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Binary Domain Strategy Guide Review

May 1, 2012 By Keri Honea 2 Comments

Binary Domain strategy guide reviewI had zero expectations for both the game Binary Domain and the e-guide Brady Games released. I’m not a huge fan of e-guides thanks to experiences with the horrific writing in GameFAQs guides and the current disappointment that is the IGN wikis. But this is Brady Games, so it should have some sort of high quality standards that’s different from the usual online guides, right?

RIGHT.

Unlike most e-guides on the market, this is a PDF download that you can use on your computer, your iPad, or even your Kindle Fire (as I did). I actually couldn’t use my Kindle Fire for very long, because a lot of the PDF file didn’t survive the transition and conversion. On the iPad, however, iBooks converted the links perfectly. Score one for iBooks. No content was lost, so don’t think I mean that. All of the inner document links, however, were. I couldn’t interact with the maps, tap forward to different chapters, leave bookmarks, etc. On the iPad though, there were zero problems.

The most important of these links were the map links. At the start of every scene, the guide had a mini-map of sorts that was clickable. Once it was clicked/tapped, it transported the user to the back of the guide that had more detailed and large-scaled maps for each scene. These maps displayed all of the collectibles and stores in the area. Normally I would hate this, because that requires some unnecessary and inefficient page flipping for something that should be all together. However, since the maps also had a nifty in-page link back to the chapter, at least it made the back-and-forth tolerable.

Binary Domain strategy guide Binary Domain strategy guide

Overall, the guide was pretty fantastic. If I had been following the guide closely enough, I would have earned more achievements than I did, such as the SECURE-COM packet collectibles, finding and shopping at every store, and finding every piece of DNA. At least now I know I can definitely do all that when I play it again at a later date.

Binary Domain strategy guideThe walkthrough was particularly useful when it came to boss fights. There were a ton of boss fights in Binary Domain, and not all of them were that obvious in how to defeat. The idiocy of your team at times didn’t ever help matters. The last few boss fights were by far the worst (as usual), so several of the guide’s tips were absolute lifesavers.

I never want to see paper guides disappear, as even though I love my e-readers, there’s still just something about holding a book in your hands and flipping pages. That said though, I’ll complain less if e-guides turn out like this one–more of interactive PDFs than anything else. It’s what separated it from GameFAQs and the IGN wikis. It’s true that the wikis have videos, but none have interactive maps.

SGR Rating: 4/5

Authors: Rick Barba and Tim Borgenn
Publisher: Brady Games
Editions Available: PDF
Acquired via publisher

Filed Under: Strategy Guide Reviews

Resident Evil: Operation Raccoon City Strategy Guide Review

April 24, 2012 By Chris Nitz 3 Comments

Resident Evil: Operation Raccoon City strategy guide reviewIt is funny how in every iteration of the Resident Evil series we have always been fighting the Umbrella Corporation. Well, that is about to change in Operation Raccoon City. Here we take up the role of an elite Umbrella agent tasked with various acts of corporate shenanigans. It is fun to play the enemies’ side for once, and even better that Dan Birlew enjoyed it enough to document it for us noobs. Yup, even the bad guys can benefit from the work put forth by BradyGames.

This is one of the better laid out strategy guides from BradyGames. It begins with a small breakdown on all the characters along with each playable class. Considering there is a need to pick a character to stick with relatively early in the game, this info is handy in speeding up that decision. From there a full on breakdown of the game follows with even the differences in the 360 and PS3 control scheme getting some attention.

Following the mechanics and nitty-gritty of the inner game workings, enemies and weapons receive some attention. While the weapons have minimal stats, the enemies are nothing more than pictures with small descriptions of what they do. It would be nice to see some vitals here, but knowing that the zombie dog is going to pin you to the ground is better than nothing.

Love this little throwback to the game's roots

Upon completing the formalities, the main story walkthrough begins. Each chapter receives a map breaking down various weapons, ammo, and monster locations. From there it dives into what to expect as you work your way through the mission. I didn’t have many issues here and found the flow of the walkthrough worked well and provided enough to aid me on my undead slaughtering tasks.

