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Strategy Guide Interview – Prima Games’ New Strategy Guide Design

August 10, 2010 By Keri Honea Leave a Comment


Prima Games NCAA Football 11 Strategy Guide

Courtesy of Prima Games

I mentioned last week that I wanted to interview a big wig at Prima Games in regards to their new spiral-binding design, and the great Paul Giacomotto agreed to my questioning. He returned my interview last night, and he had some really interesting things to say about Prima Games’ new style. Check it out below!

Prima Games Interview – New Guide Design

1. Where did the idea for spiral-binding for your guides come from?

We’ve had spiral binding in our brains for quite some time. The beauty about spiral binding is how well it lays open. A common complaint with any book is the binding not allowing the book to stay open whether on your lap, desk, etc.. This can be more important with strategy guides because gamers tend to use the product while playing the game. We’ve been excited to use spiral binding for years because we could imagine ourselves and other gamers alike having a strategy guide lay open for us while we play and read.

2. What was your primary reasoning for this change?

Change can be a scary thing. This is Prima Games 20th year creating strategy guides and it’s not always easy for us to change things up. However, with any successful company it’s necessary to evaluate your product and see if you can be doing anything better. I don’t think there was any one reason we made a change other than it made some products “better”. I’d say it was the right combination of factors. The question we ask ourselves everyday is, “What’s best for the product”? That question drives our creative process. We have to take into account the wants and needs of the community, game licensor, and retailers when answering that question.

3. Was the Peace Walker guide an experiment? If so, was it successful?

Everything we do follows a lot of planning and forethought. We were excited to use spiral binding on Metal Gear Solid®: Peace Walker because it made a lot of sense for the product. For this detailed PSP-only product it was very important to organize and present the information a little differently and a way we felt the gamer would need it. The first guide we did with spiral binding was Battlefield: Bad Company 2. We’ve heard a lot of positive feedback thus far.

4. What is your plan for this new style? Are you going to limit it to certain game genres, or is this something you’d like to see for all your future guides?

Spiral binding is something we’ll continue to do on specific titles only. For example, we’re doing a full size spiral bound guide for Madden NFL 11. It can be used similar to a playbook, which makes tons of sense for a football videogame that uses playbooks in the game. Again, it’s “What’s best for the product”?

5. How has the feedback from readers been?

Feedback has been very positive in general. Positives have included: book stays open, lower cost, easy to find in store next to the game, better layout organization, and optimized walkthroughs. To be fair we’ve also had some negative feedback. Negatives included: smaller book, don’t like spiral on books, paper might rip on spirals. We’ve been pleased with the overwhelming positive feedback from customers, licensors, and retailers. We really listen to all feedback and it does influence us when making decisions. If a majority of feedback were negative we wouldn’t be going forward with spiral bound guides.

6. What do you think the benefits are with this design?

The guide stays open, it seems easier to use, and it enables us to design/layout a little differently if needed. For example, with the Battlefield: Bad Company 2 guide, it made sense because we oriented the book in a landscape format rather than typical portrait. Think about taking the typical strategy guide and turning it 90 degrees clockwise. This allowed two pages to lay open at once showing a map of a region on the top page with the strategy on the bottom. It’s possible to view both pages at the same time in a well-organized format.

7.  What do you personally like about the spiral-binding?

Personally…I love two things. The first is the obvious ability to lay the book open and not fight it by pressing the binding down so hard it messes up the pages or book. Secondly, I love that it doesn’t take up too much space. My “gaming area” has game discs, game cases, paper, and other random stuff around so having something a little smaller is just easier for me to use.

8. Can we expect more new-fangled designs from Prima Games in the future?

Ooohhh…”new-fangled”, I like that. While we can’t disclose all industry secrets, I can say we’re always looking to improve and there should be some additional cool stuff soon. Collector’s Edition strategy guides remain a strong product for us and we’re going to be including some unreal stuff there too. It’s worth mentioning here that we’ve improved our digital strategy guides as well. The different digital products we offer now are: digital download guide, website strategy guide, video strategy guide, and iPhone & iPad apps. You can expect a lot more content being delivered both in print and digital form for years to come.

