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A Strategy Guide for your Strategy Guides

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Far Cry Primal Strategy Guide Review

April 25, 2016 By Blake Grundman Leave a Comment

Far Cry Primal strategy guide reviewI have had the fantastic opportunity to review some very amusing games lately. Fortunately, one just so happened to line up with a strategy guide that I could cover in my first ever strategy guide video review. There are several pieces of the Far Cry Primal strategy guide that are constructed very solidly. However, by virtue of it being an open world game, the organization of the guide itself needed to be a bit more open-ended. That is where the problems began…

There are quite a few things to discuss about the guide itself, both good and bad, so I will let my review speak for itself.

Author: Will Murray, Michael Owen
Publisher: Prima Games
Editions available: Hardcover
Acquire via publisher

PS: I just ask that you be gentle. This is my first time being in front of the camera by myself, so naturally I may come off as a bit nervous. Hopefully this is just a tentative first step into a much bigger world. Thanks for indulging this n00b!

Filed Under: Collectors Editions, Strategy Guide Collector's Editions, Strategy Guide Reviews

Quantum Break Strategy Guide Review

April 20, 2016 By Keri Honea Leave a Comment

Quantum Break strategy guide reviewWhen I was reviewing Quantum Break for work, I said to myself more than once that I would love for their to be a strategy guide for the game, simply for the collectibles. There are an incredible amount, and while most are relatively simple to find, just as many are rather hidden. Or, as I discovered, can only be found when you make certain choices. So I was rather elated when I learned that Prima was in fact releasing such a strategy guide for the masses.

Unfortunately, when I opened the book, I was rather disappointed with all it contained. Or should I say, what it didn’t contain. Sadly, my first impressions didn’t really improve as I used it in my second playthrough of the game.

Authors: Sam Lake, Mikko Rautalahti, Ryan Mayes
Publisher: Prima Games
Editions available: Hardcover
Acquired via Publisher

Filed Under: Collectors Editions, Strategy Guide Collector's Editions, Strategy Guide Reviews

Unboxing the Quantum Break Strategy Guide

April 6, 2016 By Keri Honea Leave a Comment

It’s always a good day when a new strategy guide arrives, and today that book is the Quantum Break strategy guide. Or, as I should say, Quantum Break: The Secret History of Time Travel, as that is what the book is entitled.

So yes, it’s here, and what does it have for those looking to get that 100%? Well, this is what I can tell from first impressions:

Full review should be coming in the next week or so. If you’re playing Quantum Break, I hope you’re enjoying it. It’s definitely a one-of-a-kind experience.

Filed Under: Initial Impressions, Unboxing Strategy Guides

Hyrule Warriors Legends Collector’s Edition Strategy Guide – Why Buy?

March 30, 2016 By Keri Honea Leave a Comment

The 3DS version of Hyrule Warriors is finally out—Hyrule Warriors Legends—and that means a new strategy guide is out too. There is only the Hyrule Warriors Legends Collector’s Edition strategy guide available for the 3DS game, and if you already own the first game on the Wii U or even the strategy guide, you may wonder why bother picking up this one as well. I know not everyone is as crazy as I am for all things Zelda.

I unboxed the new strategy guide and compared it to the original guide for the Wii U. There are some stark differences, one being thickness. Check it out below.

I do apologize for how out of it and how out of breath I am in the video. In case you were curious, stomach flu is the absolute worst.

Filed Under: Collectors Editions, Initial Impressions, Strategy Guide Collector's Editions, Unboxing Strategy Guides

The Guest Mini-Review

March 23, 2016 By Keri Honea Leave a Comment

One thing that has been really awesome with my job lately is that I’ve played so many indie PC games this year. I love AAA games, but indie games often bend the traditional rules of games or they bring back that retro feature/mechanic you had no idea that you missed. The Guest is an indie game that takes a page from Gone Home, in that it is a first-person exploration game, but unlike Gone Home, it stays as sinister as the game appears. In fact, the game goes downright WTF up to the very last second.

The Guest collectible

The player controls Dr. Leonov who was summoned from Volgograd to Boston to give a lecture at Boston University. He wakes up in the middle of the night in his hotel to quickly learn that nothing is what it seems, and he’s actually a prisoner in this room. The only way to escape? Why puzzles, of course!

Here’s a bit of my review from Action Trip:

Like most puzzle games, The Guest starts players off lightly and then pulls no punches later. I doubt it’s half as complicated as the puzzles from The Witness, but a couple did make me tug at my hair in frustration, and sadly, there were no other puzzles I could distract myself with at the time. Only one puzzle made me turn to the Internet for assistance, and the solution still baffled me for a while.

Dr. Leonov doesn’t have many rooms to explore in his little prison, and backtracking is kept down to a minimum. My overall time with the game ended up being between three and four hours, and yet according to the Steam Achievements, I didn’t find half of the items Leonov could add to his inventory or read all the newspapers. I cleaned out every drawer and cabinet I came across, but it is possible that I missed a secret room in my fervor to plow through the puzzles. However, the story isn’t enough to make me want to play again to find these wayward items and there are a few puzzles I couldn’t be paid enough to go through again (I’m looking at you, you damn valve puzzle).

My overall experience was okay, I guess. The ending wasn’t predictable, but I have no idea why any of it happened. I thought I was pretty thorough with exploration, but as I mentioned in my review, the Steam Achievements say I didn’t look at half of what I should have been able to find. I liked the story better than in Gone Home, as at least this one didn’t seem as pointless, but I didn’t like the puzzles as much either.

I definitely learned that if I’m ever kidnapped and can only escape by solving puzzles, I will die alone. That is a fact.

Filed Under: Mini-Reviews

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