I ended up using this guide as though it were a textbook for the game, meaning I would study small portions of it and then go take the zombie-slaying quiz. I would study the maps to get an idea of where ammo and data packages were while getting a clue of what enemies to expect or traps to watch for. I did this in small chunks as to not spoil any of those “spooky” moments, but yet just enough to keep getting me from checkpoint to checkpoint.

One piece of design I really enjoyed, and this may seem minor, is the little table of contents printed in the upper corner of every right hand page. Being able to close the guide and pick it back up later while still quickly and easily finding the section dedicated to where I was is pure awesomesauce. It honestly made navigating through the pages a breeze. In addition, noting how collectables like the typewriter were used to save games in the older Resident Evil games added some nostalgia to the guide while showing the author was up on his lore of the series.

Helpful, but not that helpful

My biggest issue with this guide was in the security camera location maps, although I cannot entirely lay blame on the book for this. The mini-map in the game and the broken out floor structure of the guide just do not work well together. I was lost more often than I was shooting out the watchful eye in the sky. I eventually just gave up and went about finding these on my own and forgetting about the maps unless I was completely clueless and needed some guidance on general locals.

I am glad I had this guide to hold my hand through the game, because it is scary and such. The maps can be a bit troublesome, but they were good for study material and did come in handy in the Versus mode. There are just enough helpful hints and tips to get players through the game, but nothing that are so glaring as to take away from the experience. Those who are stuck or just need to know where the flamethrower is, this is the strategy guide for them.

SGR Rating 4/5

Author: Dan Birlew
Publisher: BradyGames
Editions Available: Paperback
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Mass Effect 3 Mini-Review

April 12, 2012 By Keri Honea Leave a Comment

Mass Effect 3 box artI actually wrote my review for Mass Effect 3 several weeks ago; the day after I beat the game, in fact. However, I didn’t want to discuss it until I dragged myself out of my hole and wrote the review for the strategy guide, as well, that’s kind of the reason for this site, no?

As you can probably guess, I absolutely loved every minute of Mass Effect 3. 

I have always said that if a Mass Effect game could have the story and RPG-elements of the first game and the gameplay of the second, it would be a perfect game. Mass Effect 3 was pretty darn close.

Overall, BioWare wove a rather realistic tale in how things really go in war preparation and execution. My husband is in the military and he served in Afghanistan back in 2002. Whenever I would tell him what was going on in my story, about how Shepard had to play politician, had to go find assets all over space, rub someone’s back so they could rub yours, etc., he consistently nodded and said, “That sounds about right.” When I came to him sad that I couldn’t save this character or that character, he said that that was just how war went. You have to make sacrifices in order to save as many as you can. There is no saving everyone, and in this aspect, BioWare hit the nail on the head. The series completely embodies this notion, across all three games.

What makes it all so great is that the game gets you to care. I found myself sobbing over so many things that culminated in ME3, no matter if it was good or bad. I laughed out loud at several comments, scenarios and even back references to things my Shepard had done in the past. I really sweated over if I was going to go back to Kaidan or stay with Garrus. How many video games can say that they have created such an engaging environment that makes players actually care about what they decide or what happens? There are others, to be sure, but it’s a small club. For this reason, it feels more fitting to say that the Mass Effect series, as a whole, is more of an experience than it is a game.

I’m not going to sit back and say that the game was perfect by any stretch of the matter. There were texture-popping issues, freezes, crashes, and really weird visual glitches. Compared to the first two games, this one came off as incredibly unpolished, which was a fairly big disappointment.

If you want to read more of what I had to say about the game, please read my review at Gaming Angels.

And now with this, I am done talking about Mass Effect 3 in terms of review. At least I’m done until the Extended Cut ending releases this summer and everyone hates that too.

