. There are also performance charts that give general info about damage, accuracy, range and rate of fire, but there are no pieces of numerical data to back up the chart’s scale. Most likely this is a conscious choice, made to keep the information in the guide relatively correct, even after the development team makes balance adjustments, post-release. This is a clever way to get around this obvious shortcoming of print media in a digital age, but the lack of any sort of scale somewhat renders these graphs moot.

“Pro Tips” from the guide’s team of writers/pro gamers or developers usually lead off the second page, and contain key tidbits about how the weapon in question’s effectiveness can be maximized through uses of different modifications or burn cards. This is all concluded by a list of every challenge and the number of experience points that are rewarded for completing said task, for that given firearm. All-in-all, though some of the information is purposely vague to avoid being rendered invalid over time, there are still plenty of reasons to read up on your gear of choice, in order to craft the perfect loadout for the reader’s specific style of play.

Wrapping up the pilot analysis are a series of custom designed loadouts, meant to emphasize the different playstyles that can be used in teamwork scenarios. Featuring names like “Defender” and “Hacker,” it is pretty easy to figure out who these bundles are targeted. What is more interesting is checking out the profession players’ loadouts. These tend to be more eclectic hybrids, that straddle the line between playstyles, but provide much more flexibility in a evolving game scenario.

The same level of detail applied to the pilots and their weaponry is also applied to the different titans and their weaponry. Different customizable titan elements such as kits, chassis, and ordinance join the typical weaponry sections. These are laid out very similarly to their equivalents in the pilot portion of the text, with the exception of lacking the pro tips callouts. Easily the most valuable portion is once again the concluding loadout suggestions for each mech. Considering that this is a fairly new experience for multiplayer shooters, both newcomers and veterans of the genre will find plenty of new information to glean from these scant four pages. But good things in live come in small packages, right?

Then we get to the actual meat of the guide: maps. One hundred and eighty of this guide’s three hundred and thirty pages, which is well over half of the book for those of you keeping track at home, are tied up in map analysis. This is not a bad thing by any stretch of the imagination, especially given the lack of any form of genuine single player content in the game itself. It just helps illustrate how this guide very much lives by the mantra, “a picture is worth a thousand words.”

Every map in the game is led off with a two primer containing a kill/death heatmap, giving the reader a basic idea of where most of the slaughter will take place and a full page, top-down view of the map. From the map, there are a series of key landmarks that are called out in image form along the the binding of the left page, but not explained why they are so important. Be sure to remember those points, because they will come in handy in the pages that follow.

Once the foundation has been laid, the same layout of a blown up and numbered map on the first page, flanked with a legend at the bottom, and second page of tactics are repeated on loop five times. Why five times, you ask? This is done to emphasize the different strategies for each of Titanfall’s five core modes. It is a testament to Respawn’s forward thinking design that this is so necessary, but in each case there is very little repeat in the strategy sections between each mode. Make sure to take note of the pro tip callouts, because it tends to give a bit of a glimpse into the mind of a high level player. If readers can begin to think like like these skilled players, they will ultimately be a better teammate.  Also, be sure not to miss the zipline location and parkour hints embedded throughout. Utilizing these moves take a bit of practice, but have the potential to provide players with an instant jump on the competition.

Bringing the guide to a close is the standard quick reference guide of achievements, experience scoring charts and reprints of details on the different burn cards. In one neat conclusion, the last page before the credits is crammed full of last minute developer tips, not already included in the text. Though some of these concepts are rather simplistic and almost, “well, duh…” there are enough gems scattered throughout to warrant a quick skimming.

The last of the lose ends in regards to Prima’s Titanfall Strategy Guide is their online based eGuide. Unlike the previously reviewed Plants vs. Zombies: Garden Warfare guide, it Titanfall counterpart seems far more up to date. All of the maps included in the Expedition map pack have been added to the guide, though they have notably left out strategies for the Attrition and Pilot Hunter gametypes. Maybe the maps don’t support these modes, but it would have been nice to see some sort of explanation in the primer as to why they are absent. It is also worth noting that Respawn went on the record at E3, stating that at least two new modes will be coming to the game this fall. Hopefully all of the existing maps included in the book, as well as in the DLC will be updated with new coverage pertaining to these modes. However, given their hit-or-miss updating history of eGuides, I am not holding my breath.

The sum total of the Prima Games’ Titanfall Strategy Guide ends up being one of the more helpful guides released, as of late, while still providing a very stylistic presentation. The book’s effective use of art to both illustrate key points as well as just showcase the game’s fantastic artwork is what helps set this apart from other, more lackluster efforts. When combined with the great guidance from professional players as well as the developers, this is the perfect companion to any aspiring Titan pilot. Hopefully its electronic incarnation will continue to evolve with new DLC and uphold the same level of quality put forward in this stellar guide.

SGR Rating: 4.5/5

Author: David Knight and Michael Cavanaugh
Publisher: Prima Games
Editions available: Paperback and Hardcover
Acquired via publisher

Filed Under: Strategy Guide Reviews

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