In closing I’d like to thank Keri for reaching out to us. She’s been awesome to work with since connecting on Twitter. I try to send her guides every now and then because I know she really appreciates them =). Go to www.primagames.com to see what we’re up to and make sure to follow us on Facebook (Prima Games) and Twitter (@primagames.com) because we like to keep you informed and give away FREE STUFF! Gaming is good!

Thank you, Paul for agreeing to this interview and thanks also for making me blush. I look forward to seeing what else Prima Games comes up with next, both with guides and guide design!

Filed Under: Strategy Guide Interviews

Prima Games’ New Strategy Guide Design

August 3, 2010 By Keri Honea Leave a Comment

Prima Games NCAA Football 11 Strategy Guide

Courtesy of Prima Games

When Nick Michetti was kind enough to review Prima Games’ Metal Gear Solid: Peace Walker Strategy Guide, the first thing he commented on the guide to me was the spiral binding. Initially, it seemed to both of us a somewhat cheap way of binding the book. Back when I was in grad school, we spiral-bound our projects on campus ourselves, which gives you an idea about how easy and cheap it is to do so. If a college campus is going to have them in stock, and it’s not the most luxurious school in the state, you know it couldn’t have cost that much to supply us with the machine and the spirals, not to mention risk letting students break it on a daily basis. So to say that we were skeptics is putting it mildly.

But then Nick used the spiral-bound guide to play the game, and he quickly saw how great the design was. He could leave the book open constantly without breaking the binding and easily flip back and forth between maps and the walkthroughs. What seemed cheap and silly suddenly became innovative and useful.

I thought that this binding was a one-time thing, given Peace Walker‘s nature. However, while checking for new guides this week, I noticed for the first time their new guide for NCAA Football 11, which also sports this spiral binding. They’ve even given it a cutesie name: Prima Essential Playbook. And you know, without even looking at the physical guide, I can bet that the organization within is just like a playbook, and yet again, the spiral binding provides easy flipping through.

I have to wonder now if this is going to be Prima Games’ new design for all guides, or just a select few. I wonder it so much that I’m in the process of scheduling an interview with a few Prima Games experts. Hopefully it will happen in the next couple of weeks so I can start sleeping better at night.

Filed Under: This Has Nothing to Do with Strategy Guides!

Metal Gear Solid: Peacewalker Strategy Guide Review

June 30, 2010 By Keri Honea Leave a Comment

Metal Gear Solid Peacewalker strategy guideby Nick Michetti

Metal Gear Solid: Peace Walker for PSP, a new installment of Metal Gear from Hideo Kojima and his team at Kojima Productions, is familiar and yet different at the same time. Peace Walker packs the feel and core gameplay of a home console Metal Gear Solid title while adding a whole bunch of new features, such as a new type of mission structure, base management and recruitment, weapons level-ups and Metal Gear assembly. Regardless of whether you’re a tried-and-true hardcore MGS veteran who needs a little help or a newcomer who has never played a stealth game before, there are more than enough details in the Prima Essential Guide for MGS: Peace Walker to not only help you get through the game, but enough to score high ranks on every mission as well.

Peace Walker itself has some new and different features for a MGS game, so perhaps it’s fitting that Peace Walker has a new and different type of strategy guide. The PW guide is spiral-bound and has pages laid out horizontally instead of vertically. This way, gamers can keep the guide close to them and have easy access to flipping guide pages while playing Peace Walker on your PSP. The design decision is a great one; while playing Peace Walker, I had no problem easily navigating the pages back and forth. More handheld game guides should come with this type of design or at least use spiral binding.

The pages in the guide are good quality and are accompanied by detailed maps and good quality screenshots. The maps used in the guide are literally the exact same ones as used in the pause menu, except the guide’s maps are detailed with enemy positions and all prisoner/item locations. Not only that, but there’s a red line on every map detailing the exact route that you should take. Alongside the guide’s advice, practically everything you can expect from any given mission is spelled out for you, including cut scene prompts.