Filed Under: Mini-Reviews

Mass Effect 3 Strategy Guide Review

April 10, 2012 By Keri Honea 5 Comments

Mass Effect 3 strategy guide reviewI owe Prima Games such a huge apology for just now sitting down to write this strategy guide review. Maybe if the guide was terrible I wouldn’t feel so badly, but the fact is that it isn’t terrible. It’s far from terrible. I couldn’t imagine a better guide for the end of such an epic story. So let’s delve into exactly why the Mass Effect 3 strategy guide is worthy of its high score.

The writers obviously had to play the game under at least three different versions of Shepard in order to fully experience all of the differences the game had to offer depending on your import and the decisions you made in the past games:

  • Shepard who was imported into 2 from 1;
  • Shepard who was imported from 2, but not 1; and
  • Fresh Shepard, sans imports.

Mass Effect 3 strategy guideThen when they wrote the book, they wrote it for players with a fresh Shepard. For those who imported a Shepard, the book included little side notes and call-outs to detail the different experiences between the imports. In this way, newcomers won’t feel as left out, and they can see how playing the other games can affect this one, which may get them interested in playing the first two. As for the seasoned veterans like myself, we got to see how different things would have played out between the imports and the decisions. As a personal result, I’m ready to go back into ME2 and make different decisions to see if I can replicate more of the situations I wasn’t able to access.

The guide’s walkthrough separated all of the side missions from the main walkthrough, so there is some flipping back and forth involved. However, in this instance, it didn’t bother me at all. Many of the major side missions you receive from emails or from talking to other characters on the Normandy, so there is rarely a chance of missing one. When these missions unlock, the main walkthrough always offers suggestions that now is the time to play this side mission or you never will or suggests you finish a particular side mission for the gains that will help you in the next main campaign mission.

In addition, the Citadel has a ton of random missions that Shepard can only unlock by overhearing conversations. So by separating these missions from the main walkthrough, players can plan trips to the Citadel just for unlocking and completing these missions. It also keeps them from cluttering up the main walkthrough. The guide displays after which main campaign missions these side missions unlock, so it becomes a bit of a force of habit that once you finish a story element, you look and see what people in the Citadel are yammering about.

The Mass Effect 3 strategy guide also handled spoilers splendidly. As you can see from the page above, all spoilers are neatly and clearly laid out in call-out boxes, so you can ensure that you will not accidentally read a spoiler. They do something very similar in every situation where you have to make a story-altering choice. The list of possibilities is centered in the page with its own call-out box, and the text is even grayed out a little so that once again, readers won’t accidentally read a spoiler. It’s perfect for making a decision on your own and then going back to see what other outcomes there could of been, how you can determine the outcomes, and what decisions from past games affected your ability to achieve said outcomes.

Mass Effect 3 strategy guide endings

Haha...the endings have been blurred.

How they presented the possible outcomes for the ending was downright genius. The list of outcomes had its own page, as you would expect, but the page was printed upside down, as shown to the left. In other words, there was no way you could definitively find out the endings from flipping through the guide. You had to work for them a little.

Since the campaign of Mass Effect 3 was so linear, the campaign walkthrough did not have any maps. If there were any collectibles to pick up, they were mentioned in the walkthrough. However, the multiplayer section does contain maps for all of the pre-DLC regions. This section is my lifeline for the one map I utterly despise: the Nuclear Reactor map. It’s so dark and so winding, and I have a tendency to get stuck in really bad places. And then I die. And my teammates can’t get to me fast enough. So when I see that we’re playing this map, I flip open the guide almost immediately. It’s gotten me out of more sticky situations than I care to admit. (I really, really HATE that map.)

The multiplayer section is also very useful for planning out which races/classes you want to play as. When you start multiplayer, your only options are humans, male and female. I want to play as a turian (should be no shock there), but since I learned from the guide that turians are only sentinels and soldiers, I knew I had to master those roles so I could easily slip into playing as a turian whenever I unlock one.

The only complaint I do have is the lack of a series of galaxy maps. There isn’t any mining of planets this time around (boooo), but you can scan star systems for war assets and items needed for Citadel fetch quests. The guide does explain that the locations of the war assets depends on if you imported Shepard or not and what decisions you made for the past games, so yes, it would have been a massive undertaking. However, having such maps with at least possible markers for items—and surely the fuel pickups are the same, no matter your game—would have been incredibly useful for those, like me, who wanted to 100% every star system. It also would have saved me some time from scanning certain systems that had nothing to offer. Considering I did 100% every star system and I maxed out my possible war assets (not readiness rating), such a map is obviously not required, but it would have been nice.

Mass Effect 3 was a perfect sendoff for the series, and the Mass Effect 3 strategy guide was a perfect follow-up for the sendoff. The writers should be very proud of themselves for taking on this monstrosity of a project and executing it flawlessly.

SGR Rating: 5/5

Authors: Alexander Musa and Fernando Bueno
Publisher: Prima Games
Editions Available: Paperback and Collector’s Edition
Acquired via Publisher

Filed Under: Strategy Guide Reviews

Street Fighter x Tekken Strategy Guide Review

March 29, 2012 By Chris Nitz Leave a Comment

Street Fighter x Tekken Strategy Guide reviewGaming worlds have once again collided and we are graced with a fighting game bringing characters from two different universes together. What sets Street Fighter x Tekken apart from something like the DC/Mortal Kombat mash-up is this game mixes two very distinct fighting styles, and does it well. This happens to be where BradyGames, and their Street Fighter x Tekken strategy guide, bring knowledge and guidance to us noobs that are taking our first bite of this Capcom cake.

Anyone who is familiar with a BradyGames fighting strategy guide will feel right at home here. The first 49 pages explain to the controls, mechanics of the fighting system, and general knowledge of the new styles introduced into this game. Remember, Capcom took what makes Street Fighter great and blended it with the mad juggling found in Tekken. This portion of the book is vital to the understanding of the nuances, and complexities, of this new setup. Yes, you trophy/achievement hunters have a breakdown of these right here too.

The bulk of the pages following dive into the characters included on the disc that are not DLC. Vital info such as specific character stats, forward dash movement broken down by fames, jump distance, and basic attacks are listed. From there, combos, special moves, and an overview of how to play said brawler finish off each character detail. Pictures depicting the moves along with easy to follow charts aid those looking for quick info without needing to do heaps of reading.

All the info you need is in a quickly accessable format. This is full of win!

Rounding off the guide, the back is full of character art and concept drawings. This is a nice touch as it adds a little eye candy to enjoy while providing a glimpse at how the game came together during development. It may not be something you stop and gawk at every time you crack the spine, but it is fun to flip through while sipping on morning coffee.

This guide is standard fare for BradyGames. I found little wrong with many of the strategies on different characters, and the charts showing all the moves is much nicer than having to dig through the in-game menus. However, I did have some issues with this guide. Unlike the Marvel vs. Capcom and Ultimate Marvel vs. Capcom guides, this one did not carry the pizzazz and cohesiveness of the video game. Where the pages of MvC/UMvC resembled comic books, this was rather plain. I did like the winning quotes displayed and the character art at the beginning of each fighter, but that was pretty much all you got for eye candy and bringing the video game presentation into the guide.

Another issue, which is not so much a fault of BradyGames, is the lack of DLC characters. We already know there are characters on the disc, but they are missing from the guide. I realize this maybe due to some PR with Capcom, but this seems like a big portion of info that is not included. I am also curious how this guide will translate when the Vita version hits (look for that article here in the future).

Overall, this is yet another excellent fighting guide from BradyGames. I would have liked the aesthetics of the book to match the game more, but that is a minor gripe to all the tips and tricks it divulges. If you are looking to duke it out in this mixed up world, then this is your roadmap to greatness and well worth picking up alongside your purchase of the game.

SGR Rating: 4/5

Authors: Joe Epstein, Daniel Maniago, Josh Richardson, Logan Sharp
Publisher: BradyGames
Editions Available: Paperback
Acquired via Publisher

Filed Under: Strategy Guide Reviews

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