When I say missions are spelled out for you, that means every mission is spelled out. All of the missions have loadouts, stealth suit selections, and detailed advice. Most missions also include marked maps with the same amount of detail as in the story missions. No matter what mission you’re on, this guide has the best and most direct advice possible.

The loadout and stealth suit advice is spot-on for the most part, although there were a few missions where I preferred using the Sneaking Suit, rather than the recommended suit in the guide for my non-lethal playthrough. This could be my preference, though; I’m sure that the guide chose the suit with the highest camouflage index, which is most likely, given the accuracy of the rest of the guide.

The Peace Walker guide gets bonus points for: 1) having detailed advice on how to access the “true” ending, which I didn’t even know existed prior to receiving the guide and 2) having mostly non-lethal playthrough advice in the story mission, with advice that advocates the use of the Mk. 22 (tranquilizer gun) and other non-lethal takedowns. Metal Gear fans who choose not to engage in a non-lethal playthrough won’t have any problems, either; engaging in a non-lethal playthrough is more challenging than a lethal playthrough.

For those who will be investing time and effort in Mother Base (Outer Heaven), the guide has detailed Quick Reference tables that show you when and under what circumstances weapons and gadgets upgrades will become available, in addition to how many points you’ll need to start making them. The guide also has details on how to build the absolute best Metal Gear possible, which is important to the story and to certain other Ops available in the game.

The Prima Essential Guide for Metal Gear Solid: Peace Walker spells out everything and gives enough detail where even gamers inexperienced in MGS can get all the way through any mission they want to play. Combined with its unique handheld gaming-friendly design, the MGS: Peace Walker guide is a fantastic resource for those who need any degree of help getting through Big Boss’ latest adventure.

The Prima Essential Guide for Metal Gear Solid: Peace Walker earns a 5/5.

Filed Under: Strategy Guide Reviews

In My Mailbox

June 25, 2010 By Keri Honea 3 Comments

Mass Effect and Super Mario RPG: Legend of the Seven Stars strategy guides

Two new guides for my latest expeditions. I’ve decided to bump Darksiders for now in favor of some RPG time. I’ve played several action games in a row, and I need a little break. I have a few friends who have been harping on me to play Mass Effect and Mass Effect 2 for some time now, so this seemed to be as good a time as any. I have nothing demanding my attention until Kingdom Hearts: Birth by Sleep releases in September, so it’s about time to get Mass Effect out of the way. It’s also written by two of my favorite guide authors, Bryan Stratton and Stephen Stratton, so I can’t wait.

There is actually a funny story behind the Mario guide. See, that wasn’t the guide I meant to buy. I meant to buy the guide for Paper Mario: The Thousand Year Door, since that is the game that MattG actually loaned me. I’m going to have to purchase Super Mario RPG: Legend of the Seven Stars on WiiWare. But I got them mixed up on eBay, (they have similar names, after all) so this one came first. The other is on its way.

And yes, I will have guide reviews up soon of BOTH Bayonetta and Portal.

Filed Under: Strategy Guide Features

My Favorite Kind of Gifts: Strategy Guides and Art Books

June 10, 2010 By Keri Honea 43 Comments

Alan Wake Strategy Guide Collector's Edition: Guide and Artbook

Look at what arrived in my mailbox this week! Prima Games was kind enough to not only send me a copy of one of their latest strategy guides, but the guide was part of the Collector’s Edition, which also included the gorgeous Alan Wake Illuminated art book. As my friends can attest to from this past weekend at A-Kon, I adore art books. I own possibly too many, if there is such a thing. That’s actually one of the main reasons why I started collecting strategy guides in the first place: for their art book value.

Thank you so much for the gift, Prima Games. I hope I can meet some of your staff next week at E3!

You heard correctly. I will be at E3 this year and I am pumped for all the conferences and appointments I am going to! BradyGames, Prima Games, and FuturePress…PREPARE TO BE STALKED BY A STRATEGY GUIDE FANGIRL.

Filed Under: This Has Nothing to Do with Strategy Guides